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feat(Core/SmartScripts): Add support to friendly+hostile to SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS (#10037)
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@@ -112,7 +112,7 @@ enum SMART_EVENT
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SMART_EVENT_EVADE = 7, // NONE
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SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax
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SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
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SMART_EVENT_OOC_LOS = 10, // NoHostile, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
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SMART_EVENT_OOC_LOS = 10, // HostilityMode, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
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SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
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SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax
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SMART_EVENT_VICTIM_CASTING = 13, // RepeatMin, RepeatMax, spellid
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@@ -128,7 +128,7 @@ enum SMART_EVENT
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SMART_EVENT_HAS_AURA = 23, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
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SMART_EVENT_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
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SMART_EVENT_RESET = 25, // Called after combat, when the creature respawn and spawn.
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SMART_EVENT_IC_LOS = 26, // NoHostile, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
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SMART_EVENT_IC_LOS = 26, // HostilityMode, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
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SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax
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SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax
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SMART_EVENT_CHARMED = 29, // NONE
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@@ -228,7 +228,10 @@ struct SmartEvent
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struct
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{
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uint32 noHostile;
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/// <summary>
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/// Hostility mode of the event. 0: hostile, 1: not hostile, 2: any
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/// </summary>
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uint32 hostilityMode;
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uint32 maxDist;
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uint32 cooldownMin;
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uint32 cooldownMax;
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@@ -458,6 +461,14 @@ struct SmartEvent
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uint32 param5;
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} raw;
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};
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enum class LOSHostilityMode : uint32
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{
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Hostile = 0,
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NotHostile = 1,
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Any = 2,
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End
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};
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};
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enum SMART_SCRIPT_RESPAWN_CONDITION
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