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fix(Core/Movement): fix multiple creature movement issues (#5097)
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@@ -183,8 +183,8 @@ public:
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{
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if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
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{
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me->SetDisableGravity(false);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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events.ScheduleEvent(EVENT_RESTORE_COMBAT, 0);
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events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 5000);
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if (IsHeroic())
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