fix(Core/Movement): fix multiple creature movement issues (#5097)

This commit is contained in:
Footman
2021-04-09 21:56:19 +03:00
committed by GitHub
parent 91a39f27d9
commit c32cd06a78
22 changed files with 7181 additions and 93 deletions

View File

@@ -145,7 +145,6 @@ public:
me->SetCanFly(true);
me->SetDisableGravity(true);
me->SetHover(true);
me->SendMovementFlagUpdate();
me->setActive(true);
@@ -284,7 +283,6 @@ public:
me->SetFacingTo(M_PI / 2);
me->SetCanFly(false);
me->SetDisableGravity(false);
me->SetHover(false);
me->CastSpell(me, 62794, true);
events.ScheduleEvent(EVENT_WARN_DEEP_BREATH, 30000);
}
@@ -498,7 +496,6 @@ public:
me->StopMoving();
me->SetCanFly(true);
me->SetDisableGravity(true);
me->SetHover(true);
me->SendMovementFlagUpdate();
me->GetMotionMaster()->MoveTakeoff(1, CORDS_AIR, 25.0f);
events.ScheduleEvent(EVENT_RESUME_FIXING, 22000);