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fix(Core/Movement): fix multiple creature movement issues (#5097)
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@@ -115,9 +115,8 @@ struct boss_twin_valkyrAI : public ScriptedAI
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if( IsHeroic() )
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events.RescheduleEvent(EVENT_SPELL_TOUCH, urand(10000, 25000), 1);
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me->SetDisableGravity(true);
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me->SetHover(true);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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}
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InstanceScript* pInstance;
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