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feat(Core/Pool): improve pool manager (#2027)
Use "std::unordered_map" instead of "std::vector" in order to reduce memory usage (not much, perhaps 5-10%) identify missing pool entries in pool_template via error messages in the server log Concerning the pool entries I applied the following fixes as they would now cause errors: Remove pool entry 5217 from pool_gameobject (only 1 game object "Saronite", not needed here) Remove pool entry 1047 from pool_creature (only 1 creature "Hematos", not needed here) Add a few missing Saronite nodes to pool_template
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1561816769087112416');
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-- Only one game object "Saronite", pool entry is not needed
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DELETE FROM `pool_gameobject` WHERE `pool_entry` = 5217;
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-- Only one creature "Hematos" (8976), pool entry is not needed
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DELETE FROM `pool_creature` WHERE `pool_entry` = 1047;
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-- Add missing Saronite nodes to pool template
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DELETE FROM `pool_template` WHERE `entry` IN (5450,5506,5608,5517);
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INSERT INTO `pool_template` (`entry`,`max_limit`,`description`)
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VALUES
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(5450,1,'Icecrown 189980, node 3'),
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(5506,1,'Icecrown 189980, node 59'),
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(5608,1,'Icecrown 189980, node 161'),
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(5517,1,'Icecrown 189981, node 70');
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