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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/SethekkHalls): Update Talon King Ikiss script (#15098)
This commit is contained in:
@@ -17,6 +17,7 @@
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "sethekk_halls.h"
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enum TailonkingIkiss
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@@ -26,143 +27,146 @@ enum TailonkingIkiss
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SAY_SLAY = 2,
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SAY_DEATH = 3,
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EMOTE_ARCANE_EXP = 4,
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};
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enum Spells
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{
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SPELL_BLINK = 38194,
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SPELL_BLINK_TELEPORT = 38203,
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SPELL_MANA_SHIELD = 38151,
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SPELL_ARCANE_BUBBLE = 9438,
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SPELL_SLOW = 35032,
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SPELL_POLYMORPH_N = 38245, // Difficulty data
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SPELL_POLYMORPH_H = 43309,
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SPELL_ARCANE_VOLLEY_N = 35059, // Difficulty data
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SPELL_ARCANE_VOLLEY_H = 40424,
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SPELL_ARCANE_EXPLOSION_N = 38197, // Difficulty data
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SPELL_ARCANE_EXPLOSION_H = 40425,
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EVENT_SPELL_BLINK = 1,
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EVENT_SPELL_POLYMORPH = 2,
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EVENT_SPELL_SLOW = 3,
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EVENT_SPELL_ARCANE_VOLLEY = 4,
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EVENT_SPELL_ARCANE_EXPLO = 5,
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EVENT_HEALTH_CHECK = 6,
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EVENT_SPELL_BLINK_2 = 7
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SPELL_POLYMORPH = 38245,
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SPELL_ARCANE_VOLLEY = 35059,
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SPELL_ARCANE_EXPLOSION = 38197,
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};
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class boss_talon_king_ikiss : public CreatureScript
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struct boss_talon_king_ikiss : public BossAI
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{
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public:
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boss_talon_king_ikiss() : CreatureScript("boss_talon_king_ikiss") { }
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CreatureAI* GetAI(Creature* creature) const override
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boss_talon_king_ikiss(Creature* creature) : BossAI(creature, DATA_IKISS), _spoken(false), _manaShield(false)
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{
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return GetSethekkHallsAI<boss_talon_king_ikissAI>(creature);
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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struct boss_talon_king_ikissAI : public ScriptedAI
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void Reset() override
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{
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boss_talon_king_ikissAI(Creature* creature) : ScriptedAI(creature)
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_Reset();
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_spoken = false;
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_manaShield = false;
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_spoken && who->IsPlayer())
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{
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Talk(SAY_INTRO);
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_spoken = true;
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}
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EventMap events;
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ScriptedAI::MoveInLineOfSight(who);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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scheduler.Schedule(35s, [this](TaskContext context)
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{
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me->InterruptNonMeleeSpells(false);
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DoCastAOE(SPELL_BLINK);
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Talk(EMOTE_ARCANE_EXP);
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context.Repeat(35s, 40s);
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scheduler.Schedule(1s, [this](TaskContext)
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{
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DoCastAOE(SPELL_ARCANE_EXPLOSION);
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DoCastSelf(SPELL_ARCANE_BUBBLE, true);
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});
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}).Schedule(5s, [this](TaskContext context)
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{
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DoCastAOE(SPELL_ARCANE_VOLLEY);
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context.Repeat(7s, 12s);
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}).Schedule(8s, [this](TaskContext context)
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{
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IsHeroic() ? DoCastRandomTarget(SPELL_POLYMORPH) : DoCastMaxThreat(SPELL_POLYMORPH);
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context.Repeat(15s, 17500ms);
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});
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if (IsHeroic())
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{
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scheduler.Schedule(15s, 25s, [this](TaskContext context)
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{
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DoCastAOE(SPELL_SLOW);
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context.Repeat(15s, 30s);
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});
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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if (GameObject* coffer = instance->GetGameObject(DATA_GO_TALON_KING_COFFER))
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{
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coffer->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE | GO_FLAG_INTERACT_COND);
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}
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
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{
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if (!_manaShield && me->HealthBelowPctDamaged(20, damage))
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{
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DoCast(me, SPELL_MANA_SHIELD);
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_manaShield = true;
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}
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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if (urand(0, 1))
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Talk(SAY_SLAY);
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}
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private:
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bool _spoken;
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bool _manaShield;
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};
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void Reset() override
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// 38194 - Blink
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class spell_talon_king_ikiss_blink : public SpellScript
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{
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PrepareSpellScript(spell_talon_king_ikiss_blink);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return sSpellMgr->GetSpellInfo(SPELL_BLINK);
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}
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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uint8 maxSize = 1;
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if (targets.size() > maxSize)
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{
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_spoken = false;
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Acore::Containers::RandomResize(targets, maxSize);
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}
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_spoken && who->GetTypeId() == TYPEID_PLAYER)
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{
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Talk(SAY_INTRO);
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_spoken = true;
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}
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void HandleDummyHitTarget(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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GetHitUnit()->CastSpell(GetCaster(), SPELL_BLINK_TELEPORT, true);
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}
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ScriptedAI::MoveInLineOfSight(who);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_BLINK, 35000);
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events.ScheduleEvent(EVENT_SPELL_ARCANE_VOLLEY, 5000);
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events.ScheduleEvent(EVENT_SPELL_POLYMORPH, 8000);
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 2000);
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if (IsHeroic())
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events.ScheduleEvent(EVENT_SPELL_SLOW, urand(15000, 25000));
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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if (InstanceScript* instance = me->GetInstanceScript())
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instance->SetData(DATA_IKISSDOOREVENT, DONE);
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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if (urand(0, 1))
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Talk(SAY_SLAY);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_ARCANE_VOLLEY:
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me->CastSpell(me, SPELL_ARCANE_VOLLEY_N, false);
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events.RepeatEvent(urand(7000, 12000));
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break;
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case EVENT_SPELL_POLYMORPH:
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if (Unit* target = (IsHeroic() ? SelectTarget(SelectTargetMethod::Random, 0) : SelectTarget(SelectTargetMethod::MaxThreat, 1)))
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me->CastSpell(target, SPELL_POLYMORPH_N, false);
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events.RepeatEvent(urand(15000, 17500));
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break;
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case EVENT_SPELL_SLOW:
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me->CastSpell(me, SPELL_SLOW, false);
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events.RepeatEvent(urand(15000, 30000));
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break;
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case EVENT_HEALTH_CHECK:
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if (me->HealthBelowPct(20))
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{
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me->CastSpell(me, SPELL_MANA_SHIELD, false);
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return;
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}
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events.RepeatEvent(1000);
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break;
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case EVENT_SPELL_BLINK:
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Talk(EMOTE_ARCANE_EXP);
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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{
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me->CastSpell(target, SPELL_BLINK, false);
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me->NearTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation());
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DoCast(target, SPELL_BLINK_TELEPORT);
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}
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events.RepeatEvent(urand(35000, 40000));
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events.DelayEvents(500);
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events.ScheduleEvent(EVENT_SPELL_BLINK_2, 0);
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return;
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case EVENT_SPELL_BLINK_2:
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me->CastSpell(me, SPELL_ARCANE_EXPLOSION_N, false);
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me->CastSpell(me, SPELL_ARCANE_BUBBLE, true);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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void Register() override
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{
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_talon_king_ikiss_blink::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
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OnEffectHitTarget += SpellEffectFn(spell_talon_king_ikiss_blink::HandleDummyHitTarget, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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enum Anzu
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@@ -184,150 +188,116 @@ enum Anzu
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EVENT_ANZU_HEALTH2 = 5
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};
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class boss_anzu : public CreatureScript
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struct boss_anzu : public BossAI
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{
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public:
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boss_anzu() : CreatureScript("boss_anzu") { }
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CreatureAI* GetAI(Creature* creature) const override
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boss_anzu(Creature* creature) : BossAI(creature, DATA_ANZU)
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{
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return GetSethekkHallsAI<boss_anzuAI>(creature);
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talkTimer = 1;
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me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
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me->AddAura(SPELL_SHADOWFORM, me);
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}
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struct boss_anzuAI : public ScriptedAI
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uint32 talkTimer;
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void SummonedCreatureDies(Creature* summon, Unit*) override
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{
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boss_anzuAI(Creature* creature) : ScriptedAI(creature), summons(me)
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summons.Despawn(summon);
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summons.RemoveNotExisting();
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if (summons.empty())
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me->RemoveAurasDueToSpell(SPELL_BANISH_SELF);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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events.Reset();
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events.ScheduleEvent(EVENT_SPELL_SCREECH, 14000);
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events.ScheduleEvent(EVENT_SPELL_BOMB, 5000);
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events.ScheduleEvent(EVENT_SPELL_CYCLONE, 8000);
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events.ScheduleEvent(EVENT_ANZU_HEALTH1, 2000);
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events.ScheduleEvent(EVENT_ANZU_HEALTH2, 2001);
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}
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void SummonBroods()
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{
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Talk(SAY_SUMMON);
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me->CastSpell(me, SPELL_BANISH_SELF, true);
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for (uint8 i = 0; i < 5; ++i)
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me->SummonCreature(23132 /*NPC_BROOD_OF_ANZU*/, me->GetPositionX() + 20 * cos((float)i), me->GetPositionY() + 20 * std::sin((float)i), me->GetPositionZ() + 25.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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}
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void UpdateAI(uint32 diff) override
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{
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if (talkTimer)
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{
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talkTimer = 1;
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me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
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me->AddAura(SPELL_SHADOWFORM, me);
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}
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EventMap events;
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SummonList summons;
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uint32 talkTimer;
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void Reset() override
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{
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summons.DespawnAll();
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if (InstanceScript* instance = me->GetInstanceScript())
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if (instance->GetData(TYPE_ANZU_ENCOUNTER) != DONE)
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instance->SetData(TYPE_ANZU_ENCOUNTER, NOT_STARTED);
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}
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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summon->AI()->AttackStart(me->GetVictim());
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}
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void SummonedCreatureDies(Creature* summon, Unit*) override
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{
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summons.Despawn(summon);
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summons.RemoveNotExisting();
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if (summons.empty())
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me->RemoveAurasDueToSpell(SPELL_BANISH_SELF);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.Reset();
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events.ScheduleEvent(EVENT_SPELL_SCREECH, 14000);
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events.ScheduleEvent(EVENT_SPELL_BOMB, 5000);
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events.ScheduleEvent(EVENT_SPELL_CYCLONE, 8000);
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events.ScheduleEvent(EVENT_ANZU_HEALTH1, 2000);
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events.ScheduleEvent(EVENT_ANZU_HEALTH2, 2001);
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if (InstanceScript* instance = me->GetInstanceScript())
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instance->SetData(TYPE_ANZU_ENCOUNTER, IN_PROGRESS);
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (InstanceScript* instance = me->GetInstanceScript())
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instance->SetData(TYPE_ANZU_ENCOUNTER, DONE);
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}
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void SummonBroods()
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{
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Talk(SAY_SUMMON);
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me->CastSpell(me, SPELL_BANISH_SELF, true);
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for (uint8 i = 0; i < 5; ++i)
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me->SummonCreature(23132 /*NPC_BROOD_OF_ANZU*/, me->GetPositionX() + 20 * cos((float)i), me->GetPositionY() + 20 * std::sin((float)i), me->GetPositionZ() + 25.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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}
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void UpdateAI(uint32 diff) override
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{
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if (talkTimer)
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talkTimer += diff;
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if (talkTimer >= 1000 && talkTimer < 10000)
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{
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talkTimer += diff;
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if (talkTimer >= 1000 && talkTimer < 10000)
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{
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Talk(SAY_ANZU_INTRO1);
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talkTimer = 10000;
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}
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else if (talkTimer >= 16000)
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{
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me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
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me->RemoveAurasDueToSpell(SPELL_SHADOWFORM);
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Talk(SAY_ANZU_INTRO2);
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talkTimer = 0;
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}
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Talk(SAY_ANZU_INTRO1);
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talkTimer = 10000;
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}
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED))
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return;
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switch (events.ExecuteEvent())
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else if (talkTimer >= 16000)
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{
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case EVENT_SPELL_SCREECH:
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me->CastSpell(me, SPELL_PARALYZING_SCREECH, false);
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events.RepeatEvent(23000);
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events.DelayEvents(3000);
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break;
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case EVENT_SPELL_BOMB:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
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me->CastSpell(target, SPELL_SPELL_BOMB, false);
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events.RepeatEvent(urand(16000, 24500));
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events.DelayEvents(3000);
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break;
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case EVENT_SPELL_CYCLONE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 45.0f, true))
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me->CastSpell(target, SPELL_CYCLONE, false);
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events.RepeatEvent(urand(22000, 27000));
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events.DelayEvents(3000);
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break;
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case EVENT_ANZU_HEALTH1:
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if (me->HealthBelowPct(66))
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{
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SummonBroods();
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events.DelayEvents(10000);
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return;
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}
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events.RepeatEvent(1000);
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break;
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case EVENT_ANZU_HEALTH2:
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if (me->HealthBelowPct(33))
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{
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SummonBroods();
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events.DelayEvents(10000);
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return;
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}
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events.RepeatEvent(1000);
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break;
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me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
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me->RemoveAurasDueToSpell(SPELL_SHADOWFORM);
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Talk(SAY_ANZU_INTRO2);
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talkTimer = 0;
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}
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DoMeleeAttackIfReady();
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}
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};
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_SCREECH:
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me->CastSpell(me, SPELL_PARALYZING_SCREECH, false);
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events.RepeatEvent(23000);
|
||||
events.DelayEvents(3000);
|
||||
break;
|
||||
case EVENT_SPELL_BOMB:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
|
||||
me->CastSpell(target, SPELL_SPELL_BOMB, false);
|
||||
events.RepeatEvent(urand(16000, 24500));
|
||||
events.DelayEvents(3000);
|
||||
break;
|
||||
case EVENT_SPELL_CYCLONE:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 45.0f, true))
|
||||
me->CastSpell(target, SPELL_CYCLONE, false);
|
||||
events.RepeatEvent(urand(22000, 27000));
|
||||
events.DelayEvents(3000);
|
||||
break;
|
||||
case EVENT_ANZU_HEALTH1:
|
||||
if (me->HealthBelowPct(66))
|
||||
{
|
||||
SummonBroods();
|
||||
events.DelayEvents(10000);
|
||||
return;
|
||||
}
|
||||
events.RepeatEvent(1000);
|
||||
break;
|
||||
case EVENT_ANZU_HEALTH2:
|
||||
if (me->HealthBelowPct(33))
|
||||
{
|
||||
SummonBroods();
|
||||
events.DelayEvents(10000);
|
||||
return;
|
||||
}
|
||||
events.RepeatEvent(1000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_talon_king_ikiss()
|
||||
{
|
||||
new boss_talon_king_ikiss();
|
||||
new boss_anzu();
|
||||
RegisterSethekkHallsCreatureAI(boss_talon_king_ikiss);
|
||||
RegisterSpellScript(spell_talon_king_ikiss_blink);
|
||||
RegisterSethekkHallsCreatureAI(boss_anzu);
|
||||
}
|
||||
|
||||
@@ -19,6 +19,17 @@
|
||||
#include "ScriptMgr.h"
|
||||
#include "sethekk_halls.h"
|
||||
|
||||
DoorData const doorData[] =
|
||||
{
|
||||
{ GO_IKISS_DOOR, DATA_IKISS, DOOR_TYPE_PASSAGE },
|
||||
{ 0, 0, DOOR_TYPE_ROOM } // END
|
||||
};
|
||||
|
||||
ObjectData const gameObjectData[] =
|
||||
{
|
||||
{ GO_THE_TALON_KINGS_COFFER, DATA_GO_TALON_KING_COFFER }
|
||||
};
|
||||
|
||||
class instance_sethekk_halls : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
@@ -31,91 +42,20 @@ public:
|
||||
|
||||
struct instance_sethekk_halls_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_sethekk_halls_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
||||
|
||||
uint32 AnzuEncounter;
|
||||
ObjectGuid m_uiIkissDoorGUID;
|
||||
ObjectGuid _talonKingsCofferGUID;
|
||||
|
||||
void Initialize() override
|
||||
instance_sethekk_halls_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
AnzuEncounter = NOT_STARTED;
|
||||
SetHeaders(DataHeaders);
|
||||
SetBossNumber(EncounterCount);
|
||||
LoadDoorData(doorData);
|
||||
LoadObjectData(nullptr, gameObjectData);
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
if (creature->GetEntry() == NPC_ANZU || creature->GetEntry() == NPC_VOICE_OF_THE_RAVEN_GOD)
|
||||
if (AnzuEncounter >= IN_PROGRESS)
|
||||
if (GetBossState(DATA_ANZU) == DONE)
|
||||
creature->DespawnOrUnsummon(1);
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_IKISS_DOOR:
|
||||
m_uiIkissDoorGUID = go->GetGUID();
|
||||
break;
|
||||
case GO_THE_TALON_KINGS_COFFER:
|
||||
_talonKingsCofferGUID = go->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_IKISSDOOREVENT:
|
||||
if (data == DONE)
|
||||
{
|
||||
DoUseDoorOrButton(m_uiIkissDoorGUID, DAY * IN_MILLISECONDS);
|
||||
if (GameObject* coffer = instance->GetGameObject(_talonKingsCofferGUID))
|
||||
coffer->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE | GO_FLAG_INTERACT_COND);
|
||||
}
|
||||
break;
|
||||
case TYPE_ANZU_ENCOUNTER:
|
||||
AnzuEncounter = data;
|
||||
SaveToDB();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetSaveData() override
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "S H " << AnzuEncounter;
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* strIn) override
|
||||
{
|
||||
if (!strIn)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(strIn);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(strIn);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'S' && dataHead2 == 'H')
|
||||
{
|
||||
loadStream >> AnzuEncounter;
|
||||
if (AnzuEncounter == IN_PROGRESS)
|
||||
AnzuEncounter = NOT_STARTED;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -20,14 +20,30 @@
|
||||
|
||||
#include "CreatureAIImpl.h"
|
||||
|
||||
#define DataHeaders "SH"
|
||||
|
||||
uint32 constexpr EncounterCount = 3;
|
||||
|
||||
#define SethekkHallsScriptName "instance_sethekk_halls"
|
||||
|
||||
enum Encounters
|
||||
{
|
||||
DATA_DARKWEAVER_SYTH,
|
||||
DATA_ANZU,
|
||||
DATA_IKISS,
|
||||
};
|
||||
|
||||
enum eTypes
|
||||
{
|
||||
DATA_IKISSDOOREVENT = 1,
|
||||
TYPE_ANZU_ENCOUNTER = 2,
|
||||
};
|
||||
|
||||
enum InstanceData
|
||||
{
|
||||
DATA_GO_TALON_KING_COFFER
|
||||
};
|
||||
|
||||
enum eIds
|
||||
{
|
||||
NPC_VOICE_OF_THE_RAVEN_GOD = 21851,
|
||||
@@ -43,4 +59,6 @@ inline AI* GetSethekkHallsAI(T* obj)
|
||||
return GetInstanceAI<AI>(obj, SethekkHallsScriptName);
|
||||
}
|
||||
|
||||
#define RegisterSethekkHallsCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSethekkHallsAI)
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user