mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 13:46:24 +00:00
fix(Core/Pets): fixed crash happening when current pet is forcibly removed (#10025)
This commit is contained in:
@@ -285,7 +285,7 @@ void TempSummon::UnSummon(uint32 msTime)
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//ASSERT(!IsPet());
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if (IsPet())
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{
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((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);
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ToPet()->Remove(PET_SAVE_NOT_IN_SLOT);
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ASSERT(!IsInWorld());
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return;
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}
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@@ -2252,6 +2252,8 @@ bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32
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if (!InitEntry(Entry))
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return false;
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// Force regen flag for player pets, just like we do for players themselves
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SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
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SetSheath(SHEATH_STATE_MELEE);
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return true;
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@@ -8656,7 +8656,7 @@ Pet* Player::GetPet() const
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if (!pet)
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return nullptr;
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if (IsInWorld() && pet)
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if (IsInWorld())
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return pet;
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//there may be a guardian in slot
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@@ -8712,11 +8712,40 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
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m_temporaryUnsummonedPetNumber = 0;
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}
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if (!pet || pet->GetOwnerGUID() != GetGUID())
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if (!pet)
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{
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if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPet)
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{
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// Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
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stmt->setUInt8(0, PET_SAVE_NOT_IN_SLOT);
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stmt->setUInt32(1, GetGUID().GetCounter());
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stmt->setUInt32(2, m_petStable->CurrentPet->PetNumber);
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CharacterDatabase.Execute(stmt);
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m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
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m_petStable->CurrentPet.reset();
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}
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return;
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}
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pet->CombatStop();
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if (returnreagent)
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{
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switch (pet->GetEntry())
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{
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//warlock pets except imp are removed(?) when logging out
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case 1860:
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case 1863:
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case 417:
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case 17252:
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mode = PET_SAVE_NOT_IN_SLOT;
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break;
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}
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}
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// only if current pet in slot
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pet->SavePetToDB(mode);
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@@ -13337,7 +13366,7 @@ void Player::AddKnownCurrency(uint32 itemId)
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void Player::UnsummonPetTemporaryIfAny()
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{
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Pet* pet = GetPet();
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if (!pet || !pet->IsInWorld())
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if (!pet)
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return;
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if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned())
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@@ -10168,10 +10168,15 @@ void Unit::SetMinion(Minion* minion, bool apply)
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if (oldPet != minion && (oldPet->IsPet() || minion->IsPet() || oldPet->GetEntry() != minion->GetEntry()))
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{
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// remove existing minion pet
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if (oldPet->IsPet())
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((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
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if (Pet* oldPetAsPet = oldPet->ToPet())
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{
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oldPetAsPet->Remove(PET_SAVE_NOT_IN_SLOT);
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}
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else
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{
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oldPet->UnSummon();
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}
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SetPetGUID(minion->GetGUID());
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SetMinionGUID(ObjectGuid::Empty);
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}
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@@ -10239,6 +10244,7 @@ void Unit::SetMinion(Minion* minion, bool apply)
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{
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// All summoned by totem minions must disappear when it is removed.
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if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell()))
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{
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for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (spInfo->Effects[i].Effect != SPELL_EFFECT_SUMMON)
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@@ -10246,6 +10252,7 @@ void Unit::SetMinion(Minion* minion, bool apply)
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RemoveAllMinionsByEntry(spInfo->Effects[i].MiscValue);
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}
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}
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}
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if (GetTypeId() == TYPEID_PLAYER)
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@@ -948,7 +948,7 @@ void WorldSession::HandlePetAbandon(WorldPacket& recvData)
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pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty - 50000) : 0);
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}
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_player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
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_player->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED);
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}
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else if (pet->GetGUID() == _player->GetCharmGUID())
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_player->StopCastingCharm();
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@@ -607,7 +607,7 @@ void WorldSession::LogoutPlayer(bool save)
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guild->HandleMemberLogout(this);
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///- Remove pet
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_player->RemovePet(nullptr, PET_SAVE_AS_CURRENT);
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_player->RemovePet(nullptr, PET_SAVE_AS_CURRENT, true);
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// pussywizard: on logout remove auras that are removed at map change (before saving to db)
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// there are some positive auras from boss encounters that can be kept by logging out and logging in after boss is dead, and may be used on next bosses
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@@ -4713,7 +4713,7 @@ void Spell::EffectDismissPet(SpellEffIndex effIndex)
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Pet* pet = unitTarget->ToPet();
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ExecuteLogEffectUnsummonObject(effIndex, pet);
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pet->GetOwner()->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
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pet->Remove(PET_SAVE_NOT_IN_SLOT);
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}
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void Spell::EffectSummonObject(SpellEffIndex effIndex)
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@@ -71,7 +71,9 @@ public:
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return false;
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}
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if (player->GetPetGUID())
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PetStable const* petStable = player->GetPetStable();
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if (petStable && (petStable->CurrentPet || petStable->GetUnslottedHunterPet()))
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{
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handler->PSendSysMessage("You already have a pet");
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handler->SetSentErrorMessage(true);
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