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feat(Core/Common): add Asio network threading (#6063)
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57
src/common/Asio/IpNetwork.h
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57
src/common/Asio/IpNetwork.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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* Copyright (C) 2021+ WarheadCore <https://github.com/WarheadCore>
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*/
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#ifndef IpNetwork_h__
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#define IpNetwork_h__
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#include "Define.h"
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#include "IpAddress.h"
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#include <boost/version.hpp>
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#if BOOST_VERSION >= 106600
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#include <boost/asio/ip/network_v4.hpp>
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#include <boost/asio/ip/network_v6.hpp>
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#endif
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namespace acore::Net
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{
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inline bool IsInNetwork(boost::asio::ip::address_v4 const& networkAddress, boost::asio::ip::address_v4 const& mask, boost::asio::ip::address_v4 const& clientAddress)
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{
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#if BOOST_VERSION >= 106600
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boost::asio::ip::network_v4 network = boost::asio::ip::make_network_v4(networkAddress, mask);
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boost::asio::ip::address_v4_range hosts = network.hosts();
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return hosts.find(clientAddress) != hosts.end();
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#else
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return (clientAddress.to_ulong() & mask.to_ulong()) == (networkAddress.to_ulong() & mask.to_ulong());
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#endif
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}
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inline boost::asio::ip::address_v4 GetDefaultNetmaskV4(boost::asio::ip::address_v4 const& networkAddress)
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{
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if ((address_to_uint(networkAddress) & 0x80000000) == 0)
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return boost::asio::ip::address_v4(0xFF000000);
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if ((address_to_uint(networkAddress) & 0xC0000000) == 0x80000000)
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return boost::asio::ip::address_v4(0xFFFF0000);
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if ((address_to_uint(networkAddress) & 0xE0000000) == 0xC0000000)
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return boost::asio::ip::address_v4(0xFFFFFF00);
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return boost::asio::ip::address_v4(0xFFFFFFFF);
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}
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inline bool IsInNetwork(boost::asio::ip::address_v6 const& networkAddress, uint16 prefixLength, boost::asio::ip::address_v6 const& clientAddress)
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{
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#if BOOST_VERSION >= 106600
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boost::asio::ip::network_v6 network = boost::asio::ip::make_network_v6(networkAddress, prefixLength);
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boost::asio::ip::address_v6_range hosts = network.hosts();
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return hosts.find(clientAddress) != hosts.end();
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#else
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(void)networkAddress;
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(void)prefixLength;
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(void)clientAddress;
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return false;
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#endif
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}
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}
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#endif // IpNetwork_h__
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