From c1bb1d47f9ee3655d7f860e3c0b0b01fc86475d4 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sat, 12 Nov 2022 13:24:12 +0100 Subject: [PATCH] fix(Core/Creature): Prevent flying creatures from falling on respawn. (#13774) --- src/server/game/Entities/Unit/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 11a61f90a..3a901ef7a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -19961,7 +19961,8 @@ void Unit::BuildMovementPacket(ByteBuffer* data) const bool Unit::IsFalling() const { - return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR) || movespline->isFalling(); + return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR) || + (!movespline->Finalized() && movespline->Initialized() && movespline->isFalling()); } /**