Another big repo refactoring, should be latest

I've restored old paths for scripts and flattened the src structure
This commit is contained in:
Yehonal
2016-08-12 02:37:42 +02:00
parent 3972a1da63
commit c1a76e07ff
595 changed files with 684 additions and 1854 deletions

View File

@@ -0,0 +1,595 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Vehicle.h"
#include "SpellScript.h"
#include "Player.h"
/*######
##Quest 5441: Lazy Peons
##npc_lazy_peon
######*/
enum LazyPeonYells
{
SAY_SPELL_HIT = 0
};
enum LazyPeon
{
QUEST_LAZY_PEONS = 5441,
GO_LUMBERPILE = 175784,
SPELL_BUFF_SLEEP = 17743,
SPELL_AWAKEN_PEON = 19938
};
class npc_lazy_peon : public CreatureScript
{
public:
npc_lazy_peon() : CreatureScript("npc_lazy_peon") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_lazy_peonAI(creature);
}
struct npc_lazy_peonAI : public ScriptedAI
{
npc_lazy_peonAI(Creature* creature) : ScriptedAI(creature) { }
uint64 PlayerGUID;
uint32 RebuffTimer;
bool work;
void Reset()
{
PlayerGUID = 0;
RebuffTimer = 0;
work = false;
}
void MovementInform(uint32 /*type*/, uint32 id)
{
if (id == 1)
work = true;
}
void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id != SPELL_AWAKEN_PEON)
return;
Player* player = caster->ToPlayer();
if (player && player->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE)
{
player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
Talk(SAY_SPELL_HIT, caster);
me->RemoveAllAuras();
if (GameObject* Lumberpile = me->FindNearestGameObject(GO_LUMBERPILE, 20))
me->GetMotionMaster()->MovePoint(1, Lumberpile->GetPositionX()-1, Lumberpile->GetPositionY(), Lumberpile->GetPositionZ());
}
}
void UpdateAI(uint32 diff)
{
if (work == true)
me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD);
if (RebuffTimer <= diff)
{
DoCast(me, SPELL_BUFF_SLEEP);
RebuffTimer = 300000; //Rebuff agian in 5 minutes
}
else
RebuffTimer -= diff;
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
enum Texts
{
// Tiger Matriarch Credit
SAY_MATRIARCH_AGGRO = 0,
// Troll Volunteer
SAY_VOLUNTEER_START = 0,
SAY_VOLUNTEER_END = 1,
};
enum Spells
{
// Tiger Matriarch Credit
SPELL_SUMMON_MATRIARCH = 75187,
SPELL_NO_SUMMON_AURA = 75213,
SPELL_DETECT_INVIS = 75180,
SPELL_SUMMON_ZENTABRA_TRIGGER = 75212,
// Tiger Matriarch
SPELL_POUNCE = 61184,
SPELL_FURIOUS_BITE = 75164,
SPELL_SUMMON_ZENTABRA = 75181,
SPELL_SPIRIT_OF_THE_TIGER_RIDER = 75166,
SPELL_EJECT_PASSENGERS = 50630,
// Troll Volunteer
SPELL_VOLUNTEER_AURA = 75076,
SPELL_PETACT_AURA = 74071,
SPELL_QUEST_CREDIT = 75106,
SPELL_MOUNTING_CHECK = 75420,
SPELL_TURNIN = 73953,
SPELL_AOE_TURNIN = 75107,
// Vol'jin War Drums
SPELL_MOTIVATE_1 = 75088,
SPELL_MOTIVATE_2 = 75086,
};
enum Creatures
{
// Tiger Matriarch Credit
NPC_TIGER_VEHICLE = 40305,
// Troll Volunteer
NPC_URUZIN = 40253,
NPC_VOLUNTEER_1 = 40264,
NPC_VOLUNTEER_2 = 40260,
// Vol'jin War Drums
NPC_CITIZEN_1 = 40256,
NPC_CITIZEN_2 = 40257,
};
enum Events
{
// Tiger Matriarch Credit
EVENT_CHECK_SUMMON_AURA = 1,
// Tiger Matriarch
EVENT_POUNCE = 2,
EVENT_NOSUMMON = 3,
};
enum Points
{
POINT_URUZIN = 4026400,
};
class npc_tiger_matriarch_credit : public CreatureScript
{
public:
npc_tiger_matriarch_credit() : CreatureScript("npc_tiger_matriarch_credit") { }
struct npc_tiger_matriarch_creditAI : public ScriptedAI
{
npc_tiger_matriarch_creditAI(Creature* creature) : ScriptedAI(creature)
{
SetCombatMovement(false);
events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 2000);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
if (events.ExecuteEvent() == EVENT_CHECK_SUMMON_AURA)
{
std::list<Creature*> tigers;
GetCreatureListWithEntryInGrid(tigers, me, NPC_TIGER_VEHICLE, 15.0f);
if (!tigers.empty())
{
for (std::list<Creature*>::iterator itr = tigers.begin(); itr != tigers.end(); ++itr)
{
if (!(*itr)->IsSummon())
continue;
if (Unit* summoner = (*itr)->ToTempSummon()->GetSummoner())
if (!summoner->HasAura(SPELL_NO_SUMMON_AURA) && !summoner->HasAura(SPELL_SUMMON_ZENTABRA_TRIGGER)
&& !summoner->IsInCombat())
{
me->AddAura(SPELL_NO_SUMMON_AURA, summoner);
me->AddAura(SPELL_DETECT_INVIS, summoner);
summoner->CastSpell(summoner, SPELL_SUMMON_MATRIARCH, true);
Talk(SAY_MATRIARCH_AGGRO, summoner);
}
}
}
events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 5000);
}
}
private:
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_tiger_matriarch_creditAI(creature);
}
};
class npc_tiger_matriarch : public CreatureScript
{
public:
npc_tiger_matriarch() : CreatureScript("npc_tiger_matriarch") { }
struct npc_tiger_matriarchAI : public ScriptedAI
{
npc_tiger_matriarchAI(Creature* creature) : ScriptedAI(creature),
_tigerGuid(0)
{
}
void EnterCombat(Unit* /*target*/)
{
_events.Reset();
_events.ScheduleEvent(EVENT_POUNCE, 100);
_events.ScheduleEvent(EVENT_NOSUMMON, 50000);
}
void IsSummonedBy(Unit* summoner)
{
if (summoner->GetTypeId() != TYPEID_PLAYER || !summoner->GetVehicle())
return;
_tigerGuid = summoner->GetVehicle()->GetBase()->GetGUID();
if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid))
{
me->AddThreat(tiger, 500000.0f);
DoCast(me, SPELL_FURIOUS_BITE);
}
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() != TYPEID_UNIT || !victim->IsSummon())
return;
if (Unit* vehSummoner = victim->ToTempSummon()->GetSummoner())
{
vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
}
me->DespawnOrUnsummon();
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (!attacker || !attacker->IsSummon())
return;
if (HealthBelowPct(20))
{
damage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummoner())
{
vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);
vehSummoner->CastSpell(vehSummoner, SPELL_SUMMON_ZENTABRA, true);
attacker->CastSpell(attacker, SPELL_EJECT_PASSENGERS, true);
vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
}
me->DespawnOrUnsummon();
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (!_tigerGuid)
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_POUNCE:
DoCastVictim(SPELL_POUNCE);
_events.ScheduleEvent(EVENT_POUNCE, 30000);
break;
case EVENT_NOSUMMON: // Reapply SPELL_NO_SUMMON_AURA
if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid))
{
if (tiger->IsSummon())
if (Unit* vehSummoner = tiger->ToTempSummon()->GetSummoner())
me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner);
}
_events.ScheduleEvent(EVENT_NOSUMMON, 50000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
uint64 _tigerGuid;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_tiger_matriarchAI(creature);
}
};
// These models was found in sniff.
/// @todo generalize these models with race from dbc
uint32 const trollmodel[] =
{11665, 11734, 11750, 12037, 12038, 12042, 12049, 12849, 13529, 14759, 15570, 15701,
15702, 1882, 1897, 1976, 2025, 27286, 2734, 2735, 4084, 4085, 4087, 4089, 4231, 4357,
4358, 4360, 4361, 4362, 4363, 4370, 4532, 4537, 4540, 4610, 6839, 7037, 9767, 9768};
class npc_troll_volunteer : public CreatureScript
{
public:
npc_troll_volunteer() : CreatureScript("npc_troll_volunteer") { }
struct npc_troll_volunteerAI : public ScriptedAI
{
npc_troll_volunteerAI(Creature* creature) : ScriptedAI(creature)
{
}
void InitializeAI()
{
if (me->isDead() || !me->GetOwner())
return;
Reset();
switch (urand(0, 3))
{
case 0:
_mountModel = 6471;
break;
case 1:
_mountModel = 6473;
break;
case 2:
_mountModel = 6469;
break;
default:
_mountModel = 6472;
break;
}
me->SetDisplayId(trollmodel[urand(0, 39)]);
if (Player* player = me->GetOwner()->ToPlayer())
me->GetMotionMaster()->MoveFollow(player, 5.0f, float(rand_norm() + 1.0f) * M_PI / 3.0f * 4.0f);
}
void Reset()
{
_complete = false;
me->AddAura(SPELL_VOLUNTEER_AURA, me);
me->AddAura(SPELL_MOUNTING_CHECK, me);
DoCast(me, SPELL_PETACT_AURA);
me->SetReactState(REACT_PASSIVE);
Talk(SAY_VOLUNTEER_START);
}
// This is needed for mount check aura to know what mountmodel the npc got stored
uint32 GetMountId()
{
return _mountModel;
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (id == POINT_URUZIN)
me->DespawnOrUnsummon();
}
void SpellHit(Unit* caster, SpellInfo const* spell)
{
if (spell->Id == SPELL_AOE_TURNIN && caster->GetEntry() == NPC_URUZIN && !_complete)
{
_complete = true; // Preventing from giving credit twice
DoCast(me, SPELL_TURNIN);
DoCast(me, SPELL_QUEST_CREDIT);
me->RemoveAurasDueToSpell(SPELL_MOUNTING_CHECK);
me->Dismount();
Talk(SAY_VOLUNTEER_END);
me->GetMotionMaster()->MovePoint(POINT_URUZIN, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
}
}
private:
uint32 _mountModel;
bool _complete;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_troll_volunteerAI(creature);
}
};
typedef npc_troll_volunteer::npc_troll_volunteerAI VolunteerAI;
class spell_mount_check : public SpellScriptLoader
{
public:
spell_mount_check() : SpellScriptLoader("spell_mount_check") { }
class spell_mount_check_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mount_check_AuraScript)
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MOUNTING_CHECK))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
Unit* owner = target->GetOwner();
if (!owner)
return;
if (owner->IsMounted() && !target->IsMounted())
{
if (VolunteerAI* volunteerAI = CAST_AI(VolunteerAI, target->GetAI()))
target->Mount(volunteerAI->GetMountId());
}
else if (!owner->IsMounted() && target->IsMounted())
target->Dismount();
target->SetSpeed(MOVE_RUN, owner->GetSpeedRate(MOVE_RUN));
target->SetSpeed(MOVE_WALK, owner->GetSpeedRate(MOVE_WALK));
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mount_check_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mount_check_AuraScript();
}
};
class spell_voljin_war_drums : public SpellScriptLoader
{
public:
spell_voljin_war_drums() : SpellScriptLoader("spell_voljin_war_drums") { }
class spell_voljin_war_drums_SpellScript : public SpellScript
{
PrepareSpellScript(spell_voljin_war_drums_SpellScript)
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MOTIVATE_1))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_MOTIVATE_2))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
uint32 motivate = 0;
if (target->GetEntry() == NPC_CITIZEN_1)
motivate = SPELL_MOTIVATE_1;
else if (target->GetEntry() == NPC_CITIZEN_2)
motivate = SPELL_MOTIVATE_2;
if (motivate)
caster->CastSpell(target, motivate, false);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_voljin_war_drums_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_voljin_war_drums_SpellScript();
}
};
enum VoodooSpells
{
SPELL_BREW = 16712, // Special Brew
SPELL_GHOSTLY = 16713, // Ghostly
SPELL_HEX1 = 16707, // Hex
SPELL_HEX2 = 16708, // Hex
SPELL_HEX3 = 16709, // Hex
SPELL_GROW = 16711, // Grow
SPELL_LAUNCH = 16716, // Launch (Whee!)
};
// 17009
class spell_voodoo : public SpellScriptLoader
{
public:
spell_voodoo() : SpellScriptLoader("spell_voodoo") { }
class spell_voodoo_SpellScript : public SpellScript
{
PrepareSpellScript(spell_voodoo_SpellScript)
bool Validate(SpellInfo const* /*spellInfo*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_BREW) || !sSpellMgr->GetSpellInfo(SPELL_GHOSTLY) ||
!sSpellMgr->GetSpellInfo(SPELL_HEX1) || !sSpellMgr->GetSpellInfo(SPELL_HEX2) ||
!sSpellMgr->GetSpellInfo(SPELL_HEX3) || !sSpellMgr->GetSpellInfo(SPELL_GROW) ||
!sSpellMgr->GetSpellInfo(SPELL_LAUNCH))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
uint32 spellid = RAND(SPELL_BREW, SPELL_GHOSTLY, RAND(SPELL_HEX1, SPELL_HEX2, SPELL_HEX3), SPELL_GROW, SPELL_LAUNCH);
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, spellid, false);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_voodoo_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_voodoo_SpellScript();
}
};
void AddSC_durotar()
{
new npc_lazy_peon();
new npc_tiger_matriarch_credit();
new npc_tiger_matriarch();
new npc_troll_volunteer();
new spell_mount_check();
new spell_voljin_war_drums();
new spell_voodoo();
}