mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-26 15:16:24 +00:00
Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
This commit is contained in:
595
src/scripts/Kalimdor/zone_durotar.cpp
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595
src/scripts/Kalimdor/zone_durotar.cpp
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@@ -0,0 +1,595 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Vehicle.h"
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#include "SpellScript.h"
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#include "Player.h"
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/*######
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##Quest 5441: Lazy Peons
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##npc_lazy_peon
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######*/
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enum LazyPeonYells
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{
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SAY_SPELL_HIT = 0
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};
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enum LazyPeon
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{
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QUEST_LAZY_PEONS = 5441,
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GO_LUMBERPILE = 175784,
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SPELL_BUFF_SLEEP = 17743,
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SPELL_AWAKEN_PEON = 19938
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};
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class npc_lazy_peon : public CreatureScript
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{
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public:
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npc_lazy_peon() : CreatureScript("npc_lazy_peon") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_lazy_peonAI(creature);
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}
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struct npc_lazy_peonAI : public ScriptedAI
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{
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npc_lazy_peonAI(Creature* creature) : ScriptedAI(creature) { }
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uint64 PlayerGUID;
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uint32 RebuffTimer;
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bool work;
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void Reset()
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{
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PlayerGUID = 0;
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RebuffTimer = 0;
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work = false;
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}
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void MovementInform(uint32 /*type*/, uint32 id)
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{
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if (id == 1)
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work = true;
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}
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void SpellHit(Unit* caster, const SpellInfo* spell)
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{
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if (spell->Id != SPELL_AWAKEN_PEON)
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return;
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Player* player = caster->ToPlayer();
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if (player && player->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE)
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{
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player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
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Talk(SAY_SPELL_HIT, caster);
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me->RemoveAllAuras();
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if (GameObject* Lumberpile = me->FindNearestGameObject(GO_LUMBERPILE, 20))
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me->GetMotionMaster()->MovePoint(1, Lumberpile->GetPositionX()-1, Lumberpile->GetPositionY(), Lumberpile->GetPositionZ());
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (work == true)
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me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD);
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if (RebuffTimer <= diff)
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{
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DoCast(me, SPELL_BUFF_SLEEP);
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RebuffTimer = 300000; //Rebuff agian in 5 minutes
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}
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else
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RebuffTimer -= diff;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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enum Texts
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{
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// Tiger Matriarch Credit
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SAY_MATRIARCH_AGGRO = 0,
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// Troll Volunteer
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SAY_VOLUNTEER_START = 0,
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SAY_VOLUNTEER_END = 1,
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};
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enum Spells
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{
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// Tiger Matriarch Credit
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SPELL_SUMMON_MATRIARCH = 75187,
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SPELL_NO_SUMMON_AURA = 75213,
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SPELL_DETECT_INVIS = 75180,
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SPELL_SUMMON_ZENTABRA_TRIGGER = 75212,
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// Tiger Matriarch
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SPELL_POUNCE = 61184,
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SPELL_FURIOUS_BITE = 75164,
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SPELL_SUMMON_ZENTABRA = 75181,
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SPELL_SPIRIT_OF_THE_TIGER_RIDER = 75166,
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SPELL_EJECT_PASSENGERS = 50630,
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// Troll Volunteer
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SPELL_VOLUNTEER_AURA = 75076,
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SPELL_PETACT_AURA = 74071,
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SPELL_QUEST_CREDIT = 75106,
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SPELL_MOUNTING_CHECK = 75420,
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SPELL_TURNIN = 73953,
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SPELL_AOE_TURNIN = 75107,
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// Vol'jin War Drums
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SPELL_MOTIVATE_1 = 75088,
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SPELL_MOTIVATE_2 = 75086,
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};
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enum Creatures
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{
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// Tiger Matriarch Credit
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NPC_TIGER_VEHICLE = 40305,
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// Troll Volunteer
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NPC_URUZIN = 40253,
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NPC_VOLUNTEER_1 = 40264,
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NPC_VOLUNTEER_2 = 40260,
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// Vol'jin War Drums
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NPC_CITIZEN_1 = 40256,
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NPC_CITIZEN_2 = 40257,
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};
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enum Events
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{
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// Tiger Matriarch Credit
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EVENT_CHECK_SUMMON_AURA = 1,
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// Tiger Matriarch
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EVENT_POUNCE = 2,
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EVENT_NOSUMMON = 3,
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};
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enum Points
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{
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POINT_URUZIN = 4026400,
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};
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class npc_tiger_matriarch_credit : public CreatureScript
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{
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public:
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npc_tiger_matriarch_credit() : CreatureScript("npc_tiger_matriarch_credit") { }
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struct npc_tiger_matriarch_creditAI : public ScriptedAI
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{
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npc_tiger_matriarch_creditAI(Creature* creature) : ScriptedAI(creature)
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{
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SetCombatMovement(false);
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events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 2000);
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}
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void UpdateAI(uint32 diff)
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{
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events.Update(diff);
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if (events.ExecuteEvent() == EVENT_CHECK_SUMMON_AURA)
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{
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std::list<Creature*> tigers;
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GetCreatureListWithEntryInGrid(tigers, me, NPC_TIGER_VEHICLE, 15.0f);
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if (!tigers.empty())
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{
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for (std::list<Creature*>::iterator itr = tigers.begin(); itr != tigers.end(); ++itr)
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{
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if (!(*itr)->IsSummon())
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continue;
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if (Unit* summoner = (*itr)->ToTempSummon()->GetSummoner())
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if (!summoner->HasAura(SPELL_NO_SUMMON_AURA) && !summoner->HasAura(SPELL_SUMMON_ZENTABRA_TRIGGER)
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&& !summoner->IsInCombat())
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{
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me->AddAura(SPELL_NO_SUMMON_AURA, summoner);
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me->AddAura(SPELL_DETECT_INVIS, summoner);
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summoner->CastSpell(summoner, SPELL_SUMMON_MATRIARCH, true);
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Talk(SAY_MATRIARCH_AGGRO, summoner);
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}
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}
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}
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events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 5000);
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}
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}
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private:
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EventMap events;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_tiger_matriarch_creditAI(creature);
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}
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};
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class npc_tiger_matriarch : public CreatureScript
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{
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public:
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npc_tiger_matriarch() : CreatureScript("npc_tiger_matriarch") { }
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struct npc_tiger_matriarchAI : public ScriptedAI
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{
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npc_tiger_matriarchAI(Creature* creature) : ScriptedAI(creature),
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_tigerGuid(0)
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{
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}
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void EnterCombat(Unit* /*target*/)
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_POUNCE, 100);
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_events.ScheduleEvent(EVENT_NOSUMMON, 50000);
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}
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void IsSummonedBy(Unit* summoner)
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{
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if (summoner->GetTypeId() != TYPEID_PLAYER || !summoner->GetVehicle())
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return;
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_tigerGuid = summoner->GetVehicle()->GetBase()->GetGUID();
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if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid))
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{
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me->AddThreat(tiger, 500000.0f);
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DoCast(me, SPELL_FURIOUS_BITE);
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}
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() != TYPEID_UNIT || !victim->IsSummon())
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return;
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if (Unit* vehSummoner = victim->ToTempSummon()->GetSummoner())
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{
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vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
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vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
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vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
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vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
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}
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me->DespawnOrUnsummon();
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}
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
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{
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if (!attacker || !attacker->IsSummon())
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return;
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if (HealthBelowPct(20))
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{
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damage = 0;
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummoner())
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{
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vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);
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vehSummoner->CastSpell(vehSummoner, SPELL_SUMMON_ZENTABRA, true);
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attacker->CastSpell(attacker, SPELL_EJECT_PASSENGERS, true);
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vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
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vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
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vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
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vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
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}
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me->DespawnOrUnsummon();
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (!_tigerGuid)
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return;
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_POUNCE:
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DoCastVictim(SPELL_POUNCE);
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_events.ScheduleEvent(EVENT_POUNCE, 30000);
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break;
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case EVENT_NOSUMMON: // Reapply SPELL_NO_SUMMON_AURA
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if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid))
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{
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if (tiger->IsSummon())
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if (Unit* vehSummoner = tiger->ToTempSummon()->GetSummoner())
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me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner);
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}
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_events.ScheduleEvent(EVENT_NOSUMMON, 50000);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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uint64 _tigerGuid;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_tiger_matriarchAI(creature);
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}
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};
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// These models was found in sniff.
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/// @todo generalize these models with race from dbc
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uint32 const trollmodel[] =
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{11665, 11734, 11750, 12037, 12038, 12042, 12049, 12849, 13529, 14759, 15570, 15701,
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15702, 1882, 1897, 1976, 2025, 27286, 2734, 2735, 4084, 4085, 4087, 4089, 4231, 4357,
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4358, 4360, 4361, 4362, 4363, 4370, 4532, 4537, 4540, 4610, 6839, 7037, 9767, 9768};
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class npc_troll_volunteer : public CreatureScript
|
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{
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public:
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npc_troll_volunteer() : CreatureScript("npc_troll_volunteer") { }
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struct npc_troll_volunteerAI : public ScriptedAI
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{
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npc_troll_volunteerAI(Creature* creature) : ScriptedAI(creature)
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{
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}
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void InitializeAI()
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{
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if (me->isDead() || !me->GetOwner())
|
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return;
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Reset();
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switch (urand(0, 3))
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{
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case 0:
|
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_mountModel = 6471;
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break;
|
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case 1:
|
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_mountModel = 6473;
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break;
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case 2:
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_mountModel = 6469;
|
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break;
|
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default:
|
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_mountModel = 6472;
|
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break;
|
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}
|
||||
me->SetDisplayId(trollmodel[urand(0, 39)]);
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if (Player* player = me->GetOwner()->ToPlayer())
|
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me->GetMotionMaster()->MoveFollow(player, 5.0f, float(rand_norm() + 1.0f) * M_PI / 3.0f * 4.0f);
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}
|
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|
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void Reset()
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||||
{
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_complete = false;
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me->AddAura(SPELL_VOLUNTEER_AURA, me);
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me->AddAura(SPELL_MOUNTING_CHECK, me);
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DoCast(me, SPELL_PETACT_AURA);
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me->SetReactState(REACT_PASSIVE);
|
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Talk(SAY_VOLUNTEER_START);
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}
|
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|
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// This is needed for mount check aura to know what mountmodel the npc got stored
|
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uint32 GetMountId()
|
||||
{
|
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return _mountModel;
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id)
|
||||
{
|
||||
if (type != POINT_MOTION_TYPE)
|
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return;
|
||||
if (id == POINT_URUZIN)
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell)
|
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{
|
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if (spell->Id == SPELL_AOE_TURNIN && caster->GetEntry() == NPC_URUZIN && !_complete)
|
||||
{
|
||||
_complete = true; // Preventing from giving credit twice
|
||||
DoCast(me, SPELL_TURNIN);
|
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DoCast(me, SPELL_QUEST_CREDIT);
|
||||
me->RemoveAurasDueToSpell(SPELL_MOUNTING_CHECK);
|
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me->Dismount();
|
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Talk(SAY_VOLUNTEER_END);
|
||||
me->GetMotionMaster()->MovePoint(POINT_URUZIN, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _mountModel;
|
||||
bool _complete;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_troll_volunteerAI(creature);
|
||||
}
|
||||
};
|
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|
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typedef npc_troll_volunteer::npc_troll_volunteerAI VolunteerAI;
|
||||
|
||||
class spell_mount_check : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_mount_check() : SpellScriptLoader("spell_mount_check") { }
|
||||
|
||||
class spell_mount_check_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_mount_check_AuraScript)
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_MOUNTING_CHECK))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
Unit* owner = target->GetOwner();
|
||||
|
||||
if (!owner)
|
||||
return;
|
||||
|
||||
if (owner->IsMounted() && !target->IsMounted())
|
||||
{
|
||||
if (VolunteerAI* volunteerAI = CAST_AI(VolunteerAI, target->GetAI()))
|
||||
target->Mount(volunteerAI->GetMountId());
|
||||
}
|
||||
else if (!owner->IsMounted() && target->IsMounted())
|
||||
target->Dismount();
|
||||
|
||||
target->SetSpeed(MOVE_RUN, owner->GetSpeedRate(MOVE_RUN));
|
||||
target->SetSpeed(MOVE_WALK, owner->GetSpeedRate(MOVE_WALK));
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_mount_check_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_mount_check_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_voljin_war_drums : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_voljin_war_drums() : SpellScriptLoader("spell_voljin_war_drums") { }
|
||||
|
||||
class spell_voljin_war_drums_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_voljin_war_drums_SpellScript)
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_MOTIVATE_1))
|
||||
return false;
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_MOTIVATE_2))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
uint32 motivate = 0;
|
||||
if (target->GetEntry() == NPC_CITIZEN_1)
|
||||
motivate = SPELL_MOTIVATE_1;
|
||||
else if (target->GetEntry() == NPC_CITIZEN_2)
|
||||
motivate = SPELL_MOTIVATE_2;
|
||||
if (motivate)
|
||||
caster->CastSpell(target, motivate, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_voljin_war_drums_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_voljin_war_drums_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
enum VoodooSpells
|
||||
{
|
||||
SPELL_BREW = 16712, // Special Brew
|
||||
SPELL_GHOSTLY = 16713, // Ghostly
|
||||
SPELL_HEX1 = 16707, // Hex
|
||||
SPELL_HEX2 = 16708, // Hex
|
||||
SPELL_HEX3 = 16709, // Hex
|
||||
SPELL_GROW = 16711, // Grow
|
||||
SPELL_LAUNCH = 16716, // Launch (Whee!)
|
||||
};
|
||||
|
||||
// 17009
|
||||
class spell_voodoo : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_voodoo() : SpellScriptLoader("spell_voodoo") { }
|
||||
|
||||
class spell_voodoo_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_voodoo_SpellScript)
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_BREW) || !sSpellMgr->GetSpellInfo(SPELL_GHOSTLY) ||
|
||||
!sSpellMgr->GetSpellInfo(SPELL_HEX1) || !sSpellMgr->GetSpellInfo(SPELL_HEX2) ||
|
||||
!sSpellMgr->GetSpellInfo(SPELL_HEX3) || !sSpellMgr->GetSpellInfo(SPELL_GROW) ||
|
||||
!sSpellMgr->GetSpellInfo(SPELL_LAUNCH))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
uint32 spellid = RAND(SPELL_BREW, SPELL_GHOSTLY, RAND(SPELL_HEX1, SPELL_HEX2, SPELL_HEX3), SPELL_GROW, SPELL_LAUNCH);
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->CastSpell(target, spellid, false);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_voodoo_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_voodoo_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_durotar()
|
||||
{
|
||||
new npc_lazy_peon();
|
||||
new npc_tiger_matriarch_credit();
|
||||
new npc_tiger_matriarch();
|
||||
new npc_troll_volunteer();
|
||||
new spell_mount_check();
|
||||
new spell_voljin_war_drums();
|
||||
new spell_voodoo();
|
||||
}
|
||||
Reference in New Issue
Block a user