mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
This commit is contained in:
166
src/scripts/Kalimdor/boss_azuregos.cpp
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166
src/scripts/Kalimdor/boss_azuregos.cpp
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Azuregos
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SD%Complete: 90
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SDComment: Teleport not included, spell reflect not effecting dots (Core problem)
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SDCategory: Azshara
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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enum Say
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{
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SAY_TELEPORT = 0
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};
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enum Spells
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{
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SPELL_MARKOFFROST = 23182,
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SPELL_MANASTORM = 21097,
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SPELL_CHILL = 21098,
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SPELL_FROSTBREATH = 21099,
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SPELL_REFLECT = 22067,
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SPELL_CLEAVE = 8255, //Perhaps not right ID
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SPELL_ENRAGE = 23537
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};
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class boss_azuregos : public CreatureScript
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{
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public:
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boss_azuregos() : CreatureScript("boss_azuregos") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_azuregosAI(creature);
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}
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struct boss_azuregosAI : public ScriptedAI
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{
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boss_azuregosAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 MarkOfFrostTimer;
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uint32 ManaStormTimer;
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uint32 ChillTimer;
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uint32 BreathTimer;
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uint32 TeleportTimer;
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uint32 ReflectTimer;
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uint32 CleaveTimer;
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uint32 EnrageTimer;
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bool Enraged;
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void Reset()
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{
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MarkOfFrostTimer = 35000;
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ManaStormTimer = urand(5000, 17000);
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ChillTimer = urand(10000, 30000);
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BreathTimer = urand(2000, 8000);
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TeleportTimer = 30000;
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ReflectTimer = urand(15000, 30000);
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CleaveTimer = 7000;
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EnrageTimer = 0;
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Enraged = false;
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}
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void EnterCombat(Unit* /*who*/) { }
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void UpdateAI(uint32 diff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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if (TeleportTimer <= diff)
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{
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Talk(SAY_TELEPORT);
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ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType::const_iterator i = threatlist.begin();
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for (i = threatlist.begin(); i != threatlist.end(); ++i)
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{
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Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
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if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
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{
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DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+3, unit->GetOrientation());
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}
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}
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DoResetThreat();
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TeleportTimer = 30000;
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} else TeleportTimer -= diff;
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// //MarkOfFrostTimer
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// if (MarkOfFrostTimer <= diff)
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// {
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// DoCastVictim(SPELL_MARKOFFROST);
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// MarkOfFrostTimer = 25000;
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// } else MarkOfFrostTimer -= diff;
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//ChillTimer
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if (ChillTimer <= diff)
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{
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DoCastVictim(SPELL_CHILL);
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ChillTimer = urand(13000, 25000);
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} else ChillTimer -= diff;
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//BreathTimer
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if (BreathTimer <= diff)
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{
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DoCastVictim(SPELL_FROSTBREATH);
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BreathTimer = urand(10000, 15000);
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} else BreathTimer -= diff;
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//ManaStormTimer
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if (ManaStormTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_MANASTORM);
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ManaStormTimer = urand(7500, 12500);
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} else ManaStormTimer -= diff;
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//ReflectTimer
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if (ReflectTimer <= diff)
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{
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DoCast(me, SPELL_REFLECT);
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ReflectTimer = urand(20000, 35000);
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} else ReflectTimer -= diff;
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//CleaveTimer
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if (CleaveTimer <= diff)
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{
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DoCastVictim(SPELL_CLEAVE);
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CleaveTimer = 7000;
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} else CleaveTimer -= diff;
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//EnrageTimer
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if (HealthBelowPct(26) && !Enraged)
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{
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DoCast(me, SPELL_ENRAGE);
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Enraged = true;
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}
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_boss_azuregos()
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{
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new boss_azuregos();
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}
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