Another big repo refactoring, should be latest

I've restored old paths for scripts and flattened the src structure
This commit is contained in:
Yehonal
2016-08-12 02:37:42 +02:00
parent 3972a1da63
commit c1a76e07ff
595 changed files with 684 additions and 1854 deletions

View File

@@ -0,0 +1,167 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Burning_Steppes
SD%Complete: 100
SDComment: Quest support: 4224, 4866
SDCategory: Burning Steppes
EndScriptData */
/* ContentData
npc_ragged_john
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
/*######
## npc_ragged_john
######*/
#define GOSSIP_HELLO "Official buisness, John. I need some information about Marsha Windsor. Tell me about the last time you saw him."
#define GOSSIP_SELECT1 "So what did you do?"
#define GOSSIP_SELECT2 "Start making sense, dwarf. I don't want to have anything to do with your cracker, your pappy, or any sort of 'discreditin'."
#define GOSSIP_SELECT3 "Ironfoe?"
#define GOSSIP_SELECT4 "Interesting... continue John."
#define GOSSIP_SELECT5 "So that's how Windsor died..."
#define GOSSIP_SELECT6 "So how did he die?"
#define GOSSIP_SELECT7 "Ok so where the hell is he? Wait a minute! Are you drunk?"
#define GOSSIP_SELECT8 "WHY is he in Blackrock Depths?"
#define GOSSIP_SELECT9 "300? So the Dark Irons killed him and dragged him into the Depths?"
#define GOSSIP_SELECT10 "Ahh... Ironfoe"
#define GOSSIP_SELECT11 "Thanks, Ragged John. Your story was very uplifting and informative"
enum RaggedJohn
{
QUEST_THE_TRUE_MASTERS = 4224,
QUEST_MOTHERS_MILK = 4866,
SPELL_MOTHERS_MILK = 16468,
SPELL_WICKED_MILKING = 16472
};
class npc_ragged_john : public CreatureScript
{
public:
npc_ragged_john() : CreatureScript("npc_ragged_john") { }
struct npc_ragged_johnAI : public ScriptedAI
{
npc_ragged_johnAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() { }
void MoveInLineOfSight(Unit* who)
{
if (who->HasAura(SPELL_MOTHERS_MILK))
{
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 15) && who->isInAccessiblePlaceFor(me))
{
DoCast(who, SPELL_WICKED_MILKING);
if (Player* player = who->ToPlayer())
player->AreaExploredOrEventHappens(QUEST_MOTHERS_MILK);
}
}
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/) { }
};
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(2714, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(2715, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(2716, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(2717, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(2718, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->SEND_GOSSIP_MENU(2719, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->SEND_GOSSIP_MENU(2720, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
player->SEND_GOSSIP_MENU(2721, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+8:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
player->SEND_GOSSIP_MENU(2722, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+9:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
player->SEND_GOSSIP_MENU(2723, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+10:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->SEND_GOSSIP_MENU(2725, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(QUEST_THE_TRUE_MASTERS);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_THE_TRUE_MASTERS) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(2713, creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ragged_johnAI(creature);
}
};
void AddSC_burning_steppes()
{
new npc_ragged_john();
}