Another big repo refactoring, should be latest

I've restored old paths for scripts and flattened the src structure
This commit is contained in:
Yehonal
2016-08-12 02:37:42 +02:00
parent 3972a1da63
commit c1a76e07ff
595 changed files with 684 additions and 1854 deletions

View File

@@ -0,0 +1,87 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Blasted_Lands
Quest support: 3628. Teleporter to Rise of the Defiler.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
#include "Player.h"
#include "Group.h"
/*#####
# spell_razelikh_teleport_group
#####*/
enum DeathlyUsher
{
SPELL_TELEPORT_SINGLE = 12885,
SPELL_TELEPORT_SINGLE_IN_GROUP = 13142,
SPELL_TELEPORT_GROUP = 27686
};
class spell_razelikh_teleport_group : public SpellScriptLoader
{
public: spell_razelikh_teleport_group() : SpellScriptLoader("spell_razelikh_teleport_group") { }
class spell_razelikh_teleport_group_SpellScript : public SpellScript
{
PrepareSpellScript(spell_razelikh_teleport_group_SpellScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_TELEPORT_SINGLE) && !sSpellMgr->GetSpellInfo(SPELL_TELEPORT_SINGLE_IN_GROUP))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /* effIndex */)
{
if (Player* player = GetHitPlayer())
{
if (Group* group = player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->GetSource())
if (member->IsWithinDistInMap(player, 20.0f) && !member->isDead())
member->CastSpell(member, SPELL_TELEPORT_SINGLE_IN_GROUP, true);
}
else
player->CastSpell(player, SPELL_TELEPORT_SINGLE, true);
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_razelikh_teleport_group_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_razelikh_teleport_group_SpellScript();
}
};
void AddSC_blasted_lands()
{
new spell_razelikh_teleport_group();
}