mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 00:23:48 +00:00
Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
This commit is contained in:
269
src/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
Normal file
269
src/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
Normal file
@@ -0,0 +1,269 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Marli
|
||||
SD%Complete: 80
|
||||
SDComment: Charging healers and casters not working. Perhaps wrong Spell Timers.
|
||||
SDCategory: Zul'Gurub
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "zulgurub.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_TRANSFORM = 1,
|
||||
SAY_SPIDER_SPAWN = 2,
|
||||
SAY_DEATH = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CHARGE = 22911,
|
||||
SPELL_ASPECT_OF_MARLI = 24686, // A stun spell
|
||||
SPELL_ENVOLWINGWEB = 24110,
|
||||
SPELL_POISON_VOLLEY = 24099,
|
||||
SPELL_SPIDER_FORM = 24084,
|
||||
// The Spider Spell
|
||||
SPELL_LEVELUP = 24312 // Not right Spell.
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SPAWN_START_SPIDERS = 1, // Phase 1
|
||||
EVENT_POISON_VOLLEY = 2, // Phase All
|
||||
EVENT_SPAWN_SPIDER = 3, // Phase All
|
||||
EVENT_CHARGE_PLAYER = 4, // Phase 3
|
||||
EVENT_ASPECT_OF_MARLI = 5, // Phase 2
|
||||
EVENT_TRANSFORM = 6, // Phase 2
|
||||
EVENT_TRANSFORM_BACK = 7 // Phase 3
|
||||
};
|
||||
|
||||
enum Phases
|
||||
{
|
||||
PHASE_ONE = 1,
|
||||
PHASE_TWO = 2,
|
||||
PHASE_THREE = 3
|
||||
};
|
||||
|
||||
class boss_marli : public CreatureScript
|
||||
{
|
||||
public: boss_marli() : CreatureScript("boss_marli") { }
|
||||
|
||||
struct boss_marliAI : public BossAI
|
||||
{
|
||||
boss_marliAI(Creature* creature) : BossAI(creature, DATA_MARLI) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
if (events.IsInPhase(PHASE_THREE))
|
||||
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_SPAWN_START_SPIDERS, 1000, 0, PHASE_ONE);
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SPAWN_START_SPIDERS:
|
||||
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
Talk(SAY_SPIDER_SPAWN);
|
||||
Creature* Spider = NULL;
|
||||
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_POISON_VOLLEY, 15000);
|
||||
events.ScheduleEvent(EVENT_SPAWN_SPIDER, 30000);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO);
|
||||
events.SetPhase(PHASE_TWO);
|
||||
break;
|
||||
case EVENT_POISON_VOLLEY:
|
||||
DoCastVictim(SPELL_POISON_VOLLEY, true);
|
||||
events.ScheduleEvent(EVENT_POISON_VOLLEY, urand(10000, 20000));
|
||||
break;
|
||||
case EVENT_ASPECT_OF_MARLI:
|
||||
DoCastVictim(SPELL_ASPECT_OF_MARLI, true);
|
||||
events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, urand(13000, 18000), 0, PHASE_TWO);
|
||||
break;
|
||||
case EVENT_SPAWN_SPIDER:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Spider)
|
||||
Spider->AI()->AttackStart(target);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SPAWN_SPIDER, urand(12000, 17000));
|
||||
break;
|
||||
case EVENT_TRANSFORM:
|
||||
{
|
||||
Talk(SAY_TRANSFORM);
|
||||
DoCast(me, SPELL_SPIDER_FORM); // SPELL_AURA_TRANSFORM
|
||||
/*
|
||||
CreatureTemplate const* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
*/
|
||||
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, true); // hack
|
||||
DoCastVictim(SPELL_ENVOLWINGWEB);
|
||||
if (DoGetThreat(me->GetVictim()))
|
||||
DoModifyThreatPercent(me->GetVictim(), -100);
|
||||
events.ScheduleEvent(EVENT_CHARGE_PLAYER, 1500, 0, PHASE_THREE);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM_BACK, 25000, 0, PHASE_THREE);
|
||||
events.SetPhase(PHASE_THREE);
|
||||
break;
|
||||
}
|
||||
case EVENT_CHARGE_PLAYER:
|
||||
{
|
||||
Unit* target = NULL;
|
||||
int i = 0;
|
||||
while (i++ < 3) // max 3 tries to get a random target with power_mana
|
||||
{
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
|
||||
if (target && target->getPowerType() == POWER_MANA)
|
||||
break;
|
||||
}
|
||||
if (target)
|
||||
{
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
AttackStart(target);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHARGE_PLAYER, 8000, 0, PHASE_THREE);
|
||||
break;
|
||||
}
|
||||
case EVENT_TRANSFORM_BACK:
|
||||
{
|
||||
me->RemoveAura(SPELL_SPIDER_FORM);
|
||||
/*
|
||||
CreatureTemplate const* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
*/
|
||||
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
|
||||
events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_POISON_VOLLEY, 15000);
|
||||
events.ScheduleEvent(EVENT_SPAWN_SPIDER, 30000);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, urand(35000, 60000), 0, PHASE_TWO);
|
||||
events.SetPhase(PHASE_TWO);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_marliAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
// Spawn of Marli
|
||||
class npc_spawn_of_marli : public CreatureScript
|
||||
{
|
||||
public: npc_spawn_of_marli() : CreatureScript("npc_spawn_of_marli") { }
|
||||
|
||||
struct npc_spawn_of_marliAI : public ScriptedAI
|
||||
{
|
||||
npc_spawn_of_marliAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 LevelUp_Timer;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
LevelUp_Timer = 3000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//LevelUp_Timer
|
||||
if (LevelUp_Timer <= diff)
|
||||
{
|
||||
DoCast(me, SPELL_LEVELUP);
|
||||
LevelUp_Timer = 3000;
|
||||
} else LevelUp_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_spawn_of_marliAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_marli()
|
||||
{
|
||||
new boss_marli();
|
||||
new npc_spawn_of_marli();
|
||||
}
|
||||
Reference in New Issue
Block a user