mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-01 01:53:47 +00:00
Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
This commit is contained in:
434
src/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
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434
src/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Nightbane
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SD%Complete: 80
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SDComment: SDComment: Timers may incorrect
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SDCategory: Karazhan
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "karazhan.h"
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enum Spells
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{
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// phase 1
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SPELL_BELLOWING_ROAR = 39427,
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SPELL_CHARRED_EARTH = 30129,
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SPELL_DISTRACTING_ASH = 30130,
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SPELL_SMOLDERING_BREATH = 30210,
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SPELL_TAIL_SWEEP = 25653,
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// phase 2
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SPELL_RAIN_OF_BONES = 37098,
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SPELL_SMOKING_BLAST = 37057,
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SPELL_FIREBALL_BARRAGE = 30282,
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SPELL_SEARING_CINDERS = 30127,
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SPELL_SUMMON_SKELETON = 30170
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};
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enum Says
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{
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EMOTE_SUMMON = 0, // Not used in script
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YELL_AGGRO = 1,
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YELL_FLY_PHASE = 2,
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YELL_LAND_PHASE = 3,
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EMOTE_BREATH = 4
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};
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float IntroWay[8][3] =
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{
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{-11053.37f, -1794.48f, 149.00f},
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{-11141.07f, -1841.40f, 125.00f},
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{-11187.28f, -1890.23f, 125.00f},
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{-11189.20f, -1931.25f, 125.00f},
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{-11153.76f, -1948.93f, 125.00f},
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{-11128.73f, -1929.75f, 125.00f},
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{-11140.00f, -1915.00f, 122.00f},
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{-11163.00f, -1903.00f, 91.473f}
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};
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class boss_nightbane : public CreatureScript
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{
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public:
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boss_nightbane() : CreatureScript("boss_nightbane") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_nightbaneAI (creature);
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}
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struct boss_nightbaneAI : public ScriptedAI
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{
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boss_nightbaneAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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Intro = true;
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}
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InstanceScript* instance;
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uint32 Phase;
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bool RainBones;
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bool Skeletons;
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uint32 BellowingRoarTimer;
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uint32 CharredEarthTimer;
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uint32 DistractingAshTimer;
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uint32 SmolderingBreathTimer;
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uint32 TailSweepTimer;
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uint32 RainofBonesTimer;
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uint32 SmokingBlastTimer;
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uint32 FireballBarrageTimer;
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uint32 SearingCindersTimer;
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uint32 FlyCount;
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uint32 FlyTimer;
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bool Intro;
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bool Flying;
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bool Movement;
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uint32 MovePhase;
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void Reset()
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{
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BellowingRoarTimer = 30000;
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CharredEarthTimer = 15000;
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DistractingAshTimer = 20000;
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SmolderingBreathTimer = 10000;
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TailSweepTimer = 12000;
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RainofBonesTimer = 10000;
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SmokingBlastTimer = 20000;
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FireballBarrageTimer = 13000;
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SearingCindersTimer = 14000;
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Phase = 1;
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FlyCount = 0;
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MovePhase = 0;
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me->SetSpeed(MOVE_RUN, 2.0f);
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me->SetDisableGravity(Intro);
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me->SetWalk(false);
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me->setActive(true);
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if (instance)
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{
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if (instance->GetData(TYPE_NIGHTBANE) == DONE)
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me->DisappearAndDie();
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else
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instance->SetData(TYPE_NIGHTBANE, NOT_STARTED);
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}
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HandleTerraceDoors(true);
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Flying = false;
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Movement = false;
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if (!Intro)
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{
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me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0);
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me->GetMotionMaster()->MoveTargetedHome();
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}
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}
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void HandleTerraceDoors(bool open)
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{
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if (instance)
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{
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instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_1), open);
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instance->HandleGameObject(instance->GetData64(DATA_MASTERS_TERRACE_DOOR_2), open);
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}
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}
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void EnterCombat(Unit* /*who*/)
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{
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if (instance)
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instance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
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HandleTerraceDoors(false);
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Talk(YELL_AGGRO);
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}
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void AttackStart(Unit* who)
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{
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if (!Intro && !Flying)
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ScriptedAI::AttackStart(who);
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}
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void JustDied(Unit* /*killer*/)
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{
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if (instance)
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instance->SetData(TYPE_NIGHTBANE, DONE);
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HandleTerraceDoors(true);
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}
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void MoveInLineOfSight(Unit* who)
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{
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if (!Intro && !Flying)
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ScriptedAI::MoveInLineOfSight(who);
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}
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void MovementInform(uint32 type, uint32 id)
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{
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if (type != POINT_MOTION_TYPE)
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return;
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if (Intro)
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{
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if (id >= 8)
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{
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Intro = false;
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me->SetHomePosition(IntroWay[7][0], IntroWay[7][1], IntroWay[7][2], 0);
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return;
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}
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MovePhase = id+1;
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return;
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}
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if (Flying)
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{
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if (id == 0)
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{
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Talk(EMOTE_BREATH);
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Flying = false;
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Phase = 2;
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return;
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}
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if (id < 8)
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MovePhase = id+1;
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else
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{
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Phase = 1;
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Flying = false;
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Movement = true;
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return;
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}
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}
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me->GetVictim());
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}
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void TakeOff()
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{
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Talk(YELL_FLY_PHASE);
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me->InterruptSpell(CURRENT_GENERIC_SPELL);
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me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
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me->SetDisableGravity(true);
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MovePoint(0, IntroWay[2][0], IntroWay[2][1], IntroWay[2][2]);
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Flying = true;
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FlyTimer = urand(45000, 60000); //timer wrong between 45 and 60 seconds
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++FlyCount;
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RainofBonesTimer = 5000; //timer wrong (maybe)
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RainBones = false;
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Skeletons = false;
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}
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void UpdateAI(uint32 diff)
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{
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if (Intro)
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{
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if (MovePhase)
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{
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if (MovePhase >= 7)
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{
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me->SetDisableGravity(false);
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
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me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]);
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}
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else
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{
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me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]);
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}
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MovePhase = 0;
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}
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return;
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}
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if (Flying && MovePhase)
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{
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if (MovePhase >= 7)
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{
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me->SetDisableGravity(false);
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
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me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]);
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}
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else
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me->GetMotionMaster()->MovePoint(MovePhase, IntroWay[MovePhase][0], IntroWay[MovePhase][1], IntroWay[MovePhase][2]);
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MovePhase = 0;
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}
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if (!UpdateVictim())
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return;
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if (Flying)
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return;
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// Phase 1 "GROUND FIGHT"
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if (Phase == 1)
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{
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if (Movement)
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{
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DoStartMovement(me->GetVictim());
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Movement = false;
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}
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if (BellowingRoarTimer <= diff)
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{
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DoCastVictim(SPELL_BELLOWING_ROAR);
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BellowingRoarTimer = urand(30000, 40000);
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} else BellowingRoarTimer -= diff;
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if (SmolderingBreathTimer <= diff)
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{
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DoCastVictim(SPELL_SMOLDERING_BREATH);
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SmolderingBreathTimer = 20000;
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} else SmolderingBreathTimer -= diff;
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if (CharredEarthTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(target, SPELL_CHARRED_EARTH);
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CharredEarthTimer = 20000;
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} else CharredEarthTimer -= diff;
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if (TailSweepTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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if (!me->HasInArc(M_PI, target))
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DoCast(target, SPELL_TAIL_SWEEP);
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TailSweepTimer = 15000;
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} else TailSweepTimer -= diff;
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if (SearingCindersTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(target, SPELL_SEARING_CINDERS);
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SearingCindersTimer = 10000;
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} else SearingCindersTimer -= diff;
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uint32 Prozent = uint32(me->GetHealthPct());
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if (Prozent < 75 && FlyCount == 0) // first take off 75%
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TakeOff();
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if (Prozent < 50 && FlyCount == 1) // secound take off 50%
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TakeOff();
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if (Prozent < 25 && FlyCount == 2) // third take off 25%
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TakeOff();
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DoMeleeAttackIfReady();
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}
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//Phase 2 "FLYING FIGHT"
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if (Phase == 2)
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{
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if (!RainBones)
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{
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if (!Skeletons)
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{
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for (uint8 i = 0; i <= 3; ++i)
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{
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DoCastVictim(SPELL_SUMMON_SKELETON);
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Skeletons = true;
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}
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}
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if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2
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{
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DoCastVictim(SPELL_RAIN_OF_BONES);
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RainBones = true;
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SmokingBlastTimer = 20000;
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} else RainofBonesTimer -= diff;
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if (DistractingAshTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(target, SPELL_DISTRACTING_ASH);
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DistractingAshTimer = 2000; //timer wrong
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} else DistractingAshTimer -= diff;
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}
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if (RainBones)
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{
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if (SmokingBlastTimer <= diff)
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{
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DoCastVictim(SPELL_SMOKING_BLAST);
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SmokingBlastTimer = 1500; //timer wrong
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} else SmokingBlastTimer -= diff;
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}
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if (FireballBarrageTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0))
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DoCast(target, SPELL_FIREBALL_BARRAGE);
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FireballBarrageTimer = 20000;
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} else FireballBarrageTimer -= diff;
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if (FlyTimer <= diff) //landing
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{
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Talk(YELL_LAND_PHASE);
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MovePoint(3, IntroWay[3][0], IntroWay[3][1], IntroWay[3][2]);
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Flying = true;
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} else FlyTimer -= diff;
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}
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}
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};
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};
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class go_blackened_urn : public GameObjectScript
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{
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public:
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go_blackened_urn() : GameObjectScript("go_blackened_urn") { }
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bool OnGossipHello(Player* pPlayer, GameObject *pGo)
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{
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if (InstanceScript* pInstance = pGo->GetInstanceScript())
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{
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if (pInstance->GetData(TYPE_NIGHTBANE) != DONE && !pGo->FindNearestCreature(17225, 40.0f))
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if (Creature *cr = ObjectAccessor::GetCreature(*pPlayer, pInstance->GetData64(DATA_NIGHTBANE)))
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cr->GetMotionMaster()->MovePoint(0, IntroWay[0][0], IntroWay[0][1], IntroWay[0][2]);
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}
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return false;
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}
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};
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void AddSC_boss_nightbane()
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{
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new boss_nightbane();
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new go_blackened_urn();
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}
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Reference in New Issue
Block a user