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fix(Core/Loot): Items below group threshold should not be blocked by master looter. (#5041)
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@@ -161,7 +161,7 @@ struct LootItem
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LootItem() = default;
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// Basic checks for player/item compatibility - if false no chance to see the item in the loot
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bool AllowedForPlayer(Player const* player) const;
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bool AllowedForPlayer(Player const* player, bool isGivenByMasterLooter = false, bool allowQuestLoot = true) const;
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void AddAllowedLooter(Player const* player);
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[[nodiscard]] const AllowedLooterSet& GetAllowedLooters() const { return allowedGUIDs; }
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