mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-03 19:13:49 +00:00
changed DISABLED_ cmake variable to ENABLED_ and implemented for all disabled logs
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@@ -114,13 +114,19 @@ void Map::LoadMMap(int gx, int gy)
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switch (mmapLoadResult)
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{
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case MMAP::MMAP_LOAD_RESULT_OK:
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;//sLog->outDetail("MMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDetail("MMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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break;
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case MMAP::MMAP_LOAD_RESULT_ERROR:
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;//sLog->outDetail("Could not load MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDetail("Could not load MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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break;
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case MMAP::MMAP_LOAD_RESULT_IGNORED:
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;//sLog->outStaticDebug("Ignored MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outStaticDebug("Ignored MMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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break;
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}
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}
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@@ -132,13 +138,19 @@ void Map::LoadVMap(int gx, int gy)
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switch (vmapLoadResult)
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{
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case VMAP::VMAP_LOAD_RESULT_OK:
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;//sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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break;
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case VMAP::VMAP_LOAD_RESULT_ERROR:
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;//sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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break;
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case VMAP::VMAP_LOAD_RESULT_IGNORED:
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;//sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outStaticDebug("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
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#endif
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break;
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}
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}
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@@ -163,7 +175,9 @@ void Map::LoadMap(int gx, int gy, bool reload)
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//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
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if (GridMaps[gx][gy])
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{
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;//sLog->outDetail("Unloading previously loaded map %u before reloading.", GetId());
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDetail("Unloading previously loaded map %u before reloading.", GetId());
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#endif
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sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
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delete (GridMaps[gx][gy]);
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@@ -175,7 +189,9 @@ void Map::LoadMap(int gx, int gy, bool reload)
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int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
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tmp = new char[len];
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snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
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;//sLog->outDetail("Loading map %s", tmp);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDetail("Loading map %s", tmp);
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#endif
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// loading data
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GridMaps[gx][gy] = new GridMap();
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if (!GridMaps[gx][gy]->loadData(tmp))
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@@ -300,7 +316,9 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
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if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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return;
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;//sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outStaticDebug("Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
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#endif
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NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(ngrid != NULL);
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@@ -424,7 +442,9 @@ bool Map::EnsureGridLoaded(const Cell &cell)
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{
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//if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
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//{
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;//sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
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#endif
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setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
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@@ -1120,7 +1140,9 @@ bool Map::UnloadGrid(NGridType& ngrid)
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GridMaps[gx][gy] = NULL;
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;//sLog->outStaticDebug("Unloading grid[%u, %u] for map %u finished", x, y, GetId());
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outStaticDebug("Unloading grid[%u, %u] for map %u finished", x, y, GetId());
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#endif
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return true;
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}
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@@ -1862,7 +1884,9 @@ bool Map::IsOutdoors(float x, float y, float z) const
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WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
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if (wmoEntry)
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{
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;//sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
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#endif
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atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
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}
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return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
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@@ -1943,7 +1967,9 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
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uint32 liquid_type = 0;
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if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
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{
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;//sLog->outDebug(LOG_FILTER_MAPS, "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDebug(LOG_FILTER_MAPS, "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
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#endif
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// Check water level and ground level
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if (liquid_level > ground_level && z > ground_level - 2)
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{
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@@ -2102,7 +2128,9 @@ char const* Map::GetMapName() const
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void Map::SendInitSelf(Player* player)
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{
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;//sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow());
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow());
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#endif
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UpdateData data;
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@@ -2435,7 +2463,9 @@ bool InstanceMap::CanEnter(Player* player, bool loginCheck)
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uint32 maxPlayers = GetMaxPlayers();
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if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers))
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{
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;//sLog->outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str());
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#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
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sLog->outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str());
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#endif
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player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
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return false;
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}
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