mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 20:56:23 +00:00
changed DISABLED_ cmake variable to ENABLED_ and implemented for all disabled logs
This commit is contained in:
@@ -156,7 +156,9 @@ void npc_escortAI::EnterEvadeMode()
|
||||
{
|
||||
AddEscortState(STATE_ESCORT_RETURNING);
|
||||
ReturnToLastPoint();
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has left combat and is now returning to last point");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has left combat and is now returning to last point");
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -282,7 +284,9 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
|
||||
//Combat start position reached, continue waypoint movement
|
||||
if (pointId == POINT_LAST_POINT)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original position before combat");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original position before combat");
|
||||
#endif
|
||||
|
||||
me->SetWalk(!m_bIsRunning);
|
||||
RemoveEscortState(STATE_ESCORT_RETURNING);
|
||||
@@ -292,7 +296,9 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
|
||||
}
|
||||
else if (pointId == POINT_HOME)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original home location and will continue from beginning of waypoint list.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original home location and will continue from beginning of waypoint list.");
|
||||
#endif
|
||||
|
||||
CurrentWP = WaypointList.begin();
|
||||
m_uiWPWaitTimer = 1;
|
||||
@@ -380,14 +386,18 @@ void npc_escortAI::SetRun(bool on)
|
||||
if (!m_bIsRunning)
|
||||
me->SetWalk(false);
|
||||
else
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set run mode, but is already running.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set run mode, but is already running.");
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_bIsRunning)
|
||||
me->SetWalk(true);
|
||||
else
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set walk mode, but is already walking.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set walk mode, but is already walking.");
|
||||
#endif
|
||||
}
|
||||
|
||||
m_bIsRunning = on;
|
||||
@@ -433,13 +443,17 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
|
||||
m_bCanReturnToStart = canLoopPath;
|
||||
|
||||
//if (m_bCanReturnToStart && m_bCanInstantRespawn)
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
|
||||
#endif
|
||||
|
||||
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
|
||||
{
|
||||
me->GetMotionMaster()->MovementExpired();
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle.");
|
||||
#endif
|
||||
}
|
||||
|
||||
//disable npcflags
|
||||
@@ -450,7 +464,9 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
}
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID);
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID);
|
||||
#endif
|
||||
|
||||
CurrentWP = WaypointList.begin();
|
||||
|
||||
|
||||
@@ -141,7 +141,9 @@ void FollowerAI::EnterEvadeMode()
|
||||
|
||||
if (HasFollowState(STATE_FOLLOW_INPROGRESS))
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI left combat, returning to CombatStartPosition.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI left combat, returning to CombatStartPosition.");
|
||||
#endif
|
||||
|
||||
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
|
||||
{
|
||||
@@ -167,7 +169,9 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
|
||||
{
|
||||
if (HasFollowState(STATE_FOLLOW_COMPLETE) && !HasFollowState(STATE_FOLLOW_POSTEVENT))
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is set completed, despawns.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is set completed, despawns.");
|
||||
#endif
|
||||
me->DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
@@ -178,7 +182,9 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
|
||||
{
|
||||
if (HasFollowState(STATE_FOLLOW_RETURNING))
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is returning to leader.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is returning to leader.");
|
||||
#endif
|
||||
|
||||
RemoveFollowState(STATE_FOLLOW_RETURNING);
|
||||
me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
@@ -207,7 +213,9 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
|
||||
|
||||
if (bIsMaxRangeExceeded)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI failed because player/group was to far away or not found");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI failed because player/group was to far away or not found");
|
||||
#endif
|
||||
me->DespawnOrUnsummon();
|
||||
return;
|
||||
}
|
||||
@@ -250,7 +258,9 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
|
||||
{
|
||||
if (me->GetVictim())
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI attempt to StartFollow while in combat.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI attempt to StartFollow while in combat.");
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -272,7 +282,9 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
|
||||
{
|
||||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
|
||||
#endif
|
||||
}
|
||||
|
||||
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
||||
@@ -281,7 +293,9 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
|
||||
|
||||
me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID);
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID);
|
||||
#endif
|
||||
}
|
||||
|
||||
Player* FollowerAI::GetLeaderForFollower()
|
||||
@@ -300,7 +314,9 @@ Player* FollowerAI::GetLeaderForFollower()
|
||||
|
||||
if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE) && member->IsAlive())
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader.");
|
||||
#endif
|
||||
m_uiLeaderGUID = member->GetGUID();
|
||||
return member;
|
||||
}
|
||||
@@ -309,7 +325,9 @@ Player* FollowerAI::GetLeaderForFollower()
|
||||
}
|
||||
}
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader can not find suitable leader.");
|
||||
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
|
||||
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader can not find suitable leader.");
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user