Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)

This reverts commit 51b8773528.
This commit is contained in:
Nefertumm
2019-02-15 15:14:49 -03:00
committed by GitHub
parent 23e7ae6a2f
commit c15206fc15
108 changed files with 509 additions and 933 deletions

View File

@@ -17,7 +17,6 @@
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
#include "Battleground.h"
#include "GameTime.h"
class spell_item_massive_seaforium_charge : public SpellScriptLoader
{
@@ -3093,7 +3092,7 @@ class spell_item_crystal_prison_dummy_dnd : public SpellScriptLoader
if (Creature* target = GetHitCreature())
if (target->isDead() && !target->IsPet())
{
GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0, 0, 0, 0, uint32(target->GetRespawnTime()-GameTime::GetGameTime()));
GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0, 0, 0, 0, uint32(target->GetRespawnTime()-time(NULL)));
target->DespawnOrUnsummon();
}
}