Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)

This reverts commit 51b8773528.
This commit is contained in:
Nefertumm
2019-02-15 15:14:49 -03:00
committed by GitHub
parent 23e7ae6a2f
commit c15206fc15
108 changed files with 509 additions and 933 deletions

View File

@@ -5,7 +5,6 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "GameTime.h"
#include "ulduar.h"
#include "Vehicle.h"
#include "SpellAuras.h"
@@ -262,10 +261,10 @@ public:
if (id == 1337)
{
if (lastShatterMSTime)
if (getMSTimeDiff(lastShatterMSTime, GameTime::GetGameTimeMS()) <= 5000)
if (getMSTimeDiff(lastShatterMSTime, World::GetGameTimeMS()) <= 5000)
bShattered = true;
lastShatterMSTime = GameTime::GetGameTimeMS();
lastShatterMSTime = World::GetGameTimeMS();
}
}

View File

@@ -5,7 +5,6 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "GameTime.h"
#include "ulduar.h"
#include "Vehicle.h"
#include "Spell.h"
@@ -453,7 +452,7 @@ public:
case EVENT_SPAWN_FLAMES_INITIAL:
{
if (changeAllowedFlameSpreadTime)
allowedFlameSpreadTime = GameTime::GetGameTime();
allowedFlameSpreadTime = time(NULL);
std::vector<Player*> pg;
Map::PlayerList const &pl = me->GetMap()->GetPlayers();
@@ -2237,7 +2236,7 @@ public:
bool Load()
{
lastMSTime = GameTime::GetGameTimeMS();
lastMSTime = World::GetGameTimeMS();
lastOrientation = -1.0f;
return true;
}
@@ -2248,14 +2247,14 @@ public:
{
if (c->GetTypeId() != TYPEID_UNIT)
return;
uint32 diff = getMSTimeDiff(lastMSTime, GameTime::GetGameTimeMS());
uint32 diff = getMSTimeDiff(lastMSTime, World::GetGameTimeMS());
if (lastOrientation == -1.0f)
{
lastOrientation = (c->ToCreature()->AI()->GetData(0)*2*M_PI)/100.0f;
diff = 0;
}
float new_o = Position::NormalizeOrientation(lastOrientation-(M_PI/60)*(diff/250.0f));
lastMSTime = GameTime::GetGameTimeMS();
lastMSTime = World::GetGameTimeMS();
lastOrientation = new_o;
c->SetOrientation(new_o);
c->SetFacingTo(new_o);
@@ -2317,7 +2316,7 @@ public:
{
npc_ulduar_flames_initialAI(Creature *pCreature) : NullCreatureAI(pCreature)
{
CreateTime = GameTime::GetGameTime();
CreateTime = time(NULL);
events.Reset();
events.ScheduleEvent(EVENT_FLAMES_SPREAD, 5750);
if( Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, me->GetPositionX(), me->GetPositionY(), 364.32f, 0.0f) )

View File

@@ -7,7 +7,6 @@
#include "ulduar.h"
#include "Vehicle.h"
#include "Player.h"
#include "GameTime.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Transport.h"
@@ -888,10 +887,10 @@ public:
}
else if (unit->GetTypeId() == TYPEID_UNIT && unit->GetAreaId() == 4656 /*Conservatory of Life*/)
{
if (GameTime::GetGameTime() > (m_conspeedatoryAttempt + DAY))
if (time(NULL) > (m_conspeedatoryAttempt + DAY))
{
DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, 21597 /*CON-SPEED-ATORY_TIMED_CRITERIA*/);
m_conspeedatoryAttempt = GameTime::GetGameTime();
m_conspeedatoryAttempt = time(NULL);
SaveToDB();
}
}