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Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
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@@ -1,7 +1,6 @@
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// Scripted by Xinef
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#include "ScriptMgr.h"
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#include "GameTime.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Spell.h"
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@@ -185,7 +184,7 @@ class npc_midsummer_torch_target : public CreatureScript
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Position pos;
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pos.Relocate(posVec.at(num));
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me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
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me->m_last_notify_mstime = GameTime::GetGameTimeMS() + 10000;
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me->m_last_notify_mstime = World::GetGameTimeMS() + 10000;
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me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
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}
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@@ -301,7 +300,7 @@ public:
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}
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// Achievement
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if ((GameTime::GetGameTime() - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
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if ((time(NULL) - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
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target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
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}
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}
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