mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-27 23:56:25 +00:00
Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
This commit is contained in:
@@ -8,7 +8,6 @@
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#include "Config.h"
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#include "ByteBuffer.h"
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#include "WorldPacket.h"
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#include "GameTime.h"
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PacketLog::PacketLog() : _file(NULL)
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{
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@@ -41,7 +40,7 @@ void PacketLog::LogPacket(WorldPacket const& packet, Direction direction)
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ByteBuffer data(4+4+4+1+packet.size());
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data << int32(packet.GetOpcode());
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data << int32(packet.size());
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data << uint32(GameTime::GetGameTime());
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data << uint32(time(NULL));
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data << uint8(direction);
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for (uint32 i = 0; i < packet.size(); i++)
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@@ -22,7 +22,6 @@
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#include "GuildMgr.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GameTime.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "BattlegroundMgr.h"
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@@ -198,13 +197,13 @@ void WorldSession::SendPacket(WorldPacket const* packet)
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static uint64 sendPacketCount = 0;
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static uint64 sendPacketBytes = 0;
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static time_t firstTime = GameTime::GetGameTime();
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static time_t firstTime = time(NULL);
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static time_t lastTime = firstTime; // next 60 secs start time
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static uint64 sendLastPacketCount = 0;
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static uint64 sendLastPacketBytes = 0;
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time_t cur_time = GameTime::GetGameTime();
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time_t cur_time = time(NULL);
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if ((cur_time - lastTime) < 60)
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{
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@@ -390,7 +389,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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if (updater.ProcessLogout())
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{
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time_t currTime = GameTime::GetGameTime();
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time_t currTime = time(NULL);
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if (ShouldLogOut(currTime) && !m_playerLoading)
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LogoutPlayer(true);
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@@ -427,7 +426,7 @@ void WorldSession::HandleTeleportTimeout(bool updateInSessions)
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// pussywizard: handle teleport ack timeout
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if (m_Socket && !m_Socket->IsClosed() && GetPlayer() && GetPlayer()->IsBeingTeleported())
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{
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time_t currTime = GameTime::GetGameTime();
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time_t currTime = time(NULL);
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if (updateInSessions) // session update from World::UpdateSessions
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{
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if (GetPlayer()->IsBeingTeleportedFar() && GetPlayer()->GetSemaphoreTeleportFar()+sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_FAR) < currTime)
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@@ -770,7 +769,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c
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void WorldSession::SendAccountDataTimes(uint32 mask)
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{
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WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
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data << uint32(GameTime::GetGameTime()); // unix time of something
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data << uint32(time(NULL)); // unix time of something
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data << uint8(1);
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data << uint32(mask); // type mask
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for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
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@@ -25,7 +25,6 @@
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#include "ByteBuffer.h"
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#include "Opcodes.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "BigNumber.h"
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#include "SHA1.h"
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#include "WorldSession.h"
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@@ -840,7 +839,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
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if (mutetime < 0)
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{
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mutetime = GameTime::GetGameTime() + llabs(mutetime);
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mutetime = time(NULL) + llabs(mutetime);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
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