Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)

This reverts commit 51b8773528.
This commit is contained in:
Nefertumm
2019-02-15 15:14:49 -03:00
committed by GitHub
parent 23e7ae6a2f
commit c15206fc15
108 changed files with 509 additions and 933 deletions

View File

@@ -7,7 +7,6 @@
#include "MotionMaster.h"
#include "CreatureAISelector.h"
#include "Creature.h"
#include "GameTime.h"
#include "ConfusedMovementGenerator.h"
#include "FleeingMovementGenerator.h"
@@ -536,7 +535,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
{
_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
_owner->m_movementInfo.SetFallTime(0);
_owner->ToPlayer()->SetFallInformation(GameTime::GetGameTime(), _owner->GetPositionZ());
_owner->ToPlayer()->SetFallInformation(time(NULL), _owner->GetPositionZ());
}
else if (_owner->GetTypeId() == TYPEID_UNIT && addFlagForNPC) // pussywizard
{