Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)

This reverts commit 51b8773528.
This commit is contained in:
Nefertumm
2019-02-15 15:14:49 -03:00
committed by GitHub
parent 23e7ae6a2f
commit c15206fc15
108 changed files with 509 additions and 933 deletions

View File

@@ -15,7 +15,6 @@
#include "World.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "GameTime.h"
#include "WorldSession.h"
#include "BigNumber.h"
#include "SHA1.h"
@@ -219,7 +218,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
time_t now = GameTime::GetGameTime();
time_t now = time(NULL);
if (now < timeWhoCommandAllowed)
return;
timeWhoCommandAllowed = now + 3;
@@ -467,7 +466,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
LogoutRequest(GameTime::GetGameTime());
LogoutRequest(time(NULL));
}
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/)
@@ -818,7 +817,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
return;
// prevent resurrect before 30-sec delay after body release not finished
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime()))
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
return;
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
@@ -1525,7 +1524,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
{
uint32 counter, clientTicks;
recv_data >> counter >> clientTicks;
//uint32 ourTicks = clientTicks + (GameTime::GetGameTimeMS() - _player->m_timeSyncServer);
//uint32 ourTicks = clientTicks + (World::GetGameTimeMS() - _player->m_timeSyncServer);
_player->m_timeSyncClient = clientTicks;
}
@@ -1859,7 +1858,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
#endif
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
data << uint32(GameTime::GetGameTime());
data << uint32(time(NULL));
SendPacket(&data);
}