Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)

This reverts commit 51b8773528.
This commit is contained in:
Nefertumm
2019-02-15 15:14:49 -03:00
committed by GitHub
parent 23e7ae6a2f
commit c15206fc15
108 changed files with 509 additions and 933 deletions

View File

@@ -10,7 +10,6 @@
#include "BattlefieldWG.h"
#include "ObjectMgr.h"
#include "GameTime.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
@@ -889,7 +888,7 @@ void BattlefieldWG::FillInitialWorldStates(WorldPacket& data)
data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime() ? 1 : 0);
for (uint32 i = 0; i < 2; ++i)
data << ClockWorldState[i] << uint32(GameTime::GetGameTime() + (m_Timer / 1000));
data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000));
data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H);