mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
feat(Core/Packets): rework HandleWhoOpcode (#8863)
This commit is contained in:
@@ -22,8 +22,8 @@
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#include "Chat.h"
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#include "Common.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "DBCEnums.h"
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#include "DatabaseEnv.h"
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#include "GameObjectAI.h"
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#include "GossipDef.h"
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#include "Group.h"
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@@ -45,10 +45,11 @@
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#include "Spell.h"
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#include "UpdateData.h"
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#include "Vehicle.h"
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#include "WhoListCacheMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "zlib.h"
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#include <zlib.h>
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#ifdef ELUNA
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#include "LuaEngine.h"
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@@ -211,70 +212,67 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
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time_t now = time(nullptr);
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if (now < timeWhoCommandAllowed)
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return;
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timeWhoCommandAllowed = now + 3;
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uint32 matchCount = 0;
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uint32 matchcount = 0;
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uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount;
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std::array<uint32, 10> zoneids = {}; // 10 is client limit
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std::string packetPlayerName, packetGuildName;
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uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
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uint32 zoneids[10]; // 10 is client limit
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std::string player_name, guild_name;
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recvData >> levelMin; // maximal player level, default 0
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recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL)
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recvData >> packetPlayerName; // player name, case sensitive...
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recvData >> level_min; // maximal player level, default 0
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recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
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recvData >> player_name; // player name, case sensitive...
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recvData >> packetGuildName; // guild name, case sensitive...
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recvData >> guild_name; // guild name, case sensitive...
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recvData >> racemask; // race mask
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recvData >> classmask; // class mask
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recvData >> zonesCount; // zones count, client limit = 10 (2.0.10)
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recvData >> racemask; // race mask
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recvData >> classmask; // class mask
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recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
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if (zones_count > 10)
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if (zonesCount > 10)
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return; // can't be received from real client or broken packet
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for (uint32 i = 0; i < zones_count; ++i)
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for (uint32 i = 0; i < zonesCount; ++i)
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{
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uint32 temp;
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recvData >> temp; // zone id, 0 if zone is unknown...
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recvData >> temp; // zone id, 0 if zone is unknown...
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zoneids[i] = temp;
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LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]);
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FMT_LOG_DEBUG("network.who", "Zone {}: {}", i, zoneids[i]);
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}
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recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
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recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10)
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if (str_count > 4)
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if (strCount > 4)
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return; // can't be received from real client or broken packet
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LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
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FMT_LOG_DEBUG("network.who", "Minlvl {}, maxlvl {}, name {}, guild {}, racemask {}, classmask {}, zones {}, strings {}",
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levelMin, levelMax, packetPlayerName, packetGuildName, racemask, classmask, zonesCount, strCount);
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std::wstring str[4]; // 4 is client limit
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for (uint32 i = 0; i < str_count; ++i)
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for (uint32 i = 0; i < strCount; ++i)
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{
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std::string temp;
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recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
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recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
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if (!Utf8toWStr(temp, str[i]))
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continue;
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wstrToLower(str[i]);
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LOG_DEBUG("network", "String %u: %s", i, temp.c_str());
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FMT_LOG_DEBUG("network.who", "String {}: {}", i, temp);
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}
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std::wstring wplayer_name;
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std::wstring wguild_name;
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if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
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std::wstring wpacketPlayerName;
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std::wstring wpacketGuildName;
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if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName)))
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return;
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wstrToLower(wplayer_name);
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wstrToLower(wguild_name);
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// client send in case not set max level value 100 but Trinity supports 255 max level,
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wstrToLower(wpacketPlayerName);
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wstrToLower(wpacketGuildName);;
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// client send in case not set max level value 100 but Acore supports 255 max level,
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// update it to show GMs with characters after 100 level
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if (level_max >= MAX_LEVEL)
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level_max = STRONG_MAX_LEVEL;
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if (levelMax >= MAX_LEVEL)
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levelMax = STRONG_MAX_LEVEL;
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uint32 team = _player->GetTeamId();
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uint32 security = GetSecurity();
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@@ -282,126 +280,138 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
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uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
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uint32 displaycount = 0;
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WorldPacket data(SMSG_WHO, 50); // guess size
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data << uint32(matchcount); // placeholder, count of players matching criteria
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data << uint32(displaycount); // placeholder, count of players displayed
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WorldPacket data(SMSG_WHO, 50); // guess size
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data << uint32(matchCount); // placeholder, count of players matching criteria
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data << uint32(displaycount); // placeholder, count of players displayed
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std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
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for (auto const& target : sWhoListCacheMgr->GetWhoList())
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{
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if (AccountMgr::IsPlayerAccount(security))
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{
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// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
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if (itr->second->GetTeamId() != team && !allowTwoSideWhoList)
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if (target.GetTeamId() != team && !allowTwoSideWhoList)
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{
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continue;
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}
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// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
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if ((itr->second->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)))
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if (target.GetSecurity() > AccountTypes(gmLevelInWhoList))
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{
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continue;
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}
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}
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//do not process players which are not in world
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if (!(itr->second->IsInWorld()))
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continue;
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// check if target is globally visible for player
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if (!(itr->second->IsVisibleGloballyFor(_player)))
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if ((_player->GetGUID() != target.GetGuid() && !target.IsVisible()) &&
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(AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) || target.GetSecurity() > _player->GetSession()->GetSecurity()))
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{
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continue;
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}
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// check if target's level is in level range
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uint8 lvl = itr->second->getLevel();
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if (lvl < level_min || lvl > level_max)
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uint8 lvl = target.GetLevel();
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if (lvl < levelMin || lvl > levelMax)
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{
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continue;
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}
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// check if class matches classmask
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uint32 class_ = itr->second->getClass();
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uint8 class_ = target.GetClass();
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if (!(classmask & (1 << class_)))
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{
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continue;
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}
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// check if race matches racemask
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uint32 race = itr->second->getRace();
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uint32 race = target.GetRace();
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if (!(racemask & (1 << race)))
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continue;
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uint32 pzoneid = itr->second->GetZoneId();
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uint8 gender = itr->second->getGender();
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bool z_show = true;
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for (uint32 i = 0; i < zones_count; ++i)
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{
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if (zoneids[i] == pzoneid)
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continue;
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}
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uint32 playerZoneId = target.GetZoneId();
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uint8 gender = target.GetGender();
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bool showZones = true;
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for (uint32 i = 0; i < zonesCount; ++i)
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{
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if (zoneids[i] == playerZoneId)
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{
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z_show = true;
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showZones = true;
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break;
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}
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z_show = false;
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showZones = false;
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}
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if (!z_show)
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continue;
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std::string pname = itr->second->GetName();
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std::wstring wpname;
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if (!Utf8toWStr(pname, wpname))
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if (!showZones)
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{
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continue;
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wstrToLower(wpname);
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}
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if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
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std::wstring const& wideplayername = target.GetWidePlayerName();
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if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos))
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{
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continue;
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}
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std::string gname = sGuildMgr->GetGuildNameById(itr->second->GetGuildId());
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std::wstring wgname;
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if (!Utf8toWStr(gname, wgname))
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continue;
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wstrToLower(wgname);
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if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
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std::wstring const& wideguildname = target.GetWideGuildName();
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if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos))
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{
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continue;
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}
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std::string aname;
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if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(itr->second->GetZoneId()))
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if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId))
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{
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aname = areaEntry->area_name[GetSessionDbcLocale()];
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}
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bool s_show = true;
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for (uint32 i = 0; i < str_count; ++i)
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for (uint32 i = 0; i < strCount; ++i)
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{
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if (!str[i].empty())
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{
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if (wgname.find(str[i]) != std::wstring::npos ||
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wpname.find(str[i]) != std::wstring::npos ||
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Utf8FitTo(aname, str[i]))
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if (wideguildname.find(str[i]) != std::wstring::npos ||
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wideplayername.find(str[i]) != std::wstring::npos ||
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Utf8FitTo(aname, str[i]))
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{
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s_show = true;
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break;
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}
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s_show = false;
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}
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}
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if (!s_show)
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{
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continue;
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}
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// 49 is maximum player count sent to client - can be overridden
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// through config, but is unstable
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if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO_LIST_RETURN))
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if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO_LIST_RETURN))
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{
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continue;
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}
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data << pname; // player name
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data << gname; // guild name
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data << target.GetPlayerName(); // player name
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data << target.GetGuildName(); // guild name
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data << uint32(lvl); // player level
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data << uint32(class_); // player class
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data << uint32(race); // player race
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data << uint8(gender); // player gender
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data << uint32(pzoneid); // player zone id
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data << uint32(playerZoneId); // player zone id
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++displaycount;
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}
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data.put(0, displaycount); // insert right count, count displayed
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data.put(4, matchcount); // insert right count, count of matches
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data.put(4, matchCount); // insert right count, count of matches
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SendPacket(&data);
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// LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
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FMT_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
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}
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void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
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