Scripts/Spells: Suppression Aura should not hit stealthed units. (#11270)

* Scripts/Spells: Suppression Aura should not hit stealthed units.

Fixes #11249

* Update.

* Update data/sql/updates/pending_db_world/rev_1648996451912542300.sql

Co-authored-by: Nefertumm <nefertum.dev@protonmail.com>
This commit is contained in:
UltraNix
2022-04-07 18:28:12 +02:00
committed by GitHub
parent f2a81d3e54
commit c047311788
2 changed files with 26 additions and 0 deletions

View File

@@ -21,6 +21,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "blackwing_lair.h"
#include "SpellScript.h"
enum Say
{
@@ -247,8 +248,28 @@ class go_suppression_device : public GameObjectScript
}
};
class spell_suppression_aura : public SpellScript
{
PrepareSpellScript(spell_suppression_aura);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if([&](WorldObject* target) -> bool
{
Unit* unit = target->ToUnit();
return !unit || unit->HasAuraType(SPELL_AURA_MOD_STEALTH);
});
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_suppression_aura::FilterTargets, EFFECT_ALL, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
void AddSC_boss_broodlord()
{
new boss_broodlord();
new go_suppression_device();
RegisterSpellScript(spell_suppression_aura);
}