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refactor(Core/Spell): Move some SpellImmune from script to db (#4381)
* refactor(Core/Spell): Move some SpellImmune from script to db
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@@ -225,7 +225,6 @@ public:
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->LoadEquipment(0, true);
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me->RemoveAllAuras();
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ALL, true);
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summons.DespawnAll();
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}
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}
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