refactor(Core/Spell): Move some SpellImmune from script to db (#4381)

* refactor(Core/Spell): Move some SpellImmune from script to db
This commit is contained in:
Kitzunu
2021-02-06 00:57:51 +01:00
committed by GitHub
parent 158b1bcf73
commit bfcc3c6f87
7 changed files with 15 additions and 18 deletions

View File

@@ -410,7 +410,6 @@ public:
ElementalOne->CombatStart(target);
ElementalOne->setFaction(me->getFaction());
ElementalOne->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
ElementalOne->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
ElementalOne->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
}
@@ -425,7 +424,6 @@ public:
ElementalTwo->CombatStart(target);
ElementalTwo->setFaction(me->getFaction());
ElementalTwo->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
ElementalTwo->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
ElementalTwo->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
}
@@ -440,7 +438,6 @@ public:
ElementalThree->CombatStart(target);
ElementalThree->setFaction(me->getFaction());
ElementalThree->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
ElementalThree->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
ElementalThree->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
}
@@ -455,7 +452,6 @@ public:
ElementalFour->CombatStart(target);
ElementalFour->setFaction(me->getFaction());
ElementalFour->SetUnitMovementFlags(MOVEMENTFLAG_ROOT);
ElementalFour->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
ElementalFour->SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, 0);
}

View File

@@ -206,8 +206,6 @@ public:
void Reset() override
{
FireboltTimer = 2000;
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
void EnterCombat(Unit* /*who*/) override { }

View File

@@ -225,7 +225,6 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->LoadEquipment(0, true);
me->RemoveAllAuras();
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ALL, true);
summons.DespawnAll();
}
}