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feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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@@ -412,7 +412,7 @@ public:
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vezax->AI()->DoAction(1);
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}
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void IsSummonedBy(Unit* /*summoner*/) override
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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Talk(SAY_EMOTE_VAPORS);
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}
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