feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)

Co-authored-by: jackpoz <giacomopoz@gmail.com>
This commit is contained in:
Skjalf
2023-01-29 09:44:33 -03:00
committed by GitHub
parent 4ecf96c379
commit bf30c66ba4
44 changed files with 191 additions and 95 deletions

View File

@@ -34,6 +34,7 @@
#include "DisableMgr.h"
#include "DynamicVisibility.h"
#include "Formulas.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
@@ -18081,9 +18082,19 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
}
if (TempSummon* summon = creature->ToTempSummon())
if (Unit* summoner = summon->GetSummonerUnit())
if (summoner->ToCreature() && summoner->IsAIEnabled)
{
if (WorldObject* summoner = summon->GetSummoner())
{
if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled)
{
summoner->ToCreature()->AI()->SummonedCreatureDies(creature, killer);
}
else if (summoner->ToGameObject() && summoner->ToGameObject()->AI())
{
summoner->ToGameObject()->AI()->SummonedCreatureDies(creature, killer);
}
}
}
// Dungeon specific stuff, only applies to players killing creatures
if (creature->GetInstanceId())