Merge branch 'master' into Playerbot

# Conflicts:
#	src/server/game/Entities/Player/Player.h
This commit is contained in:
郑佩茹
2023-03-16 10:00:13 -06:00
325 changed files with 12322 additions and 7378 deletions

View File

@@ -363,6 +363,13 @@ public:
return false;
}
if (sObjectMgr->IsProfanityName(newName))
{
handler->SendSysMessage(LANG_PROFANITY_NAME);
handler->SetSentErrorMessage(true);
return false;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->SetData(0, newName);
PreparedQueryResult result = CharacterDatabase.Query(stmt);

View File

@@ -100,7 +100,7 @@ public:
return false;
}
if (sObjectMgr->IsReservedName(guildName) || !sObjectMgr->IsValidCharterName(guildName))
if (sObjectMgr->IsReservedName(guildName) || sObjectMgr->IsProfanityName(guildName) || !sObjectMgr->IsValidCharterName(guildName))
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);

View File

@@ -143,6 +143,7 @@ public:
{ "quest_template", HandleReloadQuestTemplateCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "reference_loot_template", HandleReloadLootTemplatesReferenceCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "reserved_name", HandleReloadReservedNameCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "profanity_name", HandleReloadProfanityNameCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "reputation_reward_rate", HandleReloadReputationRewardRateCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "reputation_spillover_template", HandleReloadReputationRewardRateCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "skill_discovery_template", HandleReloadSkillDiscoveryTemplateCommand, SEC_ADMINISTRATOR, Console::Yes },
@@ -204,6 +205,7 @@ public:
HandleReloadMailServerTemplateCommand(handler);
HandleReloadCommandCommand(handler);
HandleReloadReservedNameCommand(handler);
HandleReloadProfanityNameCommand(handler);
HandleReloadAcoreStringCommand(handler);
HandleReloadGameTeleCommand(handler);
HandleReloadCreatureMovementOverrideCommand(handler);
@@ -779,9 +781,17 @@ public:
static bool HandleReloadReservedNameCommand(ChatHandler* handler)
{
LOG_INFO("server.loading", "Loading ReservedNames... (`reserved_name`)");
LOG_INFO("server.loading", "Re-Loading `reserved_player` Table!");
sObjectMgr->LoadReservedPlayersNames();
handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
handler->SendGlobalGMSysMessage("DB table `reserved_name` reloaded.");
return true;
}
static bool HandleReloadProfanityNameCommand(ChatHandler* handler)
{
LOG_INFO("server.loading", "Re-Loading `profanity_player` Table!");
sObjectMgr->LoadProfanityPlayersNames();
handler->SendGlobalGMSysMessage("DB table `profanity_player` reloaded.");
return true;
}