mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 10:30:27 +00:00
refactor(Scripts/CavernsOfTime): Mass struct/model update (#16268)
init
This commit is contained in:
@@ -19,29 +19,27 @@
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#include "ScriptedCreature.h"
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#include "old_hillsbrad.h"
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enum CaptainSkarloc
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enum Text
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{
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SAY_ENTER = 0,
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SAY_TAUNT = 1,
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SAY_SLAY = 2,
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SAY_DEATH = 3,
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SAY_ENTER = 0,
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SAY_TAUNT = 1,
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SAY_SLAY = 2,
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SAY_DEATH = 3
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};
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SPELL_HOLY_LIGHT = 29427,
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SPELL_CLEANSE = 29380,
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SPELL_HAMMER_OF_JUSTICE = 13005,
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SPELL_HOLY_SHIELD = 31904,
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SPELL_DEVOTION_AURA = 8258,
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SPELL_CONSECRATION = 38385,
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enum Spells
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{
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SPELL_HOLY_LIGHT = 29427,
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SPELL_CLEANSE = 29380,
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SPELL_HAMMER_OF_JUSTICE = 13005,
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SPELL_HOLY_SHIELD = 31904,
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SPELL_DEVOTION_AURA = 8258,
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SPELL_CONSECRATION = 38385
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};
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WAYPOINTS_COUNT = 4,
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EVENT_INITIAL_TALK = 1,
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EVENT_START_FIGHT = 2,
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EVENT_SPELL_CLEANSE = 10,
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EVENT_SPELL_HAMMER = 11,
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EVENT_SPELL_HOLY_LIGHT = 12,
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EVENT_SPELL_HOLY_SHIELD = 13,
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EVENT_SPELL_CONSECRATION = 14
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enum Misc
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{
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WAYPOINTS_COUNT = 4
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};
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const Position startPath[WAYPOINTS_COUNT] =
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@@ -52,172 +50,174 @@ const Position startPath[WAYPOINTS_COUNT] =
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{2058.77f, 236.04f, 63.92f, 0.0f}
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};
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class boss_captain_skarloc : public CreatureScript
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struct boss_captain_skarloc : public BossAI
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{
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public:
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boss_captain_skarloc() : CreatureScript("boss_captain_skarloc") { }
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CreatureAI* GetAI(Creature* creature) const override
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boss_captain_skarloc(Creature* creature) : BossAI(creature, DATA_CAPTAIN_SKARLOC), summons(me)
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{
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return GetOldHillsbradAI<boss_captain_skarlocAI>(creature);
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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struct boss_captain_skarlocAI : public ScriptedAI
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SummonList summons;
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void Reset() override
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{
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boss_captain_skarlocAI(Creature* creature) : ScriptedAI(creature), summons(me) { }
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_Reset();
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summons.DespawnAll();
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}
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EventMap events;
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SummonList summons;
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void Reset() override
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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if (Creature* thrall = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_THRALL_GUID)))
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{
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events.Reset();
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summons.DespawnAll();
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thrall->AI()->JustSummoned(summon);
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}
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summon->SetImmuneToAll(true);
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if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
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return;
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void JustSummoned(Creature* summon) override
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if (summons.size() == 1)
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{
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summons.Summon(summon);
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if (Creature* thrall = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_THRALL_GUID)))
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thrall->AI()->JustSummoned(summon);
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summon->SetImmuneToAll(true);
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if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
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return;
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if (summons.size() == 1)
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summon->GetMotionMaster()->MovePoint(0, 2060.788f, 237.301f, 63.999f);
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else
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summon->GetMotionMaster()->MovePoint(0, 2056.870f, 234.853f, 63.839f);
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summon->GetMotionMaster()->MovePoint(0, 2060.788f, 237.301f, 63.999f);
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}
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void InitializeAI() override
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else
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{
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ScriptedAI::InitializeAI();
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Movement::PointsArray path;
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path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
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for (uint8 i = 0; i < WAYPOINTS_COUNT; ++i)
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path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
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me->GetMotionMaster()->MoveSplinePath(&path);
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me->SetImmuneToAll(true);
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me->Mount(SKARLOC_MOUNT_MODEL);
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summon->GetMotionMaster()->MovePoint(0, 2056.870f, 234.853f, 63.839f);
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}
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}
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void MovementInform(uint32 type, uint32 id) override
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void InitializeAI() override
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{
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ScriptedAI::InitializeAI();
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Movement::PointsArray path;
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path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
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for (uint8 i = 0; i < WAYPOINTS_COUNT; ++i)
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{
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if (type != ESCORT_MOTION_TYPE)
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return;
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path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
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}
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me->GetMotionMaster()->MoveSplinePath(&path);
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me->SetImmuneToAll(true);
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me->Mount(SKARLOC_MOUNT_MODEL);
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}
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// Xinef: we can rely here on internal counting
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if (id == 1)
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type != ESCORT_MOTION_TYPE)
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return;
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// Xinef: we can rely here on internal counting
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if (id == 1)
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{
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me->SummonCreature(NPC_DURNHOLDE_MAGE, 2038.549f, 273.303f, 63.420f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
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me->SummonCreature(NPC_DURNHOLDE_VETERAN, 2032.810f, 269.416f, 63.561f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
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}
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else if (id == 2)
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{
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me->Dismount();
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me->SetWalk(true);
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for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
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{
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me->SummonCreature(NPC_DURNHOLDE_MAGE, 2038.549f, 273.303f, 63.420f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
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me->SummonCreature(NPC_DURNHOLDE_VETERAN, 2032.810f, 269.416f, 63.561f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
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}
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else if (id == 2)
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{
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me->Dismount();
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me->SetWalk(true);
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for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
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summon->SetWalk(true);
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if (Creature* mount = me->SummonCreature(NPC_SKARLOC_MOUNT, 2049.12f, 252.31f, 62.855f, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
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{
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mount->SetImmuneToNPC(true);
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mount->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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summon->SetWalk(true);
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}
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}
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if (me->movespline->Finalized())
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if (Creature* mount = me->SummonCreature(NPC_SKARLOC_MOUNT, 2049.12f, 252.31f, 62.855f, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
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{
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Talk(SAY_ENTER, 500ms);
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mount->SetImmuneToNPC(true);
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mount->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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}
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}
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me->m_Events.AddEventAtOffset([this]()
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if (me->movespline->Finalized())
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{
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Talk(SAY_ENTER, 500ms);
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me->m_Events.AddEventAtOffset([this]()
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{
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me->SetImmuneToAll(false);
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me->SetInCombatWithZone();
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for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
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{
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me->SetImmuneToAll(false);
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me->SetInCombatWithZone();
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for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
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{
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
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if (summon->GetEntry() != NPC_SKARLOC_MOUNT)
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{
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if (summon->GetEntry() != NPC_SKARLOC_MOUNT)
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{
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summon->SetImmuneToAll(false);
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summon->SetInCombatWithZone();
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}
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summon->SetImmuneToAll(false);
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summon->SetInCombatWithZone();
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}
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}
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}, 8s);
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}
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}
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}, 8s);
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}
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}
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void JustEngagedWith(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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DoCastSelf(SPELL_DEVOTION_AURA);
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scheduler.Schedule(15s, [this](TaskContext context)
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{
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me->CastSpell(me, SPELL_DEVOTION_AURA, true);
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events.ScheduleEvent(EVENT_SPELL_HOLY_LIGHT, 15000);
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events.ScheduleEvent(EVENT_SPELL_CLEANSE, 6000);
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events.ScheduleEvent(EVENT_SPELL_HAMMER, 20000);
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events.ScheduleEvent(EVENT_SPELL_HOLY_SHIELD, 10000);
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if (IsHeroic())
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events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 1000);
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}
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void KilledUnit(Unit* /*victim*/) override
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DoCastSelf(SPELL_HOLY_LIGHT);
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context.Repeat(20s);
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}).Schedule(6s, [this](TaskContext context)
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{
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_SKARLOC_KILLED);
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me->GetInstanceScript()->SetData(DATA_THRALL_ADD_FLAG, 0);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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if (roll_chance_i(33))
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{
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case EVENT_SPELL_HOLY_LIGHT:
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me->CastSpell(me, SPELL_HOLY_LIGHT, false);
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events.ScheduleEvent(EVENT_SPELL_HOLY_LIGHT, 20000);
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break;
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case EVENT_SPELL_CLEANSE:
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if (roll_chance_i(33))
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Talk(SAY_TAUNT);
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me->CastSpell(me, SPELL_CLEANSE, false);
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events.ScheduleEvent(EVENT_SPELL_CLEANSE, 10000);
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break;
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case EVENT_SPELL_HAMMER:
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me->CastSpell(me->GetVictim(), SPELL_HAMMER_OF_JUSTICE, false);
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events.ScheduleEvent(EVENT_SPELL_HAMMER, 30000);
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break;
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case EVENT_SPELL_HOLY_SHIELD:
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me->CastSpell(me, SPELL_HOLY_SHIELD, false);
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events.ScheduleEvent(SPELL_HOLY_SHIELD, 30000);
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break;
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case EVENT_SPELL_CONSECRATION:
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me->CastSpell(me, SPELL_CONSECRATION, false);
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events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 20000);
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break;
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Talk(SAY_TAUNT);
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}
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DoCastSelf(SPELL_CLEANSE);
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context.Repeat(10s);
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}).Schedule(20s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_HAMMER_OF_JUSTICE);
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context.Repeat(30s);
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}).Schedule(10s, [this](TaskContext context)
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{
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DoCastSelf(SPELL_HOLY_SHIELD);
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context.Repeat(30s);
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});
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DoMeleeAttackIfReady();
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if (IsHeroic())
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{
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scheduler.Schedule(1s, [this](TaskContext context)
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{
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DoCastSelf(SPELL_CONSECRATION);
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context.Repeat(20s);
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});
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}
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};
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_SKARLOC_KILLED);
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me->GetInstanceScript()->SetData(DATA_THRALL_ADD_FLAG, 0);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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DoMeleeAttackIfReady();
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}
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};
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void AddSC_boss_captain_skarloc()
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{
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new boss_captain_skarloc();
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RegisterOldHillsbradCreatureAI(boss_captain_skarloc);
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}
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@@ -19,107 +19,98 @@
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#include "ScriptedCreature.h"
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#include "old_hillsbrad.h"
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enum EpochHunter
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enum Text
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{
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SAY_AGGRO = 5,
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SAY_SLAY = 6,
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SAY_BREATH = 7,
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SAY_DEATH = 8,
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SPELL_SAND_BREATH = 31914,
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SPELL_IMPENDING_DEATH = 31916,
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SPELL_MAGIC_DISRUPTION_AURA = 33834,
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SPELL_WING_BUFFET = 31475,
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EVENT_SPELL_SAND_BREATH = 1,
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EVENT_SPELL_IMPENDING_DEATH = 2,
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EVENT_SPELL_DISRUPTION = 3,
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EVENT_SPELL_WING_BUFFET = 4
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SAY_AGGRO = 5,
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SAY_SLAY = 6,
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SAY_BREATH = 7,
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SAY_DEATH = 8
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};
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class boss_epoch_hunter : public CreatureScript
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enum Spells
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{
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public:
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boss_epoch_hunter() : CreatureScript("boss_epoch_hunter") { }
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SPELL_SAND_BREATH = 31914,
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SPELL_IMPENDING_DEATH = 31916,
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SPELL_MAGIC_DISRUPTION_AURA = 33834,
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SPELL_WING_BUFFET = 31475
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};
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CreatureAI* GetAI(Creature* creature) const override
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struct boss_epoch_hunter : public BossAI
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{
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boss_epoch_hunter(Creature* creature) : BossAI(creature, DATA_EPOCH_HUNTER)
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{
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return GetOldHillsbradAI<boss_epoch_hunterAI>(creature);
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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struct boss_epoch_hunterAI : public ScriptedAI
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void Reset() override
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{
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boss_epoch_hunterAI(Creature* creature) : ScriptedAI(creature) { }
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_Reset();
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}
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EventMap events;
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void Reset() override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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scheduler.Schedule(8s, [this](TaskContext context)
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{
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_SAND_BREATH, 8000);
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events.ScheduleEvent(EVENT_SPELL_IMPENDING_DEATH, 2000);
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events.ScheduleEvent(EVENT_SPELL_DISRUPTION, 20000);
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events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 14000);
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* killer) override
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{
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if (killer && killer == me)
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return;
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Talk(SAY_DEATH);
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me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_EPOCH_KILLED);
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if (Creature* taretha = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_TARETHA_GUID)))
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taretha->AI()->DoAction(me->GetEntry());
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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||||
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||||
events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
|
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return;
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||||
|
||||
switch (events.ExecuteEvent())
|
||||
if (roll_chance_i(50))
|
||||
{
|
||||
case EVENT_SPELL_SAND_BREATH:
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_BREATH);
|
||||
me->CastSpell(me->GetVictim(), SPELL_SAND_BREATH, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_SAND_BREATH, 20000);
|
||||
break;
|
||||
case EVENT_SPELL_IMPENDING_DEATH:
|
||||
me->CastSpell(me->GetVictim(), SPELL_IMPENDING_DEATH, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_IMPENDING_DEATH, 30000);
|
||||
break;
|
||||
case EVENT_SPELL_WING_BUFFET:
|
||||
me->CastSpell(me, SPELL_WING_BUFFET, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 30000);
|
||||
break;
|
||||
case EVENT_SPELL_DISRUPTION:
|
||||
me->CastSpell(me, SPELL_MAGIC_DISRUPTION_AURA, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_DISRUPTION, 30000);
|
||||
break;
|
||||
Talk(SAY_BREATH);
|
||||
}
|
||||
DoCastVictim(SPELL_SAND_BREATH);
|
||||
context.Repeat(20s);
|
||||
}).Schedule(2s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_IMPENDING_DEATH);
|
||||
context.Repeat(30s);
|
||||
}).Schedule(20s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_MAGIC_DISRUPTION_AURA);
|
||||
context.Repeat(30s);
|
||||
}).Schedule(14s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_WING_BUFFET);
|
||||
context.Repeat(30s);
|
||||
});
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
if (killer && killer == me)
|
||||
return;
|
||||
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_EPOCH_KILLED);
|
||||
if (Creature* taretha = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_TARETHA_GUID)))
|
||||
{
|
||||
taretha->AI()->DoAction(me->GetEntry());
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
scheduler.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_epoch_hunter()
|
||||
{
|
||||
new boss_epoch_hunter();
|
||||
RegisterOldHillsbradCreatureAI(boss_epoch_hunter);
|
||||
}
|
||||
|
||||
@@ -21,159 +21,151 @@
|
||||
#include "SmartScriptMgr.h"
|
||||
#include "old_hillsbrad.h"
|
||||
|
||||
enum LieutenantDrake
|
||||
enum Text
|
||||
{
|
||||
SAY_ENTER = 0,
|
||||
SAY_AGGRO = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_MORTAL = 3,
|
||||
SAY_SHOUT = 4,
|
||||
SAY_DEATH = 5,
|
||||
|
||||
SPELL_WHIRLWIND = 31909,
|
||||
SPELL_EXPLODING_SHOT = 33792,
|
||||
SPELL_HAMSTRING = 9080,
|
||||
SPELL_MORTAL_STRIKE = 31911,
|
||||
SPELL_FRIGHTENING_SHOUT = 33789,
|
||||
|
||||
EVENT_WHIRLWIND = 1,
|
||||
EVENT_FRIGHTENING_SHOUT = 2,
|
||||
EVENT_MORTAL_STRIKE = 3,
|
||||
EVENT_HAMSTRING = 4,
|
||||
EVENT_EXPLODING_SHOT = 5
|
||||
SAY_ENTER = 0,
|
||||
SAY_AGGRO = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_MORTAL = 3,
|
||||
SAY_SHOUT = 4,
|
||||
SAY_DEATH = 5
|
||||
};
|
||||
|
||||
class boss_lieutenant_drake : public CreatureScript
|
||||
enum Spells
|
||||
{
|
||||
public:
|
||||
boss_lieutenant_drake() : CreatureScript("boss_lieutenant_drake") { }
|
||||
SPELL_WHIRLWIND = 31909,
|
||||
SPELL_EXPLODING_SHOT = 33792,
|
||||
SPELL_HAMSTRING = 9080,
|
||||
SPELL_MORTAL_STRIKE = 31911,
|
||||
SPELL_FRIGHTENING_SHOUT = 33789
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
struct boss_lieutenant_drake : public BossAI
|
||||
{
|
||||
boss_lieutenant_drake(Creature* creature) : BossAI(creature, DATA_LIEUTENANT_DRAKE)
|
||||
{
|
||||
return GetOldHillsbradAI<boss_lieutenant_drakeAI>(creature);
|
||||
scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||
});
|
||||
}
|
||||
|
||||
struct boss_lieutenant_drakeAI : public ScriptedAI
|
||||
void InitializeAI() override
|
||||
{
|
||||
boss_lieutenant_drakeAI(Creature* creature) : ScriptedAI(creature)
|
||||
runSecondPath = false;
|
||||
pathId = me->GetEntry() * 10;
|
||||
me->GetMotionMaster()->MovePath(pathId, false);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
scheduler.Schedule(4s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_WHIRLWIND);
|
||||
context.Repeat(25s);
|
||||
}).Schedule(14s, [this](TaskContext context)
|
||||
{
|
||||
if (roll_chance_i(40))
|
||||
{
|
||||
Talk(SAY_SHOUT);
|
||||
}
|
||||
DoCastSelf(SPELL_FRIGHTENING_SHOUT);
|
||||
context.Repeat(25s);
|
||||
}).Schedule(9s, [this](TaskContext context)
|
||||
{
|
||||
if (roll_chance_i(40))
|
||||
{
|
||||
Talk(SAY_MORTAL);
|
||||
}
|
||||
DoCastVictim(SPELL_MORTAL_STRIKE);
|
||||
context.Repeat(10s);
|
||||
}).Schedule(18s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_HAMSTRING);
|
||||
context.Repeat(25s);
|
||||
}).Schedule(1s, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f))
|
||||
{
|
||||
DoCast(target, SPELL_EXPLODING_SHOT);
|
||||
}
|
||||
context.Repeat(25s);
|
||||
});
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
if (InstanceScript* instance = me->GetInstanceScript())
|
||||
{
|
||||
instance->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_DRAKE_KILLED);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 point) override
|
||||
{
|
||||
if (type != WAYPOINT_MOTION_TYPE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
if (pathId == me->GetEntry() * 10)
|
||||
{
|
||||
switch (point)
|
||||
{
|
||||
case 7:
|
||||
Talk(SAY_ENTER);
|
||||
break;
|
||||
case 10:
|
||||
pathId = (me->GetEntry() * 10) + 1;
|
||||
runSecondPath = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (runSecondPath)
|
||||
{
|
||||
runSecondPath = false;
|
||||
pathId = me->GetEntry() * 10;
|
||||
me->GetMotionMaster()->MovePath(pathId, false);
|
||||
me->GetMotionMaster()->MovePath(pathId, true);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
scheduler.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 4000);
|
||||
events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, 14000);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 9000);
|
||||
events.ScheduleEvent(EVENT_HAMSTRING, 18000);
|
||||
events.ScheduleEvent(EVENT_EXPLODING_SHOT, 1000);
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
if (InstanceScript* instance = me->GetInstanceScript())
|
||||
instance->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_DRAKE_KILLED);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 point) override
|
||||
{
|
||||
if (type != WAYPOINT_MOTION_TYPE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (pathId == me->GetEntry() * 10)
|
||||
{
|
||||
switch (point)
|
||||
{
|
||||
case 7:
|
||||
Talk(SAY_ENTER);
|
||||
break;
|
||||
case 10:
|
||||
pathId = (me->GetEntry() * 10) + 1;
|
||||
runSecondPath = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (runSecondPath)
|
||||
{
|
||||
runSecondPath = false;
|
||||
me->GetMotionMaster()->MovePath(pathId, true);
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_WHIRLWIND:
|
||||
me->CastSpell(me, SPELL_WHIRLWIND, false);
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 25000);
|
||||
break;
|
||||
case EVENT_EXPLODING_SHOT:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f))
|
||||
me->CastSpell(target, SPELL_EXPLODING_SHOT, false);
|
||||
events.ScheduleEvent(EVENT_EXPLODING_SHOT, 25000);
|
||||
break;
|
||||
case EVENT_MORTAL_STRIKE:
|
||||
if (roll_chance_i(40))
|
||||
Talk(SAY_MORTAL);
|
||||
me->CastSpell(me->GetVictim(), SPELL_MORTAL_STRIKE, false);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 10000);
|
||||
break;
|
||||
case EVENT_FRIGHTENING_SHOUT:
|
||||
if (roll_chance_i(40))
|
||||
Talk(SAY_SHOUT);
|
||||
me->CastSpell(me, SPELL_FRIGHTENING_SHOUT, false);
|
||||
events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, 25000);
|
||||
break;
|
||||
case EVENT_HAMSTRING:
|
||||
me->CastSpell(me->GetVictim(), SPELL_HAMSTRING, false);
|
||||
events.ScheduleEvent(EVENT_HAMSTRING, 25000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events;
|
||||
uint32 pathId;
|
||||
bool runSecondPath;
|
||||
};
|
||||
private:
|
||||
uint32 pathId;
|
||||
bool runSecondPath;
|
||||
};
|
||||
|
||||
void AddSC_boss_lieutenant_drake()
|
||||
{
|
||||
new boss_lieutenant_drake();
|
||||
RegisterOldHillsbradCreatureAI(boss_lieutenant_drake);
|
||||
}
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
enum DataIds
|
||||
{
|
||||
DATA_ESCORT_PROGRESS = 0,
|
||||
DATA_LIEUTENANT_DRAKE = 1,
|
||||
DATA_CAPTAIN_SKARLOC = 2,
|
||||
DATA_EPOCH_HUNTER = 3,
|
||||
|
||||
DATA_BOMBS_PLACED = 10,
|
||||
DATA_THRALL_REPOSITION = 11,
|
||||
@@ -95,4 +98,6 @@ inline AI* GetOldHillsbradAI(T* obj)
|
||||
return GetInstanceAI<AI>(obj, OldHillsbradScriptName);
|
||||
}
|
||||
|
||||
#define RegisterOldHillsbradCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetOldHillsbradAI)
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,14 +19,17 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_black_morass.h"
|
||||
|
||||
enum Enums
|
||||
enum Text
|
||||
{
|
||||
SAY_AGGRO = 1,
|
||||
SAY_BANISH = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4,
|
||||
EMOTE_FRENZY = 5,
|
||||
EMOTE_FRENZY = 5
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CLEAVE = 40504,
|
||||
SPELL_TIME_STOP = 31422,
|
||||
SPELL_ENRAGE = 37605,
|
||||
|
||||
@@ -19,19 +19,21 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_black_morass.h"
|
||||
|
||||
enum Enums
|
||||
enum Text
|
||||
{
|
||||
SAY_AGGRO = 1,
|
||||
SAY_BANISH = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4,
|
||||
SAY_DEATH = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_ARCANE_BLAST = 31457,
|
||||
SPELL_ARCANE_DISCHARGE = 31472,
|
||||
SPELL_TIME_LAPSE = 31467,
|
||||
SPELL_ATTRACTION = 38540,
|
||||
|
||||
SPELL_BANISH_DRAGON_HELPER = 31550,
|
||||
SPELL_BANISH_DRAGON_HELPER = 31550
|
||||
};
|
||||
|
||||
struct boss_chrono_lord_deja : public BossAI
|
||||
|
||||
@@ -19,13 +19,16 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_black_morass.h"
|
||||
|
||||
enum Enums
|
||||
enum Text
|
||||
{
|
||||
SAY_AGGRO = 1,
|
||||
SAY_BANISH = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4,
|
||||
SAY_DEATH = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HASTEN = 31458,
|
||||
SPELL_MORTAL_WOUND = 31464,
|
||||
SPELL_WING_BUFFET = 31475,
|
||||
@@ -46,7 +49,6 @@ struct boss_temporus : public BossAI
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_JustEngagedWith();
|
||||
|
||||
scheduler.Schedule(12s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_HASTEN);
|
||||
@@ -69,7 +71,6 @@ struct boss_temporus : public BossAI
|
||||
context.Repeat(30s);
|
||||
});
|
||||
}
|
||||
|
||||
OwnTalk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
@@ -98,7 +99,6 @@ struct boss_temporus : public BossAI
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user