Revert "fix(Core/Unit): Fix creatures not being able to cast spells d… (#14987)

This commit is contained in:
Skjalf
2023-02-13 08:54:51 -03:00
committed by GitHub
parent 65f031c340
commit bdc70d8219

View File

@@ -17852,13 +17852,6 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
isRewardAllowed = creature->IsDamageEnoughForLootingAndReward();
if (!isRewardAllowed)
creature->SetLootRecipient(nullptr);
// Call creature just died function
if (CreatureAI* ai = creature->AI())
{
ai->JustDied(killer);
sScriptMgr->OnUnitDeath(creature, killer);
}
}
// pussywizard: remade this if section (player is on the same map
@@ -18081,6 +18074,13 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
if (killer && killer->GetTypeId() == TYPEID_UNIT && killer->IsAIEnabled)
killer->ToCreature()->AI()->KilledUnit(victim);
// Call creature just died function
if (CreatureAI* ai = creature->AI())
{
ai->JustDied(killer);
sScriptMgr->OnUnitDeath(creature, killer);
}
if (TempSummon* summon = creature->ToTempSummon())
{
if (WorldObject* summoner = summon->GetSummoner())