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fix(Core/Movement): Properly updates MOVE_WALK in case of slowing auras. (#7371)
fixed #7301
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@@ -3320,6 +3320,7 @@ void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const* aurApp, uint8
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Unit* target = aurApp->GetTarget();
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target->UpdateSpeed(MOVE_WALK, true);
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target->UpdateSpeed(MOVE_RUN, true);
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target->UpdateSpeed(MOVE_SWIM, true);
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target->UpdateSpeed(MOVE_FLIGHT, true);
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