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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
This commit is contained in:
@@ -56,9 +56,9 @@ public:
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Talk(SAY_DEATH);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000);
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events.ScheduleEvent(EVENT_SAW_BLADE, 20000);
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events.ScheduleEvent(EVENT_SHADOW_POWER, 30000);
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@@ -51,9 +51,9 @@ public:
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{
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boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 15000);
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events.ScheduleEvent(EVENT_JACKHAMMER, 35000);
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events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
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@@ -63,9 +63,9 @@ public:
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{
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boss_mechano_lord_capacitusAI(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { }
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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Talk(YELL_AGGRO);
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events.ScheduleEvent(EVENT_HEADCRACK, 6000);
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events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10000);
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@@ -52,9 +52,9 @@ public:
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{
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boss_nethermancer_sepethreaAI(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) { }
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_FROST_ATTACK, 6000);
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events.ScheduleEvent(EVENT_ARCANE_BLAST, 14000);
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events.ScheduleEvent(EVENT_DRAGONS_BREATH, 18000);
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@@ -158,7 +158,7 @@ public:
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me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, true);
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}
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void EnterCombat(Unit*) override
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void JustEngagedWith(Unit*) override
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{
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events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
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events.ScheduleEvent(EVENT_SPELL_INFERNO, urand(10000, 20000));
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@@ -78,9 +78,9 @@ public:
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Talk(SAY_APPEAR);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_SUMMON, 30000);
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events.ScheduleEvent(EVENT_MANA_TAP, 12000);
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events.ScheduleEvent(EVENT_ARCANE_TORRENT, 16000);
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