refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)

Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
This commit is contained in:
Kitzunu
2023-02-13 21:39:40 +01:00
committed by GitHub
parent fdfa88093e
commit bd6034e1a9
391 changed files with 873 additions and 846 deletions

View File

@@ -117,9 +117,9 @@ public:
me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
}

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@@ -102,10 +102,10 @@ public:
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
me->CallForHelp(105.0f);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);

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@@ -263,9 +263,9 @@ public:
}
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
}
void KilledUnit(Unit* victim) override

View File

@@ -70,10 +70,10 @@ public:
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);