refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)

Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
This commit is contained in:
Kitzunu
2023-02-13 21:39:40 +01:00
committed by GitHub
parent fdfa88093e
commit bd6034e1a9
391 changed files with 873 additions and 846 deletions

View File

@@ -117,9 +117,9 @@ public:
me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
}

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@@ -102,10 +102,10 @@ public:
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
me->CallForHelp(105.0f);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);

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@@ -263,9 +263,9 @@ public:
}
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
}
void KilledUnit(Unit* victim) override

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@@ -70,10 +70,10 @@ public:
BossAI::JustDied(killer);
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);

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@@ -56,9 +56,9 @@ public:
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000);
events.ScheduleEvent(EVENT_SAW_BLADE, 20000);
events.ScheduleEvent(EVENT_SHADOW_POWER, 30000);

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@@ -51,9 +51,9 @@ public:
{
boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 15000);
events.ScheduleEvent(EVENT_JACKHAMMER, 35000);
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);

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@@ -63,9 +63,9 @@ public:
{
boss_mechano_lord_capacitusAI(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { }
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
Talk(YELL_AGGRO);
events.ScheduleEvent(EVENT_HEADCRACK, 6000);
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10000);

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@@ -52,9 +52,9 @@ public:
{
boss_nethermancer_sepethreaAI(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) { }
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
events.ScheduleEvent(EVENT_FROST_ATTACK, 6000);
events.ScheduleEvent(EVENT_ARCANE_BLAST, 14000);
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 18000);
@@ -158,7 +158,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, true);
}
void EnterCombat(Unit*) override
void JustEngagedWith(Unit*) override
{
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
events.ScheduleEvent(EVENT_SPELL_INFERNO, urand(10000, 20000));

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@@ -78,9 +78,9 @@ public:
Talk(SAY_APPEAR);
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
events.ScheduleEvent(EVENT_SUMMON, 30000);
events.ScheduleEvent(EVENT_MANA_TAP, 12000);
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 16000);

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@@ -119,7 +119,7 @@ public:
Talk(SAY_DEATH);
}
void EnterCombat(Unit*) override
void JustEngagedWith(Unit*) override
{
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
@@ -354,7 +354,7 @@ public:
void MoveInLineOfSight(Unit*) override { }
void AttackStart(Unit*) override { }
void EnterCombat(Unit*) override { }
void JustEngagedWith(Unit*) override { }
void JustDied(Unit*) override
{

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@@ -77,9 +77,9 @@ struct boss_dalliah_the_doomsayer : public BossAI
}
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
Talk(SAY_AGGRO);
if (Creature* soccothrates = instance->GetCreature(DATA_SOCCOTHRATES))

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@@ -78,7 +78,7 @@ public:
me->SetImmuneToAll(false);
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();

View File

@@ -110,9 +110,9 @@ public:
}
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
events2.Reset();
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));

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@@ -51,9 +51,9 @@ struct boss_zereketh_the_unbound : public BossAI
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
Talk(SAY_AGGRO);
scheduler.Schedule(6s, [this](TaskContext context)

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@@ -59,9 +59,9 @@ public:
_Reset();
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 20000);
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 10000);

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@@ -49,9 +49,9 @@ struct boss_high_botanist_freywinn : public BossAI
{
boss_high_botanist_freywinn(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
Talk(SAY_AGGRO);
scheduler.Schedule(6s, [this](TaskContext context)

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@@ -98,9 +98,9 @@ public:
me->CastSpell(me, _lastTransform, true);
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
events.ScheduleEvent(EVENT_TRANSFORM, 30000);

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@@ -76,9 +76,9 @@ public:
BossAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SACRIFICE, 6000);
events.ScheduleEvent(EVENT_HELLFIRE, 18000);

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@@ -41,9 +41,9 @@ struct boss_warp_splinter : public BossAI
{
boss_warp_splinter(Creature* creature) : BossAI(creature, DATA_WARP_SPLINTER) { }
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_EnterCombat();
_JustEngagedWith();
Talk(SAY_AGGRO);
scheduler.Schedule(8s, [this](TaskContext context)