mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-24 22:26:22 +00:00
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
This commit is contained in:
@@ -78,7 +78,7 @@ public:
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ScriptedAI::MoveInLineOfSight(who);
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}
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void EnterCombat(Unit*) override
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void JustEngagedWith(Unit*) override
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{
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Talk(SAY_AGGRO);
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@@ -78,7 +78,7 @@ public:
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me->SetControlled(false, UNIT_STATE_ROOT);
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}
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void EnterCombat(Unit*) override
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void JustEngagedWith(Unit*) override
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{
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events.ScheduleEvent(EVENT_SPELL_INHIBIT_MAGIC, 0);
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events.ScheduleEvent(EVENT_SPELL_ATTRACT_MAGIC, 28000);
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@@ -88,7 +88,7 @@ public:
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}
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}
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void EnterCombat(Unit*) override
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void JustEngagedWith(Unit*) override
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{
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Talk(SAY_AGGRO);
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@@ -190,7 +190,7 @@ public:
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void Reset() override { }
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.ScheduleEvent(EVENT_DOUBLE_BREATH, urand(6000, 9000));
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}
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@@ -62,7 +62,7 @@ public:
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VoidBlastCounter = 0;
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}
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void EnterCombat(Unit*) override
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void JustEngagedWith(Unit*) override
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{
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me->SetInCombatWithZone();
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@@ -83,7 +83,7 @@ public:
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ScriptedAI::MoveInLineOfSight(who);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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@@ -229,7 +229,7 @@ public:
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me->RemoveAurasDueToSpell(SPELL_BANISH_SELF);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.Reset();
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events.ScheduleEvent(EVENT_SPELL_SCREECH, 14000);
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@@ -87,7 +87,7 @@ public:
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}
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}
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void EnterCombat(Unit*) override
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void JustEngagedWith(Unit*) override
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{
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if (isBanished)
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return;
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@@ -82,7 +82,7 @@ public:
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instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, DONE);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_INCITE, 20000);
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@@ -136,7 +136,7 @@ public:
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instance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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summonPortals();
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@@ -76,7 +76,7 @@ public:
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instance->SetData(DATA_MURMUREVENT, NOT_STARTED);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.ScheduleEvent(EVENT_SPELL_SONIC_BOOM, 30000);
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events.ScheduleEvent(EVENT_SPELL_MURMURS_TOUCH, urand(8000, 20000));
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@@ -92,9 +92,9 @@ public:
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BossAI::Reset();
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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me->CastSpell(me, SPELL_ACIDIC_WOUND, true);
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@@ -321,10 +321,10 @@ public:
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events.ScheduleEvent(EVENT_SPELL_FRENZY, 40000);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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summons.DespawnAll();
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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ScheduleNormalEvents(1);
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events.ScheduleEvent(EVENT_SPELL_BERSERK, 25 * MINUTE * IN_MILLISECONDS);
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events.ScheduleEvent(EVENT_SUMMON_MINIONS, 1000);
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@@ -87,9 +87,9 @@ public:
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BossAI::Reset();
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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me->CastSpell(me, SPELL_SABER_LASH_AURA, true);
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@@ -183,9 +183,9 @@ public:
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}
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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}
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void JustSummoned(Creature* summon) override
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@@ -327,7 +327,7 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SUFF_SAY_FREED);
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me->CastSpell(me, SPELL_AURA_OF_SUFFERING, true);
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@@ -437,7 +437,7 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(DESI_SAY_FREED);
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me->CastSpell(me, SPELL_AURA_OF_DESIRE, true);
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@@ -529,7 +529,7 @@ public:
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Unit::Kill(summoner, summoner);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(ANGER_SAY_FREED);
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me->CastSpell(me, SPELL_AURA_OF_ANGER, true);
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@@ -158,9 +158,9 @@ public:
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}
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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}
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void DoAction(int32 param) override
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@@ -332,7 +332,7 @@ public:
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shade->AI()->DoAction(ACTION_AKAMA_DIED);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.ScheduleEvent(EVENT_SPELL_CHAIN_LIGHTNING, 2000);
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events.ScheduleEvent(EVENT_SPELL_DESTRUCTIVE_POISON, 5000);
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@@ -67,9 +67,9 @@ public:
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BossAI::Reset();
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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SchedulePhase(false);
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events.ScheduleEvent(EVENT_SPELL_BERSERK, 900000);
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@@ -107,9 +107,9 @@ public:
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}
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_SPELL_INCINERATE, 24000);
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events.ScheduleEvent(EVENT_SPELL_DOOM_BLOSSOM, 10000);
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events.ScheduleEvent(EVENT_SPELL_CRUSHING_SHADOWS, 17000);
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@@ -86,9 +86,9 @@ public:
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Talk(SAY_DEATH);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_BERSERK, 480000);
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events.ScheduleEvent(EVENT_YELL, urand(25000, 100000));
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@@ -271,7 +271,7 @@ struct boss_illidari_council_memberAI : public ScriptedAI
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council->GetAI()->DoAction(ACTION_END_ENCOUNTER);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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if (Creature* council = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_ILLIDARI_COUNCIL)))
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council->GetAI()->DoAction(ACTION_START_ENCOUNTER);
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@@ -305,9 +305,9 @@ public:
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return ObjectAccessor::GetCreature(*me, instance->GetGuidData(RAND(NPC_GATHIOS_THE_SHATTERER, NPC_HIGH_NETHERMANCER_ZEREVOR)));
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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boss_illidari_council_memberAI::EnterCombat(who);
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boss_illidari_council_memberAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_SPELL_BLESSING, 10000);
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events.ScheduleEvent(EVENT_SPELL_AURA, 0);
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events.ScheduleEvent(EVENT_SPELL_SEAL, 2000);
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@@ -386,9 +386,9 @@ public:
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me->GetMotionMaster()->MoveChase(who, 20.0f);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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boss_illidari_council_memberAI::EnterCombat(who);
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boss_illidari_council_memberAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 25000);
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events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 5000);
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events.ScheduleEvent(EVENT_SPELL_ARCANE_BOLT, 15000);
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@@ -459,9 +459,9 @@ public:
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me->GetMotionMaster()->MoveChase(who, 20.0f);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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boss_illidari_council_memberAI::EnterCombat(who);
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boss_illidari_council_memberAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_SPELL_REFLECTIVE_SHIELD, 10000);
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events.ScheduleEvent(EVENT_SPELL_CIRCLE_OF_HEALING, 20000);
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events.ScheduleEvent(EVENT_SPELL_DIVINE_WRATH, 5000);
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@@ -517,10 +517,10 @@ public:
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{
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boss_veras_darkshadowAI(Creature* creature) : boss_illidari_council_memberAI(creature) { }
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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me->SetCanDualWield(true);
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boss_illidari_council_memberAI::EnterCombat(who);
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boss_illidari_council_memberAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_SPELL_VANISH, 10000);
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events.ScheduleEvent(EVENT_SPELL_ENRAGE, 900000);
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}
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@@ -127,9 +127,9 @@ public:
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gobject->SetGoState(GO_STATE_ACTIVE);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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me->CallForHelp(10.0f);
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@@ -168,9 +168,9 @@ public:
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}
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
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@@ -138,9 +138,9 @@ public:
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BossAI::JustDied(killer);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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me->CastSpell(me, SPELL_REMOVE_TAINTED_CORES, true);
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@@ -172,9 +172,9 @@ public:
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BossAI::JustDied(killer);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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}
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@@ -116,7 +116,7 @@ public:
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me->Attack(who, true);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.ScheduleEvent(EVENT_SPELL_WHIRL, 18000);
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events.ScheduleEvent(EVENT_SPELL_SPOUT, 45000);
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@@ -105,9 +105,9 @@ public:
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BossAI::JustDied(killer);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_TIDAL_WAVE, 10000);
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@@ -129,7 +129,7 @@ public:
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events.RescheduleEvent(EVENT_SPELL_SUMMON_COLDWAVE, 5000);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoZoneInCombat();
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events.Reset();
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@@ -75,7 +75,7 @@ public:
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Talk(SAY_SLAY);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_LIGHTNING, 15000);
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@@ -82,7 +82,7 @@ public:
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Talk(SAY_SLAY);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_SHRINK, 20000);
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@@ -68,7 +68,7 @@ public:
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instance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_REFLECTION, 10000);
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@@ -59,13 +59,13 @@ struct boss_ghazan : public BossAI
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BossAI::Reset();
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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events.ScheduleEvent(EVENT_ACID_BREATH, 3s);
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events.ScheduleEvent(EVENT_ACID_SPIT, 1s);
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events.ScheduleEvent(EVENT_TAIL_SWEEP, DUNGEON_MODE<Milliseconds>(5900ms, 10s));
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
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@@ -70,9 +70,9 @@ struct boss_hungarfen : public BossAI
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DoCastAOE(SPELL_DESPAWN_MUSHROOMS, true);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
|
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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|
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_scheduler.Schedule(IsHeroic() ? randtime(2400ms, 3600ms) : 10s, [this](TaskContext context)
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{
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@@ -64,7 +64,7 @@ struct boss_the_black_stalker : public BossAI
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{
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}
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void EnterCombat(Unit* who) override
|
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void JustEngagedWith(Unit* who) override
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{
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events.ScheduleEvent(EVENT_LEVITATE, urand(8000, 12000));
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events.ScheduleEvent(EVENT_SPELL_CHAIN, 6000);
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@@ -73,7 +73,7 @@ struct boss_the_black_stalker : public BossAI
|
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if (IsHeroic())
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events.ScheduleEvent(EVENT_SPELL_SPORES, urand(10000, 15000));
|
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|
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BossAI::EnterCombat(who);
|
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BossAI::JustEngagedWith(who);
|
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}
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|
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void JustSummoned(Creature* summon) override
|
||||
|
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@@ -79,9 +79,9 @@ struct boss_gruul : public BossAI
|
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_caveInTimer = 29000;
|
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}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_GROWTH, 30000);
|
||||
|
||||
@@ -121,9 +121,9 @@ struct boss_high_king_maulgar : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_ARCING_SMASH, 6s);
|
||||
@@ -209,7 +209,7 @@ struct boss_olm_the_summoner : public ScriptedAI
|
||||
me->GetMotionMaster()->MoveChase(who, 25.0f);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->SetInCombatWithZone();
|
||||
instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
|
||||
@@ -275,7 +275,7 @@ struct boss_kiggler_the_crazed : public ScriptedAI
|
||||
instance->SetBossState(DATA_MAULGAR, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->SetInCombatWithZone();
|
||||
instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
|
||||
@@ -342,7 +342,7 @@ struct boss_blindeye_the_seer : public ScriptedAI
|
||||
instance->SetBossState(DATA_MAULGAR, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->SetInCombatWithZone();
|
||||
instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
|
||||
@@ -412,7 +412,7 @@ struct boss_krosh_firehand : public ScriptedAI
|
||||
me->GetMotionMaster()->MoveChase(who, 25.0f);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->SetInCombatWithZone();
|
||||
instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
|
||||
|
||||
@@ -43,10 +43,10 @@ struct boss_broggok : public BossAI
|
||||
me->SetImmuneToAll(true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summoned) override
|
||||
|
||||
@@ -99,7 +99,7 @@ public:
|
||||
instance->SetData(DATA_KELIDAN, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPELL_VOLLEY, 1000);
|
||||
events.ScheduleEvent(EVENT_SPELL_CORRUPTION, 5000);
|
||||
@@ -307,7 +307,7 @@ public:
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
if (Creature* kelidan = GetKelidan())
|
||||
kelidan->AI()->DoAction(ACTION_CHANNELER_ENGAGED);
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
instance->HandleGameObject(instance->GetGuidData(DATA_DOOR2), true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_EXPLODING, 6000);
|
||||
|
||||
@@ -65,10 +65,10 @@ public:
|
||||
_targetGUID.Clear();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SUMMON1, 10000);
|
||||
events.ScheduleEvent(EVENT_SUMMON2, 25000);
|
||||
|
||||
@@ -176,7 +176,7 @@ public:
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CHANGE_POS, 0);
|
||||
events.ScheduleEvent(EVENT_SPELL_FIREBALL, 5000);
|
||||
@@ -286,7 +286,7 @@ public:
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_AGGRO_TALK, 5000);
|
||||
events.ScheduleEvent(EVENT_SPELL_REVENGE, 4000);
|
||||
|
||||
@@ -64,10 +64,10 @@ public:
|
||||
BossAI::Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(EVENT_MORTAL_WOUND, 5000);
|
||||
events.ScheduleEvent(EVENT_SURGE, 3000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
|
||||
@@ -134,10 +134,10 @@ public:
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) override { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
events2.Reset();
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_EMOTE1, 0);
|
||||
events.ScheduleEvent(EVENT_EMOTE2, 60000);
|
||||
events.ScheduleEvent(EVENT_EMOTE3, 120000);
|
||||
|
||||
@@ -168,7 +168,7 @@ public:
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@ public:
|
||||
return summons.GetCreatureWithEntry(NPC_RIGHT_HEAD);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->SummonCreature(NPC_LEFT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||
me->SummonCreature(NPC_RIGHT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
|
||||
@@ -104,7 +104,7 @@ public:
|
||||
events2.ScheduleEvent(aggroYell, 3000);
|
||||
}
|
||||
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_FEAR, 8000);
|
||||
events.ScheduleEvent(EVENT_SPELL_BURNING_MAUL, 25000);
|
||||
|
||||
@@ -83,10 +83,10 @@ public:
|
||||
executioner->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
|
||||
events.ScheduleEvent(EVENT_CHECK_ROOM, 5000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
|
||||
|
||||
@@ -117,9 +117,9 @@ public:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(EVENT_SWITCH_PLATFORM, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -102,10 +102,10 @@ public:
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->CallForHelp(105.0f);
|
||||
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
|
||||
@@ -263,9 +263,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
|
||||
@@ -70,10 +70,10 @@ public:
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);
|
||||
|
||||
@@ -56,9 +56,9 @@ public:
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000);
|
||||
events.ScheduleEvent(EVENT_SAW_BLADE, 20000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_POWER, 30000);
|
||||
|
||||
@@ -51,9 +51,9 @@ public:
|
||||
{
|
||||
boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 15000);
|
||||
events.ScheduleEvent(EVENT_JACKHAMMER, 35000);
|
||||
events.ScheduleEvent(EVENT_SHADOW_POWER, 25000);
|
||||
|
||||
@@ -63,9 +63,9 @@ public:
|
||||
{
|
||||
boss_mechano_lord_capacitusAI(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
Talk(YELL_AGGRO);
|
||||
events.ScheduleEvent(EVENT_HEADCRACK, 6000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10000);
|
||||
|
||||
@@ -52,9 +52,9 @@ public:
|
||||
{
|
||||
boss_nethermancer_sepethreaAI(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_FROST_ATTACK, 6000);
|
||||
events.ScheduleEvent(EVENT_ARCANE_BLAST, 14000);
|
||||
events.ScheduleEvent(EVENT_DRAGONS_BREATH, 18000);
|
||||
@@ -158,7 +158,7 @@ public:
|
||||
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
|
||||
events.ScheduleEvent(EVENT_SPELL_INFERNO, urand(10000, 20000));
|
||||
|
||||
@@ -78,9 +78,9 @@ public:
|
||||
Talk(SAY_APPEAR);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_SUMMON, 30000);
|
||||
events.ScheduleEvent(EVENT_MANA_TAP, 12000);
|
||||
events.ScheduleEvent(EVENT_ARCANE_TORRENT, 16000);
|
||||
|
||||
@@ -119,7 +119,7 @@ public:
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_MILL_CHECK_HEALTH, 1000);
|
||||
events.ScheduleEvent(EVENT_MILL_PYROBLAST, 30000);
|
||||
@@ -354,7 +354,7 @@ public:
|
||||
|
||||
void MoveInLineOfSight(Unit*) override { }
|
||||
void AttackStart(Unit*) override { }
|
||||
void EnterCombat(Unit*) override { }
|
||||
void JustEngagedWith(Unit*) override { }
|
||||
|
||||
void JustDied(Unit*) override
|
||||
{
|
||||
|
||||
@@ -77,9 +77,9 @@ struct boss_dalliah_the_doomsayer : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
if (Creature* soccothrates = instance->GetCreature(DATA_SOCCOTHRATES))
|
||||
|
||||
@@ -78,7 +78,7 @@ public:
|
||||
me->SetImmuneToAll(false);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
me->SetInCombatWithZone();
|
||||
|
||||
@@ -110,9 +110,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events2.Reset();
|
||||
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, urand(12000, 14000));
|
||||
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(11000, 12000));
|
||||
|
||||
@@ -51,9 +51,9 @@ struct boss_zereketh_the_unbound : public BossAI
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
scheduler.Schedule(6s, [this](TaskContext context)
|
||||
|
||||
@@ -59,9 +59,9 @@ public:
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 20000);
|
||||
events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 10000);
|
||||
|
||||
@@ -49,9 +49,9 @@ struct boss_high_botanist_freywinn : public BossAI
|
||||
{
|
||||
boss_high_botanist_freywinn(Creature* creature) : BossAI(creature, DATA_HIGH_BOTANIST_FREYWINN) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
scheduler.Schedule(6s, [this](TaskContext context)
|
||||
|
||||
@@ -98,9 +98,9 @@ public:
|
||||
me->CastSpell(me, _lastTransform, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
|
||||
events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, 30000);
|
||||
|
||||
@@ -76,9 +76,9 @@ public:
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SACRIFICE, 6000);
|
||||
events.ScheduleEvent(EVENT_HELLFIRE, 18000);
|
||||
|
||||
@@ -41,9 +41,9 @@ struct boss_warp_splinter : public BossAI
|
||||
{
|
||||
boss_warp_splinter(Creature* creature) : BossAI(creature, DATA_WARP_SPLINTER) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
scheduler.Schedule(8s, [this](TaskContext context)
|
||||
|
||||
@@ -86,7 +86,7 @@ public:
|
||||
Talk(SAY_INTRO);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ public:
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ EndContentData */
|
||||
#include "SpellInfo.h"
|
||||
#include "SpellScript.h"
|
||||
|
||||
// @todo: this import is not necessary for compilation and marked as unused by the IDE
|
||||
/// @todo: this import is not necessary for compilation and marked as unused by the IDE
|
||||
// however, for some reasons removing it would cause a damn linking issue
|
||||
// there is probably some underlying problem with imports which should properly addressed
|
||||
// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
|
||||
@@ -306,7 +306,7 @@ public:
|
||||
IntangiblePresence_Timer = 15000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
@@ -462,7 +462,7 @@ public:
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
|
||||
@@ -261,7 +261,7 @@ public:
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
Talk(SAY_ELF_AGGRO);
|
||||
|
||||
@@ -108,7 +108,7 @@ public:
|
||||
FrostShockTimer = 6000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
|
||||
}
|
||||
@@ -236,7 +236,7 @@ public:
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
@@ -454,7 +454,7 @@ public:
|
||||
FrostShockTimer = 6000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
|
||||
}
|
||||
|
||||
@@ -313,7 +313,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_CRUSADER_STRIKE, 3000);
|
||||
_events.ScheduleEvent(EVENT_HAMMER_OF_JUSTICE, 6000);
|
||||
@@ -415,7 +415,7 @@ public:
|
||||
me->SetHomePosition(me->GetPosition());
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
AttackStart(who);
|
||||
_events.ScheduleEvent(EVENT_SPELL_HOLY_SMITE, 1000);
|
||||
@@ -498,7 +498,7 @@ public:
|
||||
me->SetHomePosition(me->GetPosition());
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_SPELL_DEMORALIZING_SHOUT, 1000);
|
||||
_events.ScheduleEvent(EVENT_SPELL_HEROIC_STRIKE, urand(2500, 4000));
|
||||
@@ -648,7 +648,7 @@ public:
|
||||
karja->GetAI()->DoAction(RESET_DEATHBLOW_EVENT);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
combatEvents.ScheduleEvent(EVENT_SPELL_ANTI_MAGIC_SHIELD, 20000);
|
||||
combatEvents.ScheduleEvent(EVENT_SPELL_BACKLASH, 4000);
|
||||
@@ -870,13 +870,13 @@ public:
|
||||
|
||||
// Engage combat with Socrethar
|
||||
if (GetCreature(ADYEN_THE_LIGHTBRINGER))
|
||||
adyen->AI()->EnterCombat(me);
|
||||
adyen->AI()->JustEngagedWith(me);
|
||||
if (GetCreature(EXARCH_ORELIS))
|
||||
orelis->AI()->EnterCombat(me);
|
||||
orelis->AI()->JustEngagedWith(me);
|
||||
if (GetCreature(ANCHORITE_KARJA))
|
||||
karja->AI()->EnterCombat(me);
|
||||
karja->AI()->JustEngagedWith(me);
|
||||
if (GetCreature(ISHANAH_HIGH_PRIESTESS))
|
||||
ishanah->AI()->EnterCombat(me);
|
||||
ishanah->AI()->JustEngagedWith(me);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -941,7 +941,7 @@ public:
|
||||
bool second_waypath_done = false;
|
||||
bool adyen_dead = false, karja_dead = false, orelis_dead = false;
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_SPELL_BURNING_LIGHT, 2000);
|
||||
_events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 3000);
|
||||
@@ -1212,7 +1212,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
SummonsAction(who);
|
||||
}
|
||||
@@ -1382,7 +1382,7 @@ public:
|
||||
isEvent = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void JustSummoned(Creature* summoned) override
|
||||
{
|
||||
@@ -1713,7 +1713,7 @@ public:
|
||||
me->UpdateEntry(NPC_PHASE_HUNTER_ENTRY);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
if (who->GetTypeId() == TYPEID_PLAYER)
|
||||
PlayerGUID = who->GetGUID();
|
||||
|
||||
@@ -607,7 +607,7 @@ public:
|
||||
Tapped = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_KICK, urand(5000, 10000));
|
||||
events.ScheduleEvent(EVENT_SUNDER, urand(5000, 10000));
|
||||
@@ -944,7 +944,7 @@ public:
|
||||
DoSummon(NPC_COILSKAR_ASSASSIN, me, 15.0f, 5000, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
//don't always use
|
||||
if (rand() % 5)
|
||||
@@ -1113,7 +1113,7 @@ public:
|
||||
me->SetTarget();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void HandleAnimation()
|
||||
{
|
||||
@@ -1279,7 +1279,7 @@ public:
|
||||
me->SetVisible(false);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
void MoveInLineOfSight(Unit* /*who*/) override { }
|
||||
|
||||
void AttackStart(Unit* /*who*/) override { }
|
||||
@@ -1406,7 +1406,7 @@ public:
|
||||
Timers = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
@@ -1654,7 +1654,7 @@ public:
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
|
||||
@@ -477,7 +477,7 @@ public:
|
||||
|
||||
EventMap _events;
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
AttackStart(who);
|
||||
_events.ScheduleEvent(EVENT_SPELL_ISHANAH_HOLY_SMITE, 2000);
|
||||
|
||||
@@ -365,7 +365,7 @@ public:
|
||||
me->SetFaction(FACTION_HOSTILE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void DoNice()
|
||||
{
|
||||
@@ -464,7 +464,7 @@ public:
|
||||
npc_rotting_forest_ragerAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() override { }
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void DamageTaken(Unit* done_by, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
@@ -553,7 +553,7 @@ public:
|
||||
me->SetFaction(m_uiNormFaction);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
@@ -674,7 +674,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_SPELL_WRATH, 0);
|
||||
|
||||
@@ -104,7 +104,7 @@ public:
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
_spoken = 2;
|
||||
}
|
||||
@@ -273,7 +273,7 @@ public:
|
||||
me->SetFaction(m_uiNormFaction);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user