refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)

Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
This commit is contained in:
Kitzunu
2023-02-13 21:39:40 +01:00
committed by GitHub
parent fdfa88093e
commit bd6034e1a9
391 changed files with 873 additions and 846 deletions

View File

@@ -81,9 +81,9 @@ public:
++_raptorCount;
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
_raptorCount = 0;
events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 33000);

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@@ -117,10 +117,10 @@ public:
void MoveInLineOfSight(Unit* /*who*/) override { }
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SUMMON_FETID_TROLL, 3000);
events.ScheduleEvent(EVENT_SUMMON_SHADOWCASTER, 9000);

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@@ -90,10 +90,10 @@ public:
me->CastSpell(me, SPELL_CLEAR_GIFT, true);
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::EnterCombat(who);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 5000);
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(14000, 18000));
events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, urand(8000, 10000));

View File

@@ -72,7 +72,7 @@ public:
events2.ScheduleEvent(EVENT_SPAWN_INVADERS, 30000);
}
void EnterCombat(Unit* who) override
void JustEngagedWith(Unit* who) override
{
events.ScheduleEvent(EVENT_SPELL_INFECTED_WOUND, urand(6000, 10000));
events.ScheduleEvent(EVENT_SPELL_CRUSH, urand(3000, 5000));