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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
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@@ -168,7 +168,7 @@ struct npc_sentinel_leader : public ScriptedAI
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_SINISTER_STRIKE, 5s, 9s);
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_events.ScheduleEvent(EVENT_BACKSTAB, 3s, 5s);
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@@ -317,7 +317,7 @@ struct npc_sentinel_infiltrator : public ScriptedAI
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_GOUGE2, 9s, 15s);
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_events.ScheduleEvent(EVENT_BACKSTAB2, 3s, 5s);
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