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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
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@@ -83,7 +83,7 @@ struct boss_twilight_corrupter : public ScriptedAI
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ScriptedAI::MoveInLineOfSight(who);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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_scheduler
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