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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
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@@ -183,7 +183,7 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoZoneInCombat();
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instance->SetData(DATA_DARKMASTER_GANDLING, IN_PROGRESS);
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@@ -85,7 +85,7 @@ public:
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EventMap events2;
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InstanceScript* instance;
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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TransformsCount = 0;
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@@ -83,7 +83,7 @@ struct boss_kormok : public ScriptedAI
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});
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(TALK_AGGRO);
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@@ -380,7 +380,7 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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originalDisplayId = me->GetDisplayId();
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