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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
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@@ -411,7 +411,7 @@ public:
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ScriptedAI::MoveInLineOfSight(who);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_MO_AGGRO);
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me->CastSpell(me, SPELL_RETRIBUTION_AURA, true);
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@@ -568,7 +568,7 @@ public:
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instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_WH_INTRO);
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events.ScheduleEvent(EVENT_SPELL_HOLY_SMITE, 1s, 3s);
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