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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
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@@ -748,7 +748,7 @@ public:
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me->LoadEquipment(0, true);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.ScheduleEvent(EVENT_ICY_TOUCH, 1s, GCD_CAST);
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events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3s, GCD_CAST);
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