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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
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@@ -168,7 +168,7 @@ public:
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Start(false, false);
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}
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void EnterCombat(Unit* /*who*/) override { }
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void JustEngagedWith(Unit* /*who*/) override { }
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void WaypointReached(uint32 waypointId) override
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{
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@@ -480,7 +480,7 @@ public:
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me->DespawnOrUnsummon();
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}
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void EnterCombat(Unit* /*who*/) override {}
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void JustEngagedWith(Unit* /*who*/) override {}
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uint32 NextStep(uint32 nextStep)
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{
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