refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)

Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
This commit is contained in:
Kitzunu
2023-02-13 21:39:40 +01:00
committed by GitHub
parent fdfa88093e
commit bd6034e1a9
391 changed files with 873 additions and 846 deletions

View File

@@ -125,7 +125,7 @@ public:
summons.DespawnAll();
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}

View File

@@ -67,7 +67,7 @@ public:
Attacked = false;
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}

View File

@@ -59,7 +59,7 @@ public:
ResetTimer = 5 * IN_MILLISECONDS;
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}

View File

@@ -62,7 +62,7 @@ public:
Attacked = false;
}
void EnterCombat(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}