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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
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@@ -125,7 +125,7 @@ public:
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summons.DespawnAll();
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(YELL_AGGRO);
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}
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@@ -67,7 +67,7 @@ public:
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Attacked = false;
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(YELL_AGGRO);
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}
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@@ -59,7 +59,7 @@ public:
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ResetTimer = 5 * IN_MILLISECONDS;
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(YELL_AGGRO);
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}
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@@ -62,7 +62,7 @@ public:
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Attacked = false;
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(YELL_AGGRO);
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}
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