mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 19:05:42 +00:00
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
This commit is contained in:
@@ -125,7 +125,7 @@ public:
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summons.DespawnAll();
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(YELL_AGGRO);
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}
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@@ -67,7 +67,7 @@ public:
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Attacked = false;
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(YELL_AGGRO);
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}
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@@ -59,7 +59,7 @@ public:
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ResetTimer = 5 * IN_MILLISECONDS;
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(YELL_AGGRO);
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}
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@@ -62,7 +62,7 @@ public:
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Attacked = false;
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(YELL_AGGRO);
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}
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@@ -104,7 +104,7 @@ public:
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dwarfRune->SetGoState(state);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_SPELL_FIREBLAST, 2s);
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@@ -51,9 +51,9 @@ public:
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{
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boss_anubshiahAI(Creature* creature) : BossAI(creature, DATA_ANUBSHIAH) { }
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_SHADOWBOLT, 0.2 * (int)TIMER_SHADOWBOLT);
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events.ScheduleEvent(SPELL_CURSE_TONGUES, 0.2 * (int)TIMER_CURSE_TONGUES);
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events.ScheduleEvent(SPELL_CURSE_WEAKNESS, 0.2 * (int)TIMER_CURSE_WEAKNESS);
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@@ -51,7 +51,7 @@ public:
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boss_draganthaurissanAI(Creature* creature) : BossAI(creature, DATA_EMPEROR){}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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if (hasYelled != 5)
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{
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@@ -49,9 +49,9 @@ public:
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bool SpellShieldReady = false;
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_SHADOWBOLT_VOLLEY, 0.2 * (int)TIMER_SHADOWBOLT_VOLLEY);
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events.ScheduleEvent(SPELL_REND, 0.2 * (int) TIMER_REND);
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events.ScheduleEvent(SPELL_SHIELD, 0.2 * (int) TIMER_SHIELD);
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@@ -55,7 +55,7 @@ public:
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Medics = false;
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}
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void EnterCombat(Unit* /*who*/) override { }
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void JustEngagedWith(Unit* /*who*/) override { }
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void SummonAdds(Unit* victim)
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{
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@@ -49,9 +49,9 @@ public:
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uint32 nextWhirlwindTime;
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_WHIRLWIND, 0.2 * (int) TIMER_WHIRLWIND);
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events.ScheduleEvent(SPELL_MORTALSTRIKE, 0.2 * (int) TIMER_MORTAL);
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events.ScheduleEvent(SPELL_BLOODLUST, 0.2 * (int) TIMER_BLOODLUST);
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@@ -48,9 +48,9 @@ public:
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uint32 nextTremorTime;
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_GROUNDTREMOR, 0.2 * (int) TIMER_GROUNDTREMOR);
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events.ScheduleEvent(SPELL_FRENZY, 0.2 * (int) TIMER_FRENZY);
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}
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@@ -47,9 +47,9 @@ public:
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{
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boss_hedrumAI(Creature* creature) : BossAI(creature, DATA_HEDRUM) {}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_PARALYZING, 0.2 * (int) TIMER_PARALYZING);
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events.ScheduleEvent(SPELL_BANEFUL, 0.2 * (int) TIMER_BANEFUL);
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events.ScheduleEvent(SPELL_WEB_EXPLOSION, 0.2 * (int) TIMER_WEB_EXPLOSION);
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@@ -54,7 +54,7 @@ public:
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ShadowShield_Timer = 8000;
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}
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void EnterCombat(Unit* /*who*/) override { }
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void JustEngagedWith(Unit* /*who*/) override { }
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void UpdateAI(uint32 diff) override
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{
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@@ -45,10 +45,10 @@ public:
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instance->SetData(TYPE_IRON_HALL, NOT_STARTED);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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instance->SetData(TYPE_IRON_HALL, IN_PROGRESS);
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_WARSTOMP, 8s, 12s);
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events.ScheduleEvent(SPELL_FIERYBURST, 4s, 8s);
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}
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@@ -41,9 +41,9 @@ struct boss_moira_bronzebeardAI : public BossAI
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{
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// use a default value so we can inherit for priestess
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boss_moira_bronzebeardAI(Creature* creature, uint32 data = DATA_MOIRA) : BossAI(creature, data) {}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_MINDBLAST, 0.5 * (int) TIMER_MINDBLAST);
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events.ScheduleEvent(SPELL_HEAL, 0.5 * (int) TIMER_HEAL);
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events.ScheduleEvent(SPELL_RENEW, 0.5 * (int) TIMER_RENEW);
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@@ -103,9 +103,9 @@ struct boss_high_priestess_thaurissanAI : public boss_moira_bronzebeardAI
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{
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boss_high_priestess_thaurissanAI(Creature* creature) : boss_moira_bronzebeardAI(creature, DATA_PRIESTESS) {}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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Talk(0);
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events.ScheduleEvent(SPELL_WORDPAIN, 0.5 * (int)TIMER_WORDPAIN);
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events.ScheduleEvent(SPELL_HEAL, 0.5 * (int) TIMER_HEAL);
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@@ -51,9 +51,9 @@ public:
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uint32 nextArcaneExplosionTime;
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_ARCANE_BOLT, 0.2 * (int) TIMER_ARCANE_BOLT);
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events.ScheduleEvent(SPELL_ARCANE_EXPLOSION, 0.2 * (int) TIMER_ARCANE_EXPLOSION);
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events.ScheduleEvent(SPELL_POLYMORPH, 0.2 * (int) TIMER_POLYMORPH);
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@@ -191,7 +191,7 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_SPELL_SHADOWBOLTVOLLEY, 10s);
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_events.ScheduleEvent(EVENT_SPELL_IMMOLATE, 18s);
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@@ -52,9 +52,9 @@ public:
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_conflagrateThreat = 0.0f;
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_FLAMESTRIKE, 6s);
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events.ScheduleEvent(EVENT_CLEAVE, 8s);
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events.ScheduleEvent(EVENT_CONFLAGRATION, 15s);
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@@ -70,9 +70,9 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_CORROSIVE_ACID, 8s, 16s);
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events.ScheduleEvent(EVENT_FREEZE, 8s, 16s);
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@@ -52,9 +52,9 @@ public:
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_Reset();
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_REND, 17s, 20s);
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events.ScheduleEvent(EVENT_THRASH, 10s, 12s);
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}
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@@ -50,9 +50,9 @@ public:
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_Reset();
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_FRENZY, 20s);
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events.ScheduleEvent(EVENT_KNOCK_AWAY, 18s);
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}
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@@ -74,9 +74,9 @@ public:
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StartTalking(TALK_SUMMON, 8 * IN_MILLISECONDS);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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Talk(TALK_AGGRO);
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@@ -189,9 +189,9 @@ struct boss_mor_grayhoof : public BossAI
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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_scheduler.Schedule(5s, 10s, PHASE_HUMAN, [this](TaskContext context)
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{
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@@ -68,9 +68,9 @@ public:
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Summoned = false;
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_BLAST_WAVE, 20s);
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events.ScheduleEvent(EVENT_SHOUT, 2s);
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events.ScheduleEvent(EVENT_CLEAVE, 6s);
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@@ -120,7 +120,7 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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// ### TODO Check combat timing ###
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events.ScheduleEvent(EVENT_FIRENOVA, 6s);
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@@ -376,7 +376,7 @@ public:
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_events.ScheduleEvent(EVENT_ENCAGED_EMBERSEER, 1s);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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// Used to close doors
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if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
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@@ -49,9 +49,9 @@ struct boss_quartermaster_zigris : public BossAI
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_hasDrunkPotion = false;
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_STUN_BOMB, 16s);
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events.ScheduleEvent(EVENT_HOOKED_NET, 14s);
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events.ScheduleEvent(EVENT_SHOOT, 1s);
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@@ -158,9 +158,9 @@ public:
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summon->AI()->DoZoneInCombat(nullptr, 100.0f);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_WHIRLWIND, 13s, 15s);
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events.ScheduleEvent(EVENT_CLEAVE, 15s, 17s);
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events.ScheduleEvent(EVENT_MORTAL_STRIKE, 17s, 19s);
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@@ -65,7 +65,7 @@ public:
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targetEgg = nullptr;
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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events.ScheduleEvent(SPELL_HATCH_EGG, 1s);
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}
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@@ -181,9 +181,9 @@ public:
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DoZoneInCombat(nullptr, 100.0f);
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_WAR_STOMP, 17s, 20s);
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resetTimer = 0;
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}
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@@ -113,9 +113,9 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(EVENT_FLAME_BREAK, 12s);
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events.ScheduleEvent(EVENT_IMMOLATE, 3s);
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events.ScheduleEvent(EVENT_TERRIFYING_ROAR, 23s);
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@@ -67,9 +67,9 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.ScheduleEvent(SPELL_REND, 17s, 20s);
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events.ScheduleEvent(SPELL_STRIKE, 10s, 12s);
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events.ScheduleEvent(SPELL_INTIMIDATING_ROAR, 25s, 30s);
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@@ -64,9 +64,9 @@ public:
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{
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boss_warmastervooneAI(Creature* creature) : BossAI(creature, DATA_WARMASTER_VOONE) { }
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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_EnterCombat();
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_JustEngagedWith();
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events.SetPhase(PHASE_BRAWLER);
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events.ScheduleEvent(EVENT_THRASH, 3s, GROUP_BRAWLER, PHASE_BRAWLER);
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@@ -65,9 +65,9 @@ public:
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{
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boss_broodlordAI(Creature* creature) : BossAI(creature, DATA_BROODLORD_LASHLAYER) { }
|
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|
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
|
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_CLEAVE, 8s);
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@@ -100,9 +100,9 @@ public:
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Initialize();
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}
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void EnterCombat(Unit* victim) override
|
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void JustEngagedWith(Unit* who) override
|
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{
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BossAI::EnterCombat(victim);
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BossAI::JustEngagedWith(who);
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|
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events.ScheduleEvent(EVENT_SHIMMER, 1s);
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events.ScheduleEvent(EVENT_BREATH, 30s);
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@@ -57,9 +57,9 @@ public:
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}, 15s);
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}
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|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
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BossAI::JustEngagedWith(who);
|
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|
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events.ScheduleEvent(EVENT_SHADOWFLAME, 18s);
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events.ScheduleEvent(EVENT_WINGBUFFET, 30s);
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||||
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@@ -42,9 +42,9 @@ public:
|
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{
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boss_firemawAI(Creature* creature) : BossAI(creature, DATA_FIREMAW) { }
|
||||
|
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void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
|
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events.ScheduleEvent(EVENT_SHADOWFLAME, 18s);
|
||||
events.ScheduleEvent(EVENT_WINGBUFFET, 30s);
|
||||
|
||||
@@ -47,9 +47,9 @@ public:
|
||||
{
|
||||
boss_flamegorAI(Creature* creature) : BossAI(creature, DATA_FLAMEGOR) { }
|
||||
|
||||
void EnterCombat(Unit* victim) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
BossAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SHADOWFLAME, 18s);
|
||||
events.ScheduleEvent(EVENT_WINGBUFFET, 30s);
|
||||
|
||||
@@ -352,7 +352,7 @@ public:
|
||||
|
||||
void BeginEvent()
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
|
||||
Talk(SAY_GAMESBEGIN_2);
|
||||
|
||||
@@ -552,7 +552,7 @@ struct boss_nefarian : public BossAI
|
||||
classesPresent.clear();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override {}
|
||||
void JustEngagedWith(Unit* /*who*/) override {}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
|
||||
@@ -129,9 +129,9 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*victim*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 15s);
|
||||
events.ScheduleEvent(EVENT_STOMP, 35s);
|
||||
|
||||
@@ -114,9 +114,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(victim);
|
||||
BossAI::JustEngagedWith(who);
|
||||
|
||||
DoCastAOE(SPELL_ESSENCE_OF_THE_RED);
|
||||
// now drop damage requirement to be able to take loot
|
||||
|
||||
@@ -60,9 +60,9 @@ public:
|
||||
armageddonCasted = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*attacker*/) override
|
||||
void JustEngagedWith(Unit* /*attacker*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_INFERNO, 13s, 15s);
|
||||
events.ScheduleEvent(EVENT_IGNITE_MANA, 7s, 19s);
|
||||
events.ScheduleEvent(EVENT_LIVING_BOMB, 11s, 16s);
|
||||
|
||||
@@ -69,9 +69,9 @@ public:
|
||||
massEruptionTimer = 600000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*attacker*/) override
|
||||
void JustEngagedWith(Unit* /*attacker*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
DoCastSelf(SPELL_SEPARATION_ANXIETY, true);
|
||||
events.ScheduleEvent(EVENT_ANTIMAGIC_PULSE, 15s);
|
||||
events.ScheduleEvent(EVENT_MAGMA_SHACKLES, 10s);
|
||||
|
||||
@@ -43,9 +43,9 @@ public:
|
||||
{
|
||||
boss_gehennasAI(Creature* creature) : BossAI(creature, DATA_GEHENNAS) {}
|
||||
|
||||
void EnterCombat(Unit* /*attacker*/) override
|
||||
void JustEngagedWith(Unit* /*attacker*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, 6s, 9s);
|
||||
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 10s);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, 3s, 5s);
|
||||
|
||||
@@ -42,9 +42,9 @@ public:
|
||||
{
|
||||
boss_lucifronAI(Creature* creature) : BossAI(creature, DATA_LUCIFRON) {}
|
||||
|
||||
void EnterCombat(Unit* /*victim*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_IMPENDING_DOOM, 6s, 11s);
|
||||
events.ScheduleEvent(EVENT_LUCIFRON_CURSE, 11s, 14s);
|
||||
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 5s);
|
||||
|
||||
@@ -55,9 +55,9 @@ public:
|
||||
{
|
||||
boss_magmadarAI(Creature* creature) : BossAI(creature, DATA_MAGMADAR) {}
|
||||
|
||||
void EnterCombat(Unit* /*victim*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_FRENZY, 8500ms);
|
||||
events.ScheduleEvent(EVENT_PANIC, 9500ms);
|
||||
events.ScheduleEvent(EVENT_LAVA_BOMB, 12s);
|
||||
|
||||
@@ -237,14 +237,14 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*attacker*/) override
|
||||
void JustEngagedWith(Unit* /*attacker*/) override
|
||||
{
|
||||
if (!events.IsInPhase(PHASE_COMBAT))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
DoCastAOE(SPELL_SEPARATION_ANXIETY);
|
||||
Talk(SAY_AGGRO);
|
||||
DoCastSelf(SPELL_AEGIS_OF_RAGNAROS, true);
|
||||
|
||||
@@ -204,9 +204,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*victim*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.SetPhase(PHASE_EMERGED);
|
||||
ScheduleCombatEvents();
|
||||
}
|
||||
|
||||
@@ -49,9 +49,9 @@ public:
|
||||
{
|
||||
boss_shazzrahAI(Creature* creature) : BossAI(creature, DATA_SHAZZRAH) {}
|
||||
|
||||
void EnterCombat(Unit* /*target*/) override
|
||||
void JustEngagedWith(Unit* /*target*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 2s, 4s);
|
||||
events.ScheduleEvent(EVENT_SHAZZRAH_CURSE, 7s,11s);
|
||||
events.ScheduleEvent(EVENT_MAGIC_GROUNDING, 14s, 19s);
|
||||
|
||||
@@ -56,9 +56,9 @@ public:
|
||||
{
|
||||
boss_sulfuronAI(Creature* creature) : BossAI(creature, DATA_SULFURON) {}
|
||||
|
||||
void EnterCombat(Unit* /*victim*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 6s, 20s);
|
||||
events.ScheduleEvent(EVENT_INSPIRE, 7s, 10s);
|
||||
events.ScheduleEvent(EVENT_KNOCKDOWN, 6s);
|
||||
@@ -128,7 +128,7 @@ public:
|
||||
events.Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*victim*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_DARK_STRIKE, 4s, 7s);
|
||||
events.ScheduleEvent(EVENT_DARK_MENDING, 15s, 30s);
|
||||
|
||||
@@ -226,7 +226,7 @@ struct npc_lava_spawn : public ScriptedAI
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.Schedule(15s, [this](TaskContext context)
|
||||
{
|
||||
|
||||
@@ -71,7 +71,7 @@ public:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500ms);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500ms);
|
||||
|
||||
@@ -79,9 +79,9 @@ public:
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_HATEFUL_BOLT, 10000);
|
||||
|
||||
@@ -43,9 +43,9 @@ struct boss_maiden_of_virtue : public BossAI
|
||||
{
|
||||
boss_maiden_of_virtue(Creature* creature) : BossAI(creature, DATA_MAIDEN) { }
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
DoCastAOE(SPELL_HOLY_GROUND, true);
|
||||
|
||||
@@ -366,9 +366,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
|
||||
scheduler.Schedule(Seconds(15), Seconds(25), [this](TaskContext task)
|
||||
{
|
||||
|
||||
@@ -124,9 +124,9 @@ struct boss_moroes : public BossAI
|
||||
DoCastSelf(SPELL_DUAL_WIELD, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_VANISH, 30s);
|
||||
|
||||
@@ -251,7 +251,7 @@ public:
|
||||
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
HandleDoors(false);
|
||||
SwitchToPortalPhase();
|
||||
|
||||
@@ -158,7 +158,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
if (instance)
|
||||
instance->SetData(DATA_NIGHTBANE, IN_PROGRESS);
|
||||
|
||||
@@ -105,7 +105,7 @@ public:
|
||||
InfernalPoint* point;
|
||||
|
||||
void Reset() override { }
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
void MoveInLineOfSight(Unit* /*who*/) override { }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -233,7 +233,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
DoZoneInCombat();
|
||||
@@ -485,7 +485,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ struct boss_servant_quarters : public BossAI
|
||||
me->DespawnOrUnsummon(1);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->setActive(true);
|
||||
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
|
||||
|
||||
@@ -150,7 +150,7 @@ public:
|
||||
instance->HandleGameObject(instance->GetGuidData(DATA_GO_LIBRARY_DOOR), true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
@@ -584,7 +584,7 @@ public:
|
||||
CastTimer = 2000 + (rand() % 3000);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
AmplifyTimer = 2000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ public:
|
||||
SacrificeGUID.Clear();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
void AttackStart(Unit* /*who*/) override { }
|
||||
void MoveInLineOfSight(Unit* /*who*/) override { }
|
||||
|
||||
@@ -219,7 +219,7 @@ public:
|
||||
FireboltTimer = 2000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
@@ -313,7 +313,7 @@ public:
|
||||
DoCast(me, SPELL_SUMMON_IMP, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
DoZoneInCombat();
|
||||
|
||||
@@ -158,7 +158,7 @@ public:
|
||||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_DOROTHEE_AGGRO);
|
||||
DoZoneInCombat();
|
||||
@@ -263,7 +263,7 @@ public:
|
||||
YipTimer = 10000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
@@ -358,7 +358,7 @@ public:
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_STRAWMAN_AGGRO);
|
||||
DoZoneInCombat();
|
||||
@@ -467,7 +467,7 @@ public:
|
||||
RustCount = 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_TINHEAD_AGGRO);
|
||||
DoZoneInCombat();
|
||||
@@ -599,7 +599,7 @@ public:
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_ROAR_AGGRO);
|
||||
DoZoneInCombat();
|
||||
@@ -707,7 +707,7 @@ public:
|
||||
Talk(SAY_CRONE_SLAY);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_CRONE_AGGRO);
|
||||
DoZoneInCombat();
|
||||
@@ -775,7 +775,7 @@ public:
|
||||
MoveTimer = 1000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void MoveInLineOfSight(Unit* /*who*/) override
|
||||
|
||||
@@ -886,7 +886,7 @@ public:
|
||||
IsChasing = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_WOLF_AGGRO);
|
||||
DoZoneInCombat();
|
||||
@@ -1118,7 +1118,7 @@ public:
|
||||
RomuloDead = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
@@ -1288,7 +1288,7 @@ public:
|
||||
//LOG_ERROR("scripts", "boss_romuloAI: DamageTaken reach end of code, that should not happen.");
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
DoZoneInCombat();
|
||||
Talk(SAY_ROMULO_AGGRO);
|
||||
|
||||
@@ -168,7 +168,7 @@ public:
|
||||
Start(false, false);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void WaypointReached(uint32 waypointId) override
|
||||
{
|
||||
@@ -480,7 +480,7 @@ public:
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override {}
|
||||
void JustEngagedWith(Unit* /*who*/) override {}
|
||||
|
||||
uint32 NextStep(uint32 nextStep)
|
||||
{
|
||||
|
||||
@@ -128,7 +128,7 @@ public:
|
||||
instance->SetData(DATA_KAELTHAS_EVENT, DONE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
instance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS);
|
||||
me->SetInCombatWithZone();
|
||||
|
||||
@@ -147,7 +147,7 @@ public:
|
||||
++HelpersKilled;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
summons.DoZoneInCombat();
|
||||
@@ -336,7 +336,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
|
||||
ScriptedAI::EnterEvadeMode(why);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
if (Creature* delrissa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_DELRISSA)))
|
||||
if (delrissa->IsAlive() && !delrissa->IsEngaged())
|
||||
@@ -434,9 +434,9 @@ public:
|
||||
{
|
||||
boss_kagani_nightstrikeAI(Creature* creature) : boss_priestess_lackey_commonAI(creature, AI_TYPE_MELEE) { }
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
boss_priestess_lackey_commonAI::EnterCombat(who);
|
||||
boss_priestess_lackey_commonAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_GOUGE, 5500);
|
||||
events.ScheduleEvent(EVENT_SPELL_KICK, 9000);
|
||||
@@ -534,10 +534,10 @@ public:
|
||||
{
|
||||
boss_ellris_duskhallowAI(Creature* creature) : boss_priestess_lackey_commonAI(creature, AI_TYPE_RANGED) { }
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
me->CastSpell(me, SPELL_SUMMON_IMP, false);
|
||||
boss_priestess_lackey_commonAI::EnterCombat(who);
|
||||
boss_priestess_lackey_commonAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_IMMOLATE, 3000);
|
||||
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 1000);
|
||||
@@ -612,9 +612,9 @@ public:
|
||||
{
|
||||
boss_eramas_brightblazeAI(Creature* creature) : boss_priestess_lackey_commonAI(creature, AI_TYPE_MELEE) { }
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
boss_priestess_lackey_commonAI::EnterCombat(who);
|
||||
boss_priestess_lackey_commonAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_KNOCKDOWN, 6000);
|
||||
events.ScheduleEvent(EVENT_SPELL_SNAP_KICK, 3000);
|
||||
@@ -686,9 +686,9 @@ public:
|
||||
{
|
||||
boss_yazzaiAI(Creature* creature) : boss_priestess_lackey_commonAI(creature, AI_TYPE_RANGED) { }
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
boss_priestess_lackey_commonAI::EnterCombat(who);
|
||||
boss_priestess_lackey_commonAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_POLYMORPH, 1000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ICE_BLOCK, 1000);
|
||||
@@ -794,9 +794,9 @@ public:
|
||||
{
|
||||
boss_warlord_salarisAI(Creature* creature) : boss_priestess_lackey_commonAI(creature, AI_TYPE_MELEE) { }
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
boss_priestess_lackey_commonAI::EnterCombat(who);
|
||||
boss_priestess_lackey_commonAI::JustEngagedWith(who);
|
||||
me->CastSpell(me, SPELL_BATTLE_SHOUT, false);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_DISARM, 6000);
|
||||
@@ -886,9 +886,9 @@ public:
|
||||
me->SummonCreature(NPC_SLIVER, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
boss_priestess_lackey_commonAI::EnterCombat(who);
|
||||
boss_priestess_lackey_commonAI::JustEngagedWith(who);
|
||||
me->CastSpell(me, SPELL_FREEZING_TRAP, true);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_AIMED_SHOT, 8000);
|
||||
@@ -976,9 +976,9 @@ public:
|
||||
uint32 Healing_Wave_Timer;
|
||||
// uint32 Frost_Shock_Timer;
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
boss_priestess_lackey_commonAI::EnterCombat(who);
|
||||
boss_priestess_lackey_commonAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_TOTEM1, 2000);
|
||||
events.ScheduleEvent(EVENT_SPELL_TOTEM2, 4000);
|
||||
@@ -1067,9 +1067,9 @@ public:
|
||||
{
|
||||
boss_zelfanAI(Creature* creature) : boss_priestess_lackey_commonAI(creature, AI_TYPE_RANGED) { }
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
boss_priestess_lackey_commonAI::EnterCombat(who);
|
||||
boss_priestess_lackey_commonAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_DRAGON_GUN, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ROCKET_LAUNCH, 7000);
|
||||
|
||||
@@ -111,7 +111,7 @@ public:
|
||||
me->SetPower(POWER_MANA, 0);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
instance->SetData(DATA_SELIN_EVENT, IN_PROGRESS);
|
||||
|
||||
@@ -104,7 +104,7 @@ public:
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_ENERGY_FEEDBACK);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
instance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS);
|
||||
|
||||
@@ -748,7 +748,7 @@ public:
|
||||
me->LoadEquipment(0, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_ICY_TOUCH, 1s, GCD_CAST);
|
||||
events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3s, GCD_CAST);
|
||||
|
||||
@@ -69,7 +69,7 @@ public:
|
||||
me->RestoreFaction();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
if (roll_chance_i(33))
|
||||
Talk(SAY_AGGRO);
|
||||
@@ -432,7 +432,7 @@ public:
|
||||
uiStage_timer = 3000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_TREE2);
|
||||
me->Dismount();
|
||||
@@ -525,7 +525,7 @@ public:
|
||||
uiValroth_Smite_timer = 1000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
Talk(SAY_VALROTH_AGGRO);
|
||||
DoCast(who, SPELL_VALROTH_SMITE);
|
||||
|
||||
@@ -520,7 +520,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
if (battleStarted != ENCOUNTER_STATE_FIGHT)
|
||||
return;
|
||||
|
||||
@@ -411,7 +411,7 @@ public:
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_MO_AGGRO);
|
||||
me->CastSpell(me, SPELL_RETRIBUTION_AURA, true);
|
||||
@@ -568,7 +568,7 @@ public:
|
||||
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_WH_INTRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_HOLY_SMITE, 1s, 3s);
|
||||
|
||||
@@ -183,7 +183,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
DoZoneInCombat();
|
||||
instance->SetData(DATA_DARKMASTER_GANDLING, IN_PROGRESS);
|
||||
|
||||
@@ -85,7 +85,7 @@ public:
|
||||
EventMap events2;
|
||||
InstanceScript* instance;
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
TransformsCount = 0;
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@ struct boss_kormok : public ScriptedAI
|
||||
});
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(TALK_AGGRO);
|
||||
|
||||
|
||||
@@ -380,7 +380,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
originalDisplayId = me->GetDisplayId();
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ public:
|
||||
});
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.Schedule(1s, [this](TaskContext context){
|
||||
DoCastVictim(SPELL_BANSHEEWAIL);
|
||||
|
||||
@@ -181,9 +181,9 @@ struct boss_jarien : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
_scheduler.Schedule(5s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_SHADOW_SHOCK);
|
||||
@@ -307,9 +307,9 @@ struct boss_sothos : public BossAI
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
_scheduler.Schedule(10s, [this](TaskContext context)
|
||||
{
|
||||
DoCastAOE(SPELL_FEAR);
|
||||
|
||||
@@ -82,13 +82,13 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
if (who->GetEntry() == NPC_MADRIGOSA)
|
||||
return;
|
||||
|
||||
Talk(YELL_AGGRO);
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_SLASH, 11000);
|
||||
events.ScheduleEvent(EVENT_SPELL_STOMP, 30000);
|
||||
|
||||
@@ -123,9 +123,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
if (Creature* alythess = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_GRAND_WARLOCK_ALYTHESS)))
|
||||
if (alythess->IsAlive() && !alythess->IsInCombat())
|
||||
alythess->AI()->AttackStart(who);
|
||||
@@ -271,9 +271,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
if (Creature* scorlash = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_LADY_SACROLASH)))
|
||||
if (scorlash->IsAlive() && !scorlash->IsInCombat())
|
||||
scorlash->AI()->AttackStart(who);
|
||||
|
||||
@@ -160,9 +160,9 @@ public:
|
||||
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_FOG_OF_CORRUPTION_CHARM);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
if (events.Empty() && events2.Empty())
|
||||
events2.ScheduleEvent(EVENT_INTRO_2, 3000);
|
||||
|
||||
@@ -201,9 +201,9 @@ public:
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(EVENT_ARCANE_BUFFET, 6000);
|
||||
events.ScheduleEvent(EVENT_FROST_BREATH, 15000);
|
||||
events.ScheduleEvent(EVENT_WILD_MAGIC, 10000);
|
||||
@@ -409,7 +409,7 @@ public:
|
||||
damage = 0;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit*) override
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
|
||||
@@ -523,7 +523,7 @@ public:
|
||||
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_SATH_AGGRO);
|
||||
}
|
||||
|
||||
@@ -364,7 +364,7 @@ public:
|
||||
Talk(SAY_KJ_SLAY);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
events2.ScheduleEvent(EVENT_TEXT_SPEACH11, 26000, EVENT_GROUP_SPEACH);
|
||||
Talk(SAY_KJ_EMERGE);
|
||||
|
||||
@@ -86,9 +86,9 @@ public:
|
||||
me->SetVisible(true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
me->CastSpell(me, SPELL_NEGATIVE_ENERGY, true);
|
||||
me->CastSpell(me, SPELL_SUMMON_BLOOD_ELVES_PERIODIC, true);
|
||||
me->CastSpell(me, SPELL_OPEN_PORTAL_PERIODIC, true);
|
||||
@@ -186,7 +186,7 @@ public:
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_SPAWN_BLACK_HOLE, 15000);
|
||||
events.ScheduleEvent(EVENT_SPAWN_DARKNESS, 10000);
|
||||
|
||||
@@ -110,7 +110,7 @@ public:
|
||||
SetWeather(WEATHER_STATE_FINE, 0.0f);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(10000, 20000)); // 10 to 20 seconds (bosskillers)
|
||||
events.ScheduleEvent(EVENT_GUST_OF_WIND, urand(20000, 30000)); // 20 to 30 seconds(bosskillers)
|
||||
@@ -391,7 +391,7 @@ public:
|
||||
me->SetDisableGravity(true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
@@ -105,7 +105,7 @@ public:
|
||||
EnterPhase(PHASE_LYNX);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
instance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
|
||||
Talk(SAY_AGGRO);
|
||||
@@ -350,7 +350,7 @@ public:
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override {/*DoZoneInCombat();*/ }
|
||||
void JustEngagedWith(Unit* /*who*/) override {/*DoZoneInCombat();*/ }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
|
||||
@@ -228,7 +228,7 @@ struct boss_hexlord_addAI : public ScriptedAI
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
DoZoneInCombat();
|
||||
}
|
||||
@@ -294,7 +294,7 @@ public:
|
||||
me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
|
||||
|
||||
|
||||
@@ -175,7 +175,7 @@ public:
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
|
||||
|
||||
@@ -451,7 +451,7 @@ public:
|
||||
DoCast(me, SPELL_FIRE_BOMB_DUMMY, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void AttackStart(Unit* /*who*/) override { }
|
||||
|
||||
@@ -524,7 +524,7 @@ public:
|
||||
return num == 0; // if num == 0, no more templist
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
void AttackStart(Unit* /*who*/) override { }
|
||||
void MoveInLineOfSight(Unit* /*who*/) override { }
|
||||
|
||||
@@ -618,7 +618,7 @@ public:
|
||||
me->SetDisableGravity(true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override {/*DoZoneInCombat();*/ }
|
||||
void JustEngagedWith(Unit* /*who*/) override {/*DoZoneInCombat();*/ }
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
|
||||
@@ -280,7 +280,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
if (instance)
|
||||
instance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
|
||||
|
||||
@@ -201,7 +201,7 @@ public:
|
||||
//me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
instance->SetData(DATA_ZULJINEVENT, IN_PROGRESS);
|
||||
|
||||
@@ -580,7 +580,7 @@ public:
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void EnterCombat(Unit* /*target*/) override { }
|
||||
void JustEngagedWith(Unit* /*target*/) override { }
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
{
|
||||
|
||||
@@ -144,7 +144,7 @@ public:
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void MovementInform(uint32 type, uint32 data) override
|
||||
{
|
||||
@@ -469,7 +469,7 @@ public:
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
@@ -618,7 +618,7 @@ public:
|
||||
uiTargetGUID.Clear();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void sGossipSelect(Player* player, uint32 sender, uint32 action) override
|
||||
{
|
||||
|
||||
@@ -115,9 +115,9 @@ public:
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 7s, 9s, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_GOUGE, 12s, 15s, 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6s, 0, PHASE_ALL);
|
||||
@@ -341,7 +341,7 @@ public:
|
||||
_events.ScheduleEvent(EVENT_ATTACK, 6000);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->RemoveAura(SPELL_SNEAK_RANK_1_1);
|
||||
|
||||
@@ -72,9 +72,9 @@ public:
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
me->AddAura(SPELL_THRASH, me);
|
||||
events.ScheduleEvent(EVENT_FROSTBREATH, 8s);
|
||||
events.ScheduleEvent(EVENT_MASSIVEGEYSER, 25s);
|
||||
|
||||
@@ -61,9 +61,9 @@ public:
|
||||
BossAI::Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_AVATAR, 20s, 30s);
|
||||
events.ScheduleEvent(EVENT_GROUND_TREMOR, 15s, 25s);
|
||||
events.ScheduleEvent(EVENT_ENTANGLING_ROOTS, 5s, 15s);
|
||||
|
||||
@@ -110,9 +110,9 @@ public:
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_BLOOD_SIPHON, 90s);
|
||||
events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, 25s);
|
||||
events.ScheduleEvent(EVENT_CAUSE_INSANITY, 17s);
|
||||
|
||||
@@ -69,9 +69,9 @@ struct boss_hazzarah : public BossAI
|
||||
summon->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_SLEEP, 12s, 15s);
|
||||
events.ScheduleEvent(EVENT_EARTH_SHOCK, 8s, 18s);
|
||||
events.ScheduleEvent(EVENT_CHAIN_BURN, 12s, 28s);
|
||||
|
||||
@@ -132,7 +132,7 @@ struct boss_jeklik : public BossAI
|
||||
BossAI::EnterEvadeMode(why);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
me->RemoveAurasDueToSpell(SPELL_GREEN_CHANNELING);
|
||||
@@ -147,7 +147,7 @@ struct boss_jeklik : public BossAI
|
||||
{
|
||||
me->SetHover(false);
|
||||
me->SetDisableGravity(false);
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
SetCombatMovement(true);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events.SetPhase(PHASE_ONE);
|
||||
@@ -285,7 +285,7 @@ struct npc_batrider : public ScriptedAI
|
||||
me->AddUnitState(UNIT_STATE_ROOT);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.Schedule(2s, [this](TaskContext context)
|
||||
{
|
||||
|
||||
@@ -58,9 +58,9 @@ struct boss_jindo : public BossAI
|
||||
{
|
||||
boss_jindo(Creature* creature) : BossAI(creature, DATA_JINDO) { }
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(EVENT_BRAIN_WASH_TOTEM, 20s);
|
||||
events.ScheduleEvent(EVENT_POWERFULL_HEALING_WARD, 16s);
|
||||
events.ScheduleEvent(EVENT_HEX, 8s);
|
||||
@@ -187,7 +187,7 @@ struct npc_healing_ward : public ScriptedAI
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.
|
||||
Schedule(2s, [this](TaskContext context)
|
||||
@@ -237,7 +237,7 @@ struct npc_shade_of_jindo : public ScriptedAI
|
||||
});
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.
|
||||
Schedule(1s, [this](TaskContext context)
|
||||
|
||||
@@ -184,9 +184,9 @@ public:
|
||||
instance->SaveToDB();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_OVERPOWER, 1s);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 14s, 28s);
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 24s, 30s);
|
||||
@@ -537,9 +537,9 @@ public:
|
||||
reviveGUID.Clear();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* victim) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
if (victim->GetTypeId() != TYPEID_PLAYER)
|
||||
if (who->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
_scheduler.Schedule(6s, 12s, [this](TaskContext context)
|
||||
@@ -672,7 +672,7 @@ struct npc_vilebranch_speaker : public ScriptedAI
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler
|
||||
.Schedule(2s, 4s, [this](TaskContext context)
|
||||
|
||||
@@ -122,9 +122,9 @@ struct boss_marli : public BossAI
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
BossAI::JustEngagedWith(who);
|
||||
events.ScheduleEvent(EVENT_SPAWN_START_SPIDERS, 1s, 0, PHASE_ONE);
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
@@ -253,7 +253,7 @@ struct npc_spawn_of_marli : public ScriptedAI
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.Schedule(4s, [this](TaskContext context)
|
||||
{
|
||||
|
||||
@@ -63,9 +63,9 @@ public:
|
||||
_dynamicFlags = me->GetDynamicFlags();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
events.ScheduleEvent(EVENT_VANISH, 23s, 25s);
|
||||
events.ScheduleEvent(EVENT_GOUGE, 5s, 10s);
|
||||
events.ScheduleEvent(EVENT_THOUSAND_BLADES, 15s, 20s);
|
||||
|
||||
@@ -121,9 +121,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
_JustEngagedWith();
|
||||
|
||||
_scheduler.CancelAll();
|
||||
_scheduler.Schedule(4s, [this](TaskContext context) {
|
||||
@@ -306,7 +306,7 @@ public:
|
||||
});
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.Schedule(1s, [this](TaskContext context) {
|
||||
DoCastSelf(SPELL_SHIELD);
|
||||
@@ -391,7 +391,7 @@ public:
|
||||
});
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.Schedule(13s, [this](TaskContext context) {
|
||||
DoCastSelf(SPELL_SWEEPINGSTRIKES);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user