mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 14:46:24 +00:00
Created hooks for first login and LFGMgr
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@@ -419,6 +419,9 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */)
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lockData = LFG_LOCKSTATUS_MISSING_ITEM;
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}
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sScriptMgr->OnInitializeLockedDungeons(player, level, lockData);
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/* TODO VoA closed if WG is not under team control (LFG_LOCKSTATUS_RAID_LOCKED)
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lockData = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE;
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lockData = LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE;
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@@ -429,6 +432,9 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */)
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if (lockData)
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lock[dungeon->Entry()] = lockData;
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}
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sScriptMgr->OnAfterInitializeLockedDungeons(player);
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SetLockedDungeons(guid, lock);
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}
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@@ -713,7 +719,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
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*/
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void LFGMgr::LeaveLfg(uint64 guid)
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{
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;//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::Leave: [" UI64FMTD "]", guid);
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//sLog->outDebug((LOG_FILTER_LFG, "LFGMgr::LeaveLfg: [" UI64FMTD "]", guid);
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uint64 gguid = IS_GROUP_GUID(guid) ? guid : GetGroup(guid);
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LfgState state = GetState(guid);
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@@ -1379,6 +1379,11 @@ void ScriptMgr::OnQuestRewardItem(Player* player, Item* item, uint32 count)
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FOREACH_SCRIPT(PlayerScript)->OnQuestRewardItem(player, item, count);
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}
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void ScriptMgr::OnFirstLogin(Player* player)
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{
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FOREACH_SCRIPT(PlayerScript)->OnFirstLogin(player);
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}
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// Guild
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void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
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{
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@@ -1495,6 +1500,16 @@ void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreI
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FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, LootStoreItem);
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}
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void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData)
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{
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FOREACH_SCRIPT(GlobalScript)->OnInitializeLockedDungeons(player, level, lockData);
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}
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void ScriptMgr::OnAfterInitializeLockedDungeons(Player* player)
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{
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FOREACH_SCRIPT(GlobalScript)->OnAfterInitializeLockedDungeons(player);
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}
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uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype)
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{
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FOR_SCRIPTS_RET(UnitScript, itr, end, damage)
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@@ -906,6 +906,8 @@ class PlayerScript : public ScriptObject
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virtual void OnAfterUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, float& /*base_attPower*/, float& /*attPowerMod*/, float& /*attPowerMultiplier*/, bool /*ranged*/) { }
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virtual void OnBeforeInitTalentForLevel(Player* /*player*/, uint8& /*level*/, uint32& /*talentPointsForLevel*/) { }
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virtual void OnFirstLogin(Player* /*player*/) { }
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};
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class GuildScript : public ScriptObject
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@@ -991,6 +993,9 @@ class GlobalScript : public ScriptObject
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virtual void OnMirrorImageDisplayItem(const Item* /*item*/, uint32& /*display*/) { }
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virtual void OnAfterRefCount(LootStoreItem* /*LootStoreItem*/, uint32& /*maxcount*/) { }
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virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, LootStoreItem* /*LootStoreItem*/) { }
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virtual void OnInitializeLockedDungeons(Player* /*player*/, uint8& /*level*/, uint32& /*lockData*/) { }
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virtual void OnAfterInitializeLockedDungeons(Player* /*player*/) { }
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// On Before arena points distribution
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virtual void OnBeforeUpdateArenaPoints(ArenaTeam* /*at*/, std::map<uint32, uint32> & /*ap*/) { }
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@@ -1225,6 +1230,7 @@ class ScriptMgr
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void OnBeforeUpdateAttackPowerAndDamage(Player* player, float& level, float& val2, bool ranged);
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void OnAfterUpdateAttackPowerAndDamage(Player* player, float& level, float& base_attPower, float& attPowerMod, float& attPowerMultiplier, bool ranged);
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void OnBeforeInitTalentForLevel(Player* player, uint8& level, uint32& talentPointsForLevel);
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void OnFirstLogin(Player* player);
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public: /* GuildScript */
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@@ -1255,6 +1261,9 @@ class ScriptMgr
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void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32> &ap);
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void OnAfterRefCount(LootStoreItem* LootStoreItem, uint32 &maxcount);
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void OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreItem* LootStoreItem);
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void OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData);
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void OnAfterInitializeLockedDungeons(Player* player);
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public: /* Scheduled scripts */
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