fix(Scripts/Spells): Replenishment should proc off from Vampiric Touc… (#11772)

* fix(Scripts/Spells): Replenishment should proc off from Vampiric Touch even if target died from Mind Blast.

Fixes #8502

* Update.
This commit is contained in:
UltraNix
2022-05-23 10:45:01 +02:00
committed by GitHub
parent 34943f1f4b
commit bcfaf2daad
5 changed files with 27 additions and 9 deletions

View File

@@ -841,7 +841,23 @@ class spell_pri_vampiric_touch : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetActionTarget() && eventInfo.GetActionTarget()->IsAlive() && GetOwner()->GetGUID() == eventInfo.GetActionTarget()->GetGUID();
if (!eventInfo.GetActionTarget() || GetOwner()->GetGUID() != eventInfo.GetActionTarget()->GetGUID())
return false;
if (eventInfo.GetTypeMask() & PROC_FLAG_KILLED)
{
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
{
if (spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (spellInfo->SpellFamilyFlags[0] & 0x00002000))
{
return true;
}
}
return false;
}
return eventInfo.GetActionTarget()->IsAlive();
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)